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Found 7 results

  1. TL:DR - I would like the Fallout 4 mobile app to work in Fallout 4 VR so that my friend can be like a helpful A.I. and do pip boy stuff while I play in VR. I have a friend that plays probably 10x more fallout than I do, and i've played a fair amount. Anyways the other day, he was over and after he played some FO4VR, we discussed a fun VATS build and I wanted to hop in and have him help me flesh it out in early stages. Long story short I walk into a room, and I jokingly said "Cortana, how many hostiles come up on scan" Well he had played so long that he knew and said "3 up the stairs on your left, drop down to 2 more and then 3 across the walkway" We then got the idea that if we could connect FO4VR to the mobile app, he could get accurate map readouts of my area, stim me when needed, set waypoints for me, and swap weapons on my command.
  2. I tried out Fallout 4 VR recently...I hate the movement controls. Having to teleport around is awful! I can't even fight radroaches on Easy without getting owned. Not having the full freedom of movement is horrible! And then I recently played a game that PROVES the track-pad on the HTC VIVE can be used to move just like a joystick or WASD. The game is called "Ready Player One: Oasis Beta". Its a movie tie in game that was made by HTC VIVE. The game is divided into 3 mini games. One of the games is called "Planet DOOM". And you can "Strafe" as the game calls it. But its EXACTLY what I think Fallout 4 VR should have used! You can actually BACK UP if a fight is a little too tough and you need to shoot while retreating. I don't suppose there's any way to incorporate that into Fallout 4 VR?
  3. so im trying to get idle hands to work because not having hands is bad for VR and I cant locate a file AND there was an entire line missing in the ini file. it said 2. In the same file, change: [VRWand]bForceFallbackWandModel=0 to: [VRWand]bForceFallbackWandModel=1 this line did not exist so changing the 0 to a 1 was well.. not an option.. i added the enitre line hoping thatll work but then it says 4. Open C:\Users\%Username%\AppData\Local\Fallout4VR\plugins.txt and add the following as the first entry in the file (above all other .esm files) *Fallout4_VR.esm I cant find any such file anywhere. plugis.txt is not in my steam folder, or the documents folder. I dont have a users/usernamehere/appdata pathway. im so lost..
  4. So I know VR mods are not currently 100% supported, but as it seems most mods are compatible so far, I'm hoping someone has some insight into what is required. or how to access this level of the ui, if its possible. I have done many searches for anyone attempting to edit, or change anything having to do with the ui notifier for unassigned settlers, unassigned resources, unpowered objects, and unplaceable wires, all of which simply show as the same color as the rest of your HUD, and not red, as they should. Here's an example of the unassigned object in VR compared with Flat FO4. I have almost zero modding experience, but I am attempting to track down a fix for this. Initially I was hoping to find an ini setting having to do with this, but I'm almost certain there isn't one. So thinking of tracking down the actual graphic, I unpacked the Fallout4 - Interface.ba2 hoping to find something, and looked at all the swf files. While I couldn't even find the swf showing this specific interface, I realized its likely if I had, it would not have helped anyway, as the color of the icon is obviously based on a state change of some sort, not a seperate red version. duh Next I installed Creation Kit, loaded Fallout4.esm and decided I'd take a look at an assignable object, or an npc known to be assigned to an object. Loading the abernathy farm cell and checking on one of the crops, or npcs seemed like a good idea, since I'm pretty sure they start as worked, since the Abernathys are already assigned to the crops when you align with the settlement. I guess I was hoping I might find some reference, or script link that maybe isn't in the VR version that is in flat fo4, but obviously I have no clue what I'm doing. I did track down that assignable objects call on the workshopobjectsscript and settlers call on the workshopnpcscript. So after digging through scripts with PexInspector I've not really found anything that I'm able to make sense of yet, though I did find in the workshopnpcscript, two referenced states, assigned and unassigned, however I have no idea if scripts are even directly responsible for ui changes, or if they call on something else, that then calls on graphical changes. I'm currently unpacking all the ba2 files for both versions of the game, hoping I'll stumble on something. I generally enjoy troubleshooting like this, but I'm stabbing in the dark here. Would love if someone could point me in the right direction, or inform me if the level of modification necessary is even accessible. Thanks!
  5. So I play a modded version of both Fallout 4 and Skyrim and their VR counterparts. After modding both with similar mods I've encountered some issues. When in Fallout 4 mod tab is says I have 2 versions of the same mod even though that mod is also one I have in it's VR version but Vortex is reading it as Fallout 4 having two of the same mods. I have 2 Drives, one is an 200GB SSD and the other is a basic 2TB Drive. I have a lot of VR games on the SSD one so there is little room for other things (games like BONEWORKS, HL Alyx, B&S, etc) on my other 2TB I have regular flat games along with my downloads. How do I fix Vortex reading two mods for the same game even if one is used for VR? Do I set the staging folder to be in the SSD © drive or will that change staging for all my games like flat Falllout 4 and flat Skyrim?
  6. I have a bit of a problem... with or without the Far Harbor DLC activated... the area between Parson's Asylum and the Nakano residence has some major issue going. when near enough to that area by the overpass leading to the Nakano's, the world "glitches" out. If I look to the right toward the factory just so far away from the overpass, the graphics get completely scrambled! when I look away to the left, the craziness goes away. When I go into the "epileptic's worst nightmare" I can't see a damn thing except crazy lines and blocky... stuff. The same thing happened to me with the interior of Nick's office. A clean up mod for his office cell fixed that. Same glitch with interior DLC cells, but I was able to quickly fix those by deleting one piece of trash to register a change in the cell, and saved it as a whole mod for Mechanist's lair, and Nuka World, using the CK. I can't test the interiors for Far Harbor, because I can't play into it with the "epileptic nightmare" making it unplayable. I can't find what's making the external area near the Nakano's tweak out. I've tried the same method for it as the interior, deleting something in all the cells surrounding it, with very little luck. Any help would be very appreciated.
  7. Vortex version: 1.1.15 Game: Fallout 4 Vr How many mods + DLC:8 mods, 5dlc Brief summary: Mods were working, then I had Vortex discover Fo4vr and the game ceased to load the mods even though vortex and the plugins.txt show them active. Longer summary and troubleshooting that I have done so far: I made Vortex discover fo4vr so I could install elfx which requires an installer. I already had the dlc(minus automaton which doesnât work in fo4vr), a texture replacer, 3 weapon mods, perks arenât SPECIAL and its patches. These had been working previously. Now when I go in game and load a save none of these plugins are loading and I get the âare you sure you want to load-missing modâ warning. I have all the proper lines in the fallout 4vr ini, as mentioned these were working before. I think I fâd up a setting in vortex perhaps. The mod staging folder is set to âuserâ/appdata/roaming/vortex/fallout4vr/mods in the same © drive, hardlink deployment (tried this and the other mode). I havenât downloaded anything since I gave up on elfx so it isnât related to the download folder. I have tried with the âload loose filesâ enabled and disabled, with âdeploy mods when enabledâ on and off. I even reinstalled the game, it had previously been on the âeâ drive while vortex was on âcâ. A lingering issue related to this is my best suspect. Fallout vr is not reverting the inis because I have checked them during and after playing. I have tried deleting and redoing the plugins lists, these have also shown the mods enabled with the *. I tried enabling profile mode then deleting the fallout 4 profile in the hopes this eliminate any confused links to fallout4vr, no luck. I checked the user permissions on all folders I could think of and made sure the game and plugins were not read-only. Only error in the error log says- âfailed to request list of fonts The âpathâ argument must be of type string. Received type undefined.â I am not new to modding, Vortex has been awesome and the backbone of my skyrim vr setup. I have even made a few custom asset weapons mods that did ok so far, if that helps show that I usually should know how to fix things like this. Iâve done all the troubleshooting I know though. I donât want to try uninstalling and reinstalling vortex because I donât want to kill the skyrimvr setup if this can be avoided. Thank you for Vortex and any time you can give to help me figure this out!
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