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Showing results for tags 'enchanments'.
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I wanted to make a mod that removes Provisioners protected flag and instead gives them buffs that makes them much harder to kill as well as figure out how to assign other npcs to follow provisioners. The second part Ill worry about later. For now I just want to know how I can add a spell or enchanement to a provisioner? I already now how enchantments and Magic effects work. However I want to know how I can specify an enchanment or spell to be applied to an active provisioner. I want to add a spell to a provisioner that increases damage and resistance. I was looking at keywords and I see some stuff regarding provisioners under "caravan". However I am still not sure how to apply the spell only if they are currently a provisioner.
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- provisioner
- creation kit
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Hi there, I am very very new to this side of gaming and would love it if someone could help a NOOB out! I have been trying to create a custom enchantment on a sword that will have the following effects: Slow time: not just that target enemy but have the same effect as the slow time spell/shout. Bleeding: to make them well ... bleed.... extra dragon damage: cus you know dragons...right. Extra damage against undead/vamps: you get the idea. and some kind of good but not too good push back effect: so that when the get pushed it all goes slow mo and i can f*** them up while they are flying through the air. Im fresh from watching the latest King Arthur: The Legend of the Sword, and basically im looking to make that sort of effect with a few extra bits of flair. The idea that it would make it very cinematic during gameplay when going up against larger armies/hordes so far i have tried adding a few various already existing enchants through the creation kit, but each time i test all NPCs including things like wolves and guards seem to be resistant to my enchants, i have double checked the magic effects and each are set to none resist (just to see if this would change anything.... it didnt) I am also trying to add these enchants to a weapon that i had found on the Skyrim nexus. i hope that this isnt the issue though, because its a nice looking piece of virtual metal. Id also want 2 versions of it, one that would work like any vanilla enchant that runs out with use, and another that is more god mode. My main struggle and my big aim at the moment is get the slow time thing to work, i want it to activate only when a successful hit has been made and it last for about 5/10 seconds, but each time a new hot occurs the timer restarts. and again the slow time is would effect everything around me not just the target that was hit. Any help please? as added incentive for the person that helps me resolve this i will personally send you a thank you card!!! :wink: