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Found 2 results

  1. After suffering from CTD's and instabilities for a while, I discovered that I needed to clean my dirty edits with TES5Edit. Now that I have cleaned the files that LOOT told me to clean my CTD's happen much less frequently. After cleaning Dawnguard.esm, it still had 6 ITM records, which was strange. Unfortunately, a new problem has arisen from the ashes of my old one. Now, some of my mods have stopped working or behave/work differently than they did before. Also, strangely enough, my in-game physics have completely changed. Before, I would need to loot every item from a corpse before I could barely drag it around. Now, I can lift a fully armored body completely above my head and it will spin around comically (similar to the way those skinny, bubble helmeted aliens did in Fallout). Here is my load order (updated): The mod in question (that I have noticed so far) is Immersive Spells and Light (there used to be more, but as far as I can tell they just stopped not working). Immersive Spells and Light no longer has any in-game effect (i.e. no lighting emanating from weapon enchantments or spells), although the mod is successfully installed via NMM and the in-game MCM menu is fully functional. I can notice different lighting effects on my characters first person arms and weapon depending on what spell I have equipped in the other hand, but it no longer lights up the environment. I've tried creating a new save game and re-installing the mod. The physics change has me completely boggled. I have Realistic Ragdolls and Force, and i'm pretty sure SkyRe changes some physics as well, and prior to the cleaning they both seemed to be working. I don't remember what vanilla physics were like, but i'm inclined to believe that that is what I've got in effect right now. I backed up all the esp's before I cleaned them, so I have the dirty and cleaned versions just in case. I can also always validate my game's files via steam to reacquire the dirty Bethesda files, so if I botched the actual cleaning of the files I can always just redo it. Any help or insight would be appreciated.
  2. TLTR version: my player home mod seems to contain a bunch of wild edits - how did they get there, and how do I figure out which ones I can delete? EDIT: I've made another attempt at deleting things that don't belong and I think I've found most of them (and I still have walls so that's progress), but I'll leave this here because I'd still be curious if anyone has advice about how to prevent these weird edits from sneaking in in the future! Full story: I've been working on my first serious SSE mod, a player home near Darkwater, north of Ivarstead. So far I have spent a lot of time on the architecture in the exterior world space (grid cells 20,-11; 21,-11; 20,-12; 21,-12) including some additions to the terrain of the hillside, and in the new interior cell; I have been working almost exclusively with static objects (some of which were copy-pasted from other cells, and I suspect this might be part of my problem), and have hooked up the doors to load between cells. House looks beautiful, so far so good. I first realized I had a problem when I was running around the world and noticed a rocky waterfall near Whiterun floating 30 feet up in the air. Oops. (I presume I was trying to move a tree or something in my area and grabbed the waterfall by mistake? But I thought you could only select objects in the same cell as your camera?) So I got into mod cleaning using SSEEdit, and started by deleting ITM files (and undeleted and deactivated references), then started looking for the line that moved the waterfall (and anything else that might have gone wrong - I'm pretty sure I moved some of those blue weather boxes by mistake). Instead I found dozens of lines of changes that I never intended to make, and I have no idea how they got there. Weird stuff like collision markers at golden glow estate and a cave full of bandits. (Like I said, I've mostly been working with static objects; I haven't even touched navmeshing yet, let alone editing NPCs.) There are also quite a few items that seem to be ITM but aren't, and apparently conflict with things like Update.esm. So I went about deleting anything that seemed like it probably didn't belong, and that was.... disastrous. My house from the outside was invisible/gone except the doors, and when I got inside there was a friggin dragon flying around in the cell, through the walls. At this point I realized that I am a bit out of my depth, and should probably ask for help. So, Question(s) 1: Are some of these things that look like 'wild edits' actually things I need? And how did that happen? Question 2: How do I figure out which lines are necessary to keep and which should be deleted? Thanks in advance for your help!!!
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