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I spent a couple of days taking a genuine crack at the Easy City Downs (ECD) aggression problem, with mixed results. - I found 24 placement entries that load 22 NPCs (2 are generic thug duplicates). - 9 of the entries are racing robots. - I set NPCs and their potential variants (based on player level) to: Unaggressive, Cowardly, Neutral, Helps Nobody, Aggro Radius Behavior False. - I changed all of the factions to Captive NPC (friendly to all). - There are tons of variants: Triggermen, Raiders, Robots, and a Turret with stats that change based on player level at time of encounter and some pseudo-randomness. I went from 24 files to 140ish just by editing the variants. - In FO4Edit, I copied the 10 unique NPCs (9 robots and boss) as overrides. - The remaining NPCs are generics that load in ECD and beyond, so I copied them as new entries, then copied the chain of all their templates, etc, and replaced aggressive traits with neutered/neutral. That way they only change in ECD instead of the entire map. - I changed the non-unique NPC placement entries as overrides, loading the friendly NPCs instead. - I found several ECD scripts (3 of them deal with aggression). I decompiled all of them with Champollion and read them. Then I edited the 3, recompiled them with Caprica, and put them in the correct directory structure of my game. - My FriendlyEasyCityDowns esp file is checked in NMM. End result: When I go to Easy City Downs (walking in as first time visitor from nearby school, non-fast travel), the Raiders and Triggermen do NOT aggro on me. At least, not until one of the bots completes a lap and aggros (usually Iron Maiden assaultron or The Boston Blaster Mr Gutsy). Then it's game on from the robots, one melee knife-wielding Raider in a yellow helmet, and the machinegun turret. If I stay in the lobby (under the boss floor) when I arrive, the Raider and Triggerman hang out but don't talk to me. Then the robots take a lap and red squares pop up, with one of them trying to find me (non-stealthed, not hidden). As soon as I walk over to the bleachers, I get laser blasted. *makes smirking noise* I'm tired, 2 days of reading, coding, and testing. Would be happy to send the zip file to anyone who wants to see it. I just don't want to upload a non-working mod. But a fresh set of eyes on it might help. It's pretty close to the goal, I think. If anyone is interested in open source collaboration, I'm up for that. Halfway there is better than nothing, but not as great as it would be to have everything working. The end goal is to make ECD a racing/gambling/merchant/party hub. Once friendly, I'm sure the overhaul mods will follow. I really thought I nailed it. Grrr. :-/
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