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Found 9 results

  1. some ennemy spells are really cool like the spells skeleton mages and liches cast, the dullahan howl or the dragon spells. it would be amazing to implement them as skills for the sorcerer and mage and it would give the ability to make necromancer/dark mage builds for exemple since i remember the liches casting undead summoning spells. it could even be balanced by giving them to different classes like giving the dullahan's teleportation/howlt to melee classes, summoning to the trickster and offensive spells to casters. i just don't see many skills to add to archer and magic archer... apart maybe status effect/spell arrows... does anyone know if any of this is possible ?
  2. I don't know if its possible, but is just a infinite medusa head that never is destroyed, or even that last longer
  3. Hello, Hoping for modders modding Dragon's Dogma 2 to consider making blood mod for Dragon's Dogma 2. Surprised that it does not exist yet but I can only hope... Thank you
  4. It'll be pretty cool to have a mod that has it's own UI in REFramework to adjust the amount of spawn rates of monsters and bosses. For example, Ogres, Griffins, Chimera's, Trolls, Cyclops, Doullhans, and please more dragons. It seems like when you walk out of town there's not enough danger lurking around. Most of it's just made up of goblins and wolves. But anyways I feel like this model be an amazing potential in the community, and I can see it getting many downloads and endorsements.
  5. i find some aspect of the character customisation limiting, which is a shame considering how good it is in this game. for exemples, there is a lack of color choices for some things like skin, teeth or fur and you can't exceed some limits of saturation for eyes everything, which is designed for keeping some realism but let's be honest, most of us make anime characters or monsters for fun. i would also really love to see options to put the beastrens ears on top of their head and the possibility to choose your teeth (mainly because i'm a weirdo fan of vampires) if anyone with competency in coding is up for the task i'm throwing the idea
  6. Hello all, this is my first ever mod suggestion, so bear with me if I'm going about this the wrong way. But this problem has bothered me so much, I decided to download mods for this game just to solve the issue, but it turns out, no one's made one yet! Is no one else yet tired of their Pawns constantly reminding them of that one ladder in Melve(you know the one), wagering that ingredients can be gathered here, or any other choice phrase that wears out its welcome quickly? At first I enjoyed the little banter between Pawns in my group, but I can only listen to the same canned phrases so many times before I start loathing them(why does my Pawn think I'm gay for having a group of all male Pawns? He keeps reminding me!!!). Could somebody please assist me with this before i end up just muting everyone's voices in-game? This is almost as egregious as the boys from FFXV! haha thanks
  7. I would really like to use some of the cool sets and weapons in the game, but as it is right now the jump in power when equipping some gear is massive, and it can be countered with damage tweak mods, but that requires actively adjusting them as I try on newer things. Were no stats to be tied to gear, I could balance the game how I like based on level alone, which is far more gradual in its power growth. Combining that with something that allows me to equip any gear as any vocation, it would be very nice to treat the gear as a cosmetic rather than something I am choosing based on stats!
  8. would it be possible to make it so your human character has lion teeth and vice versa and to add really white teeth color?
  9. can someone add undead summoning spells for mage, mystic spearhand and sorcerer? i absolutely love necromancy and undeads being in the game, i think it should be doable. there could be a cost to stamina regen while the undead lives like for spellhold or by making them really fragile or making the cast time long to balance things out.
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