Search the Community
Showing results for tags 'dismember'.
-
I have a question about killing and resurrecting an NPC if I take off the head of an NPC , they die... how in papyrus script how do I bring them back to life correctly ? Resurrect seems to bring them back with their head floating above them. ResetHealthAndLimbs does not seem to fix this. Thanks for any help
-
Can anyone tell me the difference between the DNAM Data weapon behaviors of Dismember and Explode? I would assume it was self explanatory, But Ive noticed in Xedit that Vanilla weapons and edits made by Horizon mod seem to sometimes suggest these values act as the opposite of what they suggest, like the value entered is the behavior that is omitted. For eg. Shotgun for Horizon has been changed from Normal Formula Behavior to Dismember only. I would have Thought a Shotgun would explode heads not decapitate them cleanly, which always bugged my with and Normal formula behaviour or the ballistic weapons. There were a couple of other examples I cant think of right now. Im assuming this was just a strange choice by the author, because there is also a No Dismember/Explode option. But I do know some values are weird ad do the opposite of what you think. I couldn't find anything in the Creation Kit wiki page.
-
- on hit
- normal formula only
- (and 4 more)
-
How easy would it be to create a mod that lets you dismember human enemies whilst still allowing them to be alive, similar to how the ghouls function. Example: During firefights with ghouls it is possible to blast off a leg and they will still crawl toward you. Is it possible to mod the game so that humans do this too? I have seen them fall to the ground and continue to shoot from a semi seated position, so they can still attack you and that isn't something that would need to be fixed to make this possible.
-
Ok I will do my best to lay out the idea. Core features will be the some NPCs, or just raiders, will be able to take Med-X, but instead of increased DT, they are capable of surviving a lost limb. I would say this applicable, because of how Raiders are generally prior soldiers/mercenaries, to Junkies addicted to chems. Both people, (as a general idea) could be susceptible to chems, such as Med-X, due to it's numbing effects. Features - NPC's (specific to raiders) Will be able to lose limbs and continue the fight, under the condition they take Med-X - They can go into a beserker state if they have lost a limb i.e. swapping from gun to melee weapon, but can still shoot. - It will be off chance and possibly choice of weapon, with certain status effects i.e. Physical bullets, pellets, or explosions, will create a bleeding effect from a ripped arm, while lasers will have a much lessen bleeding effect, due to cauterized wound. Some pros and cons |Pros| + Humans will appear properly and severely crippled + Variation between weapons of choice, being Physical and Laser, a ripped and cauterized wound + Drug addict raiders will be as crazy as they should be, without the need of extra DT + Makes crippled enemies either properly incapacitated, crippled or disarmed: D + Entertainment of a armless raider, angry at you for shooting their arm off, trying to be the black knight ~ Maybe be applied to super mutants? |Cons| (these are subjective to opinion as well) - Weapons with increased crippling damage, could break, and make this over powered - Weapons, such as High dmg pistols, that cripple within 2-5 shots, can seem unrealistic - Low level enemies can be crippled within the first few shots - It could potentially make certain places, with high lever enemies, even tougher to kill. - If it can actually be done at the time of this post. Yay the creation kit! Other things > Maybe the condition, can be applied to super mutants > Placed under specific conditions, such as NPC must take Med-X, to not fall unconscious due to shock. Or it could be a general game feature, but it wouldn't be realistic. > It could be applied to specific enemies, or just to everyone. Although it wouldn't be all that realistic if a bunch of BOS were taking Med-X. > This would most certainly not be able to apply to people in Power suits, unless you were to make the arm just go ragdoll, and that, would be hilarious. I loved how you could shoot the limbs off of many enemies in this game, and I couldn't get enough of it, but unfortunately I don't possess the skills to make a mod such as this, so I am posting this to anyone who is-like minded and just want to hear that someone out there wants it too, or if other people do too. Thanks, also apologies if I don't reply. Why? because I'm just pitching this. [Edit] Because of the recent announcement of the Creation Kit, I figured it would be appropriate to try and bump it, to give anyone who would like this, a try. Also feel free to Post opinions on this, and if you have any Lore related guidance, or real world facts, with reference, it would probably help shape this concept better. Thanks =)
-
Does anybody know how to spawn NPCs already missing limbs? I've seen it in the main game and a couple mods, but I can't seem to find how to produce the same thing.
-
So, I've just started working on a mod for New Vegas and for the first time ever I'm placing dead bodies around. Problem is, I need to dismember one of the bodies at the very moment it spawns, just as he stepped on a mine or something like that. I managed to create a character that looks dumb enough to step on a mine he just put on the ground, then I got stuck with the KillActor code: 1. First of all, I'm not used to the Geck's code and I can't find any simple example that doesn't involve other conditions to be met in order for it to work. 2. Most important, every single time I try to save a script and then close the window, I get a message asking me to save it; then, any modification to that script doesn't get saved. So I've just decided to take a step back, delete the script I've made and start again. Right now I basically have an actor with its inventory and face sorted out, and nothing more. Can you guide me through this?
-
Hello, Problem: Heads on some female soldiers/mages don't seem to connect to the rest of their body. I attached some pictures to show what I mean. If you look closely you can see the decapitation texture, and above it - the head. History of the problem and steps taken: I've been adding mods lately to my skyrim game and after one too many it stopped working, so I reinstalled and carefully added mods until it worked again, only I started seeing this problem on new game. Thought it was the seam problem first since I was using CBBE body mod, so I tried the tool - absolutely zero effect. I thought it was some other mod causing this (like open helmets or something) and uninstalled through NMM; still no effect. I went ahead and uninstalled Skyrim, again, deleted its leftover folder and reinstalled anew - vanilla up to dragonborn patch + unofficial patches for skyrim, heartfire, dawnguard and unofficial resolution patch. There is no other mods, meshes or textures folders present anymore in data folder and I'm still seeing this. I mean, I could still play this game - but seeing disconnected heads walking around me is just somewhat disturbing. What I'm asking the community: So now I've run out of ideas what else could be causing this - I mean, this is basically the the game as is, but this bug didn't go away after 3 clean reinstalls. Could anyone suggest what could be causing it (maybe there are some other folders I'm not aware of that skyrim is using and this stuff comes from them?), or how to maybe go around it without seeing that annoying decapitation texture? Any insight would be welcomed