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Found 4 results

  1. I have posted on every site I know and have even tried to contact Bethesda about this glitch, but no one can help. I have seen many issues about the Lexicon Receptical not appearing, but I have a whole new issue where it won't give me the option to put the blank Lexicon into the Receptical. I have tried erasing all saves and restarting, running updates to my PS4 and to the game and uninstalling all mods. Nothing seems to work, and I have all the items I need to complete it. I'm about to lose my mind, because I can't move on in the storyline and I've done about everything I can do. Please help
  2. Hello Mod Authors! I've had an idea for a way to craft scrolls in a way that actually makes sense, and is still lore friendly... but I lack even a shred of the talent necessary to make it myself. Essentially, it would add a "Scribe's Desk" furniture item and "Arcane Ink" misc item to the game. From the desk you could use the ingredients "arcane ink," "quill," and "roll of paper" to craft a Prepared [school of Magic] Scroll." Then, if you place the scroll into the desk, it appears as an immovable unrolled scroll on the top of the desk with a glowing rune on it. Then the player character would have to cast a spell AT THE SCROLL. Instead of the spell effect occurring, the "absorb dragon soul" visual effect would trigger from the player character to the scroll (but only if the spell was cast while the reticle pointed at the scroll). It would then turn it into a scroll of that spell and could be collected from the top of the desk. And if you tried to cast a spell from the wrong school onto the prepared scroll, it would just burn up and you would lose the scroll. Is this even remotely doable, or am I just having a pipe-dream?
  3. I've been stuck for days now trying to find a way to install mods on my mac for Skyrim and so far nothing has worked. Could anyone please give me a step by step for installing mods into my Skyrim? Please and thank you!
  4. I've seen mods that attempt to let you destroy the thieves guild but i've never seen any done as a questline. Ones that take commitment and intelligence. I wanted a quest mod that allows you to destroy the thieves guild without killing anyone but by means of a plan rather than 'go kill them' Ideas I had was that you begin by removing key members of the guild like Tonelia, you remove their fence and they lose some of their contacts. You destroy Maven Black Briar's reputation. The thieves guild suffer and they have to try harder to return their keep to let them survive. You capture other members while they're on the move and use them as bait for the others. They may not be loyal but they'd have to listen eventually. One by one they're captured and some are killed depending on how stubborn they are. Eventually you face off with Brynjolf and Mercer Frey. Karliah would have heard about your feat and returned the skeleton key. At which point she elects you nightingale so you protect it. Yes it would take a long time to script, code and overall make but in my opinion, adding a more developed complex quest mod gives you the satisfaction of completing a quest line like the thieves guild but without the fact that you join a typically bad guild. Keeping those playing a typical 'good guy' character in mind without murdering. If one could also be created for the dark brotherhood like this I would be very grateful.
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