Search the Community
Showing results for tags 'detected'.
-
I'm not sure if this has been requested before, but I would really like to hear the detected sound when the dragonborn is discovered by enemies. The cherry on top would be placing an exclamation point above the heads of enemy npcs xD. Thanks for taking the time to look at this.
- 1 reply
-
- metal gear solid
- detected
- (and 7 more)
-
To start off with, I'm not very well educated when it comes to modding skyrim so bare with me. While using nexus mod manager i installed a bunch of interesting mods, i have also installed all the required mods that some mods require to work (that i know of) when i go to launch skse using nexus mod manager the game itself loads up fine, makes it to the main screen fine, when i select either continue, New game, or load (and then whatever save file) it gives me an error saying \ RaceMenu Error(s) invalid CharGen script version Detected (2) Expected (4) Error codes (10) i have looked this error up on google and couldn't find any references to the exact same code, i found similar words but different numbers (from my understanding the words can be the same but the numbers represent different errors, which would require a different solution) for a list of the mods that i have installed: http://www.modwat.ch/u/MildsQuarry Under the Plugins tab is the mod list. if it helps the Skyrim tab is skyrim ini and the SkyrimPrefs is skyrimprefs ini any help would be very appreciated, if you need any more info then just let me know :smile:
-
I had to reinstall my cumputer, so i had to reinstall Skyrim. I use Nexus Mod Manager to download/install my mods. All my Mods are installed with NMM, without SKSE and SkyUi (SkyUi with Steam Workshop). My problem is, when i run my SKSE_launcher i can start my game, but i none of my Mods work (SkyUi works sometime, but when i open the MCM menu, i can only see SkyUi). When i activate the Tick next to the plugin in my NMM it will disappear after i restarted my NMM! Also BOSS tells me, that the plugins are not activated: Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.SkyUI.esp Version 4.1Realistic Lighting.espRealistic Lighting Patcher.espIt only detects 5 plugins. but i got 42 in Nexus Mod Manager... PLEASE help me to find out, why the plugins doesn't stay selected ... :( (photo as a file, down)
- 2 replies
-
- skyrim
- nexus mod manager
- (and 6 more)
-
Upon running BOSS, I receive the following errors in "Summary": No internet connection detected. Masterlist auto-updater could not check for updates. No change in recognised plugin list since last run. Critical Error: ".\Skyrim\masterlist.txt" cannot be found! Check the Troubleshooting section of the ReadMe for more information and possible solutions. Utility will end now. Note that I cannot find the "masterlist" document. Would be thankful for any help.
- 8 replies
-
- boss
- masterlist
-
(and 7 more)
Tagged with:
-
Hello. I'm experiencing a bug that causes my character to be immediately detected by all hostile NPCs which share the same cell as her upon moving, either walking or running, with armour or without. This has occurred 3 times throughout my playthrough and it is becoming increasingly difficult to tell when this happens so that I can revert to a save prior to this bug. I am using the Total Skyrim Overhaul mod pack via Wabbajack. This bug will trigger at a specific but unknown point and will affect stealth permanently thereafter. "Sneakmod" is set to zero, as I'm assuming it should be. I've tested this using "stopcombatalarmonactor". Upon any movement, all enemies, even those behind walls, will detect me (full open eye) upon moving within the same cell as them. My sneak level is 66 and I've maxed out the "stealth" perk. I've even been wearing a set of boots that renders my character inaudible, which have no effect against this bug. I have a theory as to why this is happening. My follower sometimes get stuck in a strange state in which he cannot move and is hunched over in what seems like the beginning of the dodge animation from Ultimate Dodge Mod added by TSO. This can usually be fixed by un-sheathing my weapon, thus freeing him from the animation. I have a hunch that these two bugs are somehow connected, as they seem to happen in close proximity of one another. The stealth bug seems to be more frequent when there are more followers present, during the Wyrmstooth quest for example. This is just speculation and these two bugs could very well have nothing to do with one another. Ideally I would like a way to see if there a way to view any active effect or something similar affecting my character so I can analyse them specifically. Help would be appreciated, as I play a very sneaky character. Thank you! Edit: This has since been fixed. I believe this was caused by my follower, Lucien Flavius, wearing an armour that has a passive effect while in combat.
-
This is my first time using vortex and the whole system. I watched some videos and read some forum posts on how to get everything working. Now my issue is this: I downloaded some mods that have dependecy's on the fallout 4 DLC that I own. i get error messages saying that the mods dont work because of the missing DLC ESM's. but in the plugin tab are no DLC ESM's. How do i fix this?