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Showing results for tags 'evb'.
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So, long story short, I"ve made a custom evb body for personal use but as I can't use properly some clothes(bathrobe, grognack outfit, harness...etc) I'm now making conversions for it on Outfit Studio, since it seems far easier than 3ds max for example. However, thiis body spawn 120 above the other outfits, not a big problem, I can rearrange to match the outfit to the body after deleting the weights and copying them again after moving them, but that doesn't work on physics clothing (silver shroud, labcoat and the damn grognack outfit), it messes up the weighting to a point that the weighted parts, or become stiff and solid, or they appear 100 feet above my character ingame ;-; I have no idea how to fix this but maybe i can get some leads on: Get the physics to work on the outfit or Get my custom body to spawn on the right place (hopefully it would fix the physics clothing)? Thanks!! EDIT: I just opened it up on 3dsmax, moved the editable mesh 120 above, 0,800 back and now it works perfectly! Not a problem at all it seems... Anyway, I'll keep this post for research purposes!
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Hello All, Having decided to bite the bullet and get the P.C. rebuilt, We are looking at what is the best body mod, which ones play nice together and which has the most diverse clothing range. We will be posting various questions over the different areas of the game so when the P.C. returns We should have a decent list to base the game off. Cheers All
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If you replace ONLY the model of the body, and do not change the standard models of clothing, then CBBE Vanila body will have problems with textures, and EVB with meshes. if CBBE Vanila body give uvmaping EVB then everything will be perfect. but I have not found such an option. original Russian Google translate:
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Can anyone please make a mod to add EVB to the Feral Ghoul Outfit from the Atomic shop. Please someone save me from melted feet!