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Found 2 results

  1. Good evening everybody! So, as you all may know the size limit of custom worldspaces is +-64 cells (on the X axis), including the 0 cell. Is there any way to circumvent this limit and create huge worldspaces? Maybe some engine-level stuff could be done with a F4SE plugin (because F4SE plugins are like magic and can do seemingly impossible stuff)? I myself lack the knowledge to work on this, otherwise I would have done something myself. But I have an idea of what the "root cause" of the size limit might be: The "engine" is pretty old, so in its core it is probably still 32 bit. So most "data structures" will also be 32 bit. If all (relevant) data structures would be "updated" to use 64 bits, then the worldspace size limitation would most likely also be much much bigger. Could a F4SE plugin do something like that? Or maybe some other method, I am not familliar with all of this "low level" modding stuff ... Any info on what exactly actually causes this limitation and how to "work around it", please let me know here! I would love to have a discussion about what could be done about this here. Because I love working in the CK and it just makes me sad that we are limited to making such small worldspaces ... And I hate pointless limitations like this that impact me but that I can do nothing about :sad:
  2. Good evening everybody! I am working on a mod that will have a huge underground bunker complex. To decide if I will use a "worldspace" for this or multiple regular "interior cells", I need to know what the maximum size (how much "units" in the X Y Z direction) of interior cells can be.
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