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So I have an Idea for a Fallout 4 mod, basing around economy, similar to the Mount and Blade style of villages delivering towns kind of thing, to where prices will adjust based of what is being produced by villages and processed in towns, and what raw material produced by your settlements is put on a caravan to be sold for caps. Caravans that, just like in Warband, can be attacked outlaws and other factions, essentially playing Risk with settlements, where if you ignore settlements you will lose them and the Commonwealth as a whole. This, a constantly changing world of prices, territory, and safety would make running a settlement feel more impacting than it stands in the base game The biggest point in growing your settlements with this mod, the dynamic economy. To start, we need to look at what the commonwealth needs to survive; Food, water, clothing, and shelter. To provide these, settlements will go to other local settlements, or to Diamond City to sell their goods to buy whatever they need, barely cutting even, if they even make it to market. To reflect this subsistence farming style, prices are raised to reflect the starting output of the area of the commonwealth that are ready to help Diamond city. (nearly all non-food goods then have to be made outside of the map, from other big settlements, so the taxes are pretty high) As you grow out of nothing and being to produce more specialized goods other than food (raw wool for cloth, metal scraps for armor and weapons, trees for wood, etc) prices will go down and you can start to process and export finished goods to other settlements, increasing the prosperity of nearby settlements and lowering the prices that goods are sold for. Eventually, once the Commonwealth is united (by you of course) and can sustain basic survival needs, it can begin to export to other cities, where the BIG can flow into the city, and fall into your pockets. So what is in your way of getting these great and powerful riches? Enemy factions, of course, that want to make themselves the sole power of the Commonwealth. These dark powers will fight off anyone who thinks they can stop them, and do whatever they can to stop you, or anyone else, from taking their place as the biggest power in the area. This includes raiding shipments between settlements, growing their own strength by producing goods they need, and taking new settlements to grow their overall power rating. As each faction takes more landmass, that faction will become much more difficult to deal with, making it more of a challenge to fight off a self-made superpower. This can make a real challenge for players who let one faction grow, a 'hard mode' for players who want that kind of big difficulty. Each faction would have their own special abilities, and their own special drawbacks, and whichever faction you side with in the main story will provide a unique characterization to your settlements. Some of the more unique ones would be the Super mutants, whereas they do not naturally produce settlers but have to capture other settlers and place them in FEV chambers to 'make' more Mutants, at the benefit that they are incredibly strong and can do the work of two settlers with only one person, promoting them as a slow, powerful force that only needs a few able bodies to take what they want; as well as the Institute, who instead of recruiting settlers, make them at the cost of materials, and can really bolster large groups fairly quickly, at the cost that they have weaker units in general. Where these two ideas really unite is the economics within the factions themselves, and how, with proper spreading of resource growth, good tactics in dealing with your opponents economic/military forces, and specialization of particular goods produced in certain areas, can lead to massive amounts of land and caps in the late stages, which overall increase the prosperity of not only the Commonwealth, but the entire Fallout universe, making you the hero the common wealth needs. Thoughts? Ideas? Criticisms? Want to take up this mountain of a task? Take it to the comments, I want to hear the communities thoughts about this.
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- econmics
- settlements
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