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Found 2 results

  1. Hello fellow modders I'm currently finalising and testing an overhaul in Aerotech Office Park and have encountered a perplexing issue. When I initially disable and Z drop (either -10000 or -30000) some static references (see below) they still appear in their original spot in a new test game. Another example (not included) is a park bench when three others disabled fine. For the record I've probably initially disabled and Z dropped approx 50 other references with no issues including other Dead Sassafrass trees, litter, dirt piles etc. I've checked FNVEdit and can't see any scripts or other reasons why they would still appear and my research has turned up dry. References: dlc04streetlitter01 - 00173ddc, 00173de0, 00173ddd, 00173dde, 00173ddf NVSassafrasDead05 - 00173dae Any thoughts or ideas are appreciated. SOLUTION - I stumbled across the solution in FNVEdit when I noticed some deleted references. Cleaned up all the deleted references and problem solved.
  2. In LOOT For example for Dead Money it says "FNVEdit found 403 ITM records and 51 deleted references. A guide to cleaning plugins using xEdit can be found here." I went through MO2 and unchecked every single mod and then opened LOOT again and it still says the same thing. I do still have NVSE installed though. This is my first NV playthrough and I'm pretty new to modding. Is this somtehing I can ignore or do I need to fix this? And if I need to fix it would do I need to do? Thanks
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