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Showing results for tags 'esm file'.
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I downloaded the Dizona Body Replacer from this website: https://modding.club/skyrim-modding/dizona-body-free/ But it won't work until I have something called "DizonaBody.esm" I have no idea how to get that, so anyone that has advise on how to get this work, please respond.
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- body replacer
- dizona
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In an effort to create my first Fallout 76 mod I decided to go straight to the source and edit the SeventySix.esm file directly since all the indirect approaches seemed to be failing miserably. For my purposes I was testing if I could make ammunition sellable since I was tired of just throwing it away. I found that in Fallout 76 they added a flag to ammunition that makes it unsellable. So I went about removing that flag and fixing up the file so it wouldn't have any errors. I managed to get the esm to load and boot the game, however once I selected a character and tried to join a world, the countdown would hit zero and I would be disconnected by the server. I am curious - has anyone else managed to make more progress than I have? Can you get into a world with a modified esm file? If so, what was your trick? My best guess is that they do a quick checksum on the esm file and if it doesn't match they assume it's either corrupt or been hacked and then won't let it load any further. I'm not sure how to get around that if that is in fact the case. It might be something simpler that can be bypassed, in which case I'm all ears if anyone has managed to get a modified esm file to work. Any thoughts or paths forward would be much appreciated. And good luck getting more mods working before official support turns on in like a billion years.
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- fallout 76
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So I unfortunately and incorrectly converted my mod from .esp to .esm form. Doing this wiped all of my data apprently. Using Wrye Bash and converting it back to .esp has done nothing. Is there anything else I can do?