Jump to content

Search the Community

Showing results for tags 'detected'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Nexus Mods Hub
    • Site Updates
    • Site Support
    • Account Support
    • Vortex Support
    • Nexus Mods App
  • Modding Discussion
    • Mod Troubleshooting
    • Mod Ideas
    • Modding Academy
    • Articles and Guides
  • The Lounge
    • Newbies
    • General Chat
    • Gaming
    • Hardware and software discussion
    • Off-Topic
  • Moderation
    • Formal Warnings and Bans
  • Discussions
  • Vortex
  • Cyberpunk 2077's Mod Ideas
  • Cyberpunk 2077's Discussion
  • Baldur's Gate 3's Discussion
  • Baldur's Gate 3's Mod Ideas
  • Blade & Sorcery's Discussion
  • Blade & Sorcery's Blade & Sorcery: Nomad
  • Elden Ring's Discussion
  • Elden Ring's Mod Ideas
  • Fallout 4's Discussion
  • Fallout 4's Mod Ideas
  • Fallout 4's Creation Kit and Modders
  • Skyrim's Skyrim SE
  • Skyrim's Skyrim LE
  • Skyrim's Skyrim VR and Consoles
  • Skyrim's Mod Ideas
  • Skyrim's Creation Kit and Modders
  • Monster Hunter's MH Rise
  • Monster Hunter's MH World
  • Morrowind's Discussion
  • Morrowind's Spoilers
  • Morrowind's Lore
  • Morrowind's Construction Set and Modders
  • Morrowind's Troubleshooting
  • Mount & Blade II: Bannerlord's Discussion
  • Mount & Blade II: Bannerlord's Old Games
  • Oblivion's Discussion
  • Oblivion's Mod Ideas
  • Oblivion's Mod troubleshooting
  • Oblivion's Oblivion Construction Set and Modders
  • Oblivion's Spoilers
  • Ready or Not's Discussion
  • Red Dead Redemption 2's Discussion
  • Red Dead Redemption 2's Mod Ideas
  • Resident Evil Remakes's Resident Evil 4
  • Resident Evil Remakes's Resident Evil 3
  • Resident Evil Remakes's Resident Evil 2
  • Resident Evil Remakes's Resident Evil Village
  • Starfield's Discussion
  • Starfield's Mod Ideas
  • Starfield's Creation Kit and Modders
  • The Witcher's The Witcher 3: Wild Hunt
  • The Witcher's Mod Ideas
  • The Witcher's The Witcher 2: Assassins of Kings
  • The Witcher's The Witcher
  • The Witcher's REDEngine and Modders
  • Spider-Man's Spider-Man Remastered
  • Spider-Man's Miles Morales
  • Spider-Man's Mod Ideas
  • Fallout New Vegas's Discussion
  • Fallout New Vegas's Mod Ideas
  • Fallout New Vegas's Mod Troubleshooting
  • Fallout New Vegas's GECK and Modders
  • Fallout New Vegas's Spoilers
  • Stardew Valley's Discussion
  • Fallout 3's Mod Ideas
  • Fallout 3's Discussion
  • Fallout 3's GECK and Modders
  • Fallout 3's Spoilers
  • Fallout 3's Mod Troubleshooting
  • Dragon Age: Origins's Discussion
  • Dragon Age: Origins's Builder Troubleshooting
  • Dragon Age: Origins's Mod Troubleshooting
  • Dragon Age: Origins's Mod Ideas
  • Valheim's Discussion
  • Dark Souls's Dark Souls
  • Dark Souls's Dark Souls 2
  • Dark Souls's Dark Souls 3
  • Dark Souls's Dark Souls Remastered
  • Mass Effect's Legendary Edition
  • Mass Effect's Original Trilogy
  • Mass Effect's Andromeda
  • Hogwarts Legacy's Discussion
  • Subnautica's Subnautica
  • Subnautica's Below Zero
  • XCOM's Discussion
  • XCOM's Mod Ideas
  • XCOM's Enemy Unknown
  • XCOM's XCOM 2
  • Jurassic World Evolution's Jurassic World Evolution 2
  • Jurassic World Evolution's Jurassic World Evolution
  • 7 Days To Die's Discussion
  • Anno 1800's Discussion
  • Assassin's Creed's Odyssey
  • Assassin's Creed's Valhalla
  • Fallout 76's Discussion
  • Fallout 76's Mod Ideas
  • Far Cry's Far Cry 3
  • Far Cry's Discussion
  • Final Fantasy's Discussion
  • Final Fantasy's VII Remake
  • Final Fantasy's XII The Zodiac Age
  • BattleTech's Discussion
  • Dying Light's Dying Light
  • Dying Light's Dying Light 2
  • Dragon's Dogma: Dark Arisen's Discussion
  • Dragon's Dogma: Dark Arisen's Mod Ideas
  • Dragon Age: Inquisition's Discussion
  • Dragon Age: Inquisition's Mod Ideas
  • Dragon Age: Inquisition's Troubleshooting
  • No Man's Sky's Discussion
  • No Man's Sky's Mod Ideas
  • The Elder Scrolls Online's Discussion
  • State of Decay's State of Decay
  • State of Decay's State of Decay 2
  • Planet Zoo's Discussion
  • Neverwinter Nights's NWN Discussion
  • Neverwinter Nights's NWN2 Discussion
  • Neverwinter Nights's Mod Ideas
  • My Summer Car's Discussion
  • Metal Gear Solid V: The Phantom Pain's Discussion
  • MechWarrior 5: Mercenaries's Discussion
  • Kingdom Come: Deliverance's Discussion
  • Kingdom Come: Deliverance's Modding Tools and Modders
  • Devil May Cry 5's Discussion
  • Star Wars Jedi's Fallen Order
  • Star Wars Jedi's Survivor
  • Star Wars: Battlefront II (2017)'s Discussion
  • Sekiro: Shadows Die Twice's Discussion
  • Pillars of Eternity's Pillars of Eternity
  • Pillars of Eternity's Pillars of Eternity 2: Deadfire
  • Palworld's Mod Ideas
  • Palworld's Discussion
  • Palworld's Unreal Engine and Modders
  • Dragon's Dogma 2's Discussion
  • Dragon's Dogma 2's Mod Ideas

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 7 results

  1. I'm not sure if this has been requested before, but I would really like to hear the detected sound when the dragonborn is discovered by enemies. The cherry on top would be placing an exclamation point above the heads of enemy npcs xD. Thanks for taking the time to look at this.
  2. To start off with, I'm not very well educated when it comes to modding skyrim so bare with me. While using nexus mod manager i installed a bunch of interesting mods, i have also installed all the required mods that some mods require to work (that i know of) when i go to launch skse using nexus mod manager the game itself loads up fine, makes it to the main screen fine, when i select either continue, New game, or load (and then whatever save file) it gives me an error saying \ RaceMenu Error(s) invalid CharGen script version Detected (2) Expected (4) Error codes (10) i have looked this error up on google and couldn't find any references to the exact same code, i found similar words but different numbers (from my understanding the words can be the same but the numbers represent different errors, which would require a different solution) for a list of the mods that i have installed: http://www.modwat.ch/u/MildsQuarry Under the Plugins tab is the mod list. if it helps the Skyrim tab is skyrim ini and the SkyrimPrefs is skyrimprefs ini any help would be very appreciated, if you need any more info then just let me know :smile:
  3. I had to reinstall my cumputer, so i had to reinstall Skyrim. I use Nexus Mod Manager to download/install my mods. All my Mods are installed with NMM, without SKSE and SkyUi (SkyUi with Steam Workshop). My problem is, when i run my SKSE_launcher i can start my game, but i none of my Mods work (SkyUi works sometime, but when i open the MCM menu, i can only see SkyUi). When i activate the Tick next to the plugin in my NMM it will disappear after i restarted my NMM! Also BOSS tells me, that the plugins are not activated: Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.SkyUI.esp Version 4.1Realistic Lighting.espRealistic Lighting Patcher.espIt only detects 5 plugins. but i got 42 in Nexus Mod Manager... PLEASE help me to find out, why the plugins doesn't stay selected ... :( (photo as a file, down)
  4. I've had Meeko as a constant follower from almost the start of the game. I have never before had an issue with having him around and sneaking. Now all of a sudden, having him with me causes me to be detected while sneaking even though he's a follower. Is there a way to fix this?
  5. Upon running BOSS, I receive the following errors in "Summary": No internet connection detected. Masterlist auto-updater could not check for updates. No change in recognised plugin list since last run. Critical Error: ".\Skyrim\masterlist.txt" cannot be found! Check the Troubleshooting section of the ReadMe for more information and possible solutions. Utility will end now. Note that I cannot find the "masterlist" document. Would be thankful for any help.
  6. Hello. I'm experiencing a bug that causes my character to be immediately detected by all hostile NPCs which share the same cell as her upon moving, either walking or running, with armour or without. This has occurred 3 times throughout my playthrough and it is becoming increasingly difficult to tell when this happens so that I can revert to a save prior to this bug. I am using the Total Skyrim Overhaul mod pack via Wabbajack. This bug will trigger at a specific but unknown point and will affect stealth permanently thereafter. "Sneakmod" is set to zero, as I'm assuming it should be. I've tested this using "stopcombatalarmonactor". Upon any movement, all enemies, even those behind walls, will detect me (full open eye) upon moving within the same cell as them. My sneak level is 66 and I've maxed out the "stealth" perk. I've even been wearing a set of boots that renders my character inaudible, which have no effect against this bug. I have a theory as to why this is happening. My follower sometimes get stuck in a strange state in which he cannot move and is hunched over in what seems like the beginning of the dodge animation from Ultimate Dodge Mod added by TSO. This can usually be fixed by un-sheathing my weapon, thus freeing him from the animation. I have a hunch that these two bugs are somehow connected, as they seem to happen in close proximity of one another. The stealth bug seems to be more frequent when there are more followers present, during the Wyrmstooth quest for example. This is just speculation and these two bugs could very well have nothing to do with one another. Ideally I would like a way to see if there a way to view any active effect or something similar affecting my character so I can analyse them specifically. Help would be appreciated, as I play a very sneaky character. Thank you! Edit: This has since been fixed. I believe this was caused by my follower, Lucien Flavius, wearing an armour that has a passive effect while in combat.
  7. This is my first time using vortex and the whole system. I watched some videos and read some forum posts on how to get everything working. Now my issue is this: I downloaded some mods that have dependecy's on the fallout 4 DLC that I own. i get error messages saying that the mods dont work because of the missing DLC ESM's. but in the plugin tab are no DLC ESM's. How do i fix this?
×
×
  • Create New...
  翻译: