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Showing results for tags 'expanded towns and cities'.
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:sad: Hi everyone Dear Modders With Expanded Towns and Cities I've never seen such a beutifull town like Morthal, it's my favourite town. But, the only House you can buy in Morthal is Windstad manor, and that is in the Marsh far from Morthal. You aren't really living in Morthal :P and that's what I'd like to do. It would be AWESOME if there were a House / Estate in Morthal, compatible with *Expanded Towns and Cities*. It would be A DREAM if it were also compatible with Hearthfire multiple adoptions, so people could bring their Families to Morthal in that house. It would be really good if it had: -A good view around Morthal -A home for Kids, Spouse and Followers -Garden -Crafting station Thank you for reading my request! :D
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So this is definitely a tall order, but has anyone tried to get this lot working together? From the research I've done it's possible to get patches that work on the modular versions of JK's Skyrim, ETaC, and Dawn of Skyrim, albeit some of them based on older versions of the mods. But the truth is that despite the amazing character these mods provide, individually or separately, I simply cannot let go of Open Cities. I've been using it so long that it's incredibly uncomfortable going back to closed cities. Now I've currently got choices. ETaC and JK's smaller cities and villages currently have patches being worked on. There's a patch for JK's Skyrim with Open Cities, but it's buggy, and the promised update hasn't appeared. There's also an Open Cities patch for an older version of Dawn of Skyrim too. However, now that the JK and Dawn of series' have both been left by their respective authors it seems an ideal time to patch the OC, JK's, and Dawn of together. That would then leave the current author of the ETaC/JK patches to keep up with MissJennaBee's updates. I have some modding experience, but not to this extent.I'm struggling to keep my crossbow mod moving, so if somebody would like to see these patched together and has the capability I'd be very appreciative.
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Apparently ETAC and IC are not compatible. Is there any mod that does what ETAC does that is compatible with the new Immersive Citizens?
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LE City gates for Expanded Towns and Cities (ETaC)
thegreatwarrior posted a topic in Skyrim's Mod Ideas
As I've searched through the internet, many people have problems having CTD while exploring Dragonbridge, Dawnstar and other cities and towns without a gate (Loading screen) or while getting close to them. Vanilla Skyrim has no problem, but ETaC (+Dragonbridge south) and JK's Skyrim put a really heavy burden on the system's RAM which causes instant CTD. These mods are brilliant and beautiful, but I thought for those who cannot solve the problem using the memory patch like me... it could be very helpful to add gates to all the open towns so they would not load till you get inside. By they way, as I said, memory patch doesn't help. I've also tried all anti freeze- infinite loading screen- CTD - ... mods, they've solved all my problems except for Dawnstar and Dragonbridge CTD (ETaC and JK versions). I'm fairly sure the problem is RAM overrun. I know many people demand exactly the opposite ... like Open Cities mod ... but I'm quite sure there are lots people out there who would appreciate a much more stable Skyrim with enclosed towns using gates and loading screens.-
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Hello. You guys have been really helpful in the past, so I hope I can get some advice on this too. I recently build a little house mod in Ivarstead. However, it collides with a house the ETAC mod adds. I'd like to use both, so I tried loading both (neither as active plugins) and deleting the overlapping house and such, then saving it and popping it last in my load order as a patch, after my own house mod and ETAC. However, it doesn't help - both houses are still present ingame. Any idea what I'm doing wrong and how I can fix it? I know I can use the cities in modules and just not use the Ivarstead ETAC part, but I'd like to try and patch it first if I can as I really do like the mod. Thanks for any help!
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I installed ETaC - Complete, Prometeus No Snow Under the Roof and Cutting Room Floor. I use this patch for cutting room floor and no snow under the roof compatibility; it requests (as Wrye Bash suggest) that CRF have to be loaded after NoSUTR. But i use ETaC too that has a patch for cutting room floor.... it patches Stonehills as i see with Mod Organizer. As Wrye Bash suggest this patch (ETaC No Snow Under the Roof Patch.esp) requests No Snow Under the Roof to be loaded after ETaC - Complete. Ok? But there is another patch for Cutting Room Floor and ETaC that ask to load ETaC after CRF So ...summarizing. I have three common patches: No Snow Under The Roof - CRF Patch.esp From here ETaC - Complete NoSnow Patch.esp From ETaC Patches Complete ETaC - Complete CRF Patch.esp From ETaC Patches Complete Those patches creates a cyclic interaction and LOOT can't order it correctly. (you can see it clearly in attached images) Any ideas how to resolve it?