Search the Community
Showing results for tags 'falloutnv.esm'.
-
Hey there, I've uploaded a translation of Project Nevada and other mods a while ago, where I found some odd stuff. Surely I used the german version of "FalloutNV.esm" and that is what happend at some BASE RECORDs: Project Nevada - Core.esm A Game Setting is the ammo effect of the 2mm EC ammo regarding german FalloutNV.esm? Project Nevada - Equipment.esm: The FormID of 2 leveled items refer to Game Settings in german FalloutNV.esm. Project Nevada - Rebalance Complete.esp (Extra Options): 8 leveled items refer to Game Settings in german FalloutNV.esm Project Nevada - All DLC.esp: Many leveled items refer to Game Settings in german FalloutNV.esm. Actually I deleted these since they were ITMs of "Project Nevada - Rebalance Complete.esp". As it is told that "Project Nevada - All DLC.esp" relies on a COMPLETE installation of Project Nevada (with all plugins), I thought it's not necessary to have the entries of "Project Nevada - Rebalance Complete.esp" again in the All DLC patch. Interior Lighting Overhaul: This one is described a bit better. Here I had to search for that entry as FNVEdit said that there is a bad entry but not exactly where. But I found it and after changing it back to normal, I realized that there are only small changes in placement. May be a dirty edit, but I still left it inside with the correct ID now. Again, this reference pointed to a Game Setting in german FalloutNV.esm. Luckily, loading up mods in FNVEdit with german FalloutNV.esm and the mods which are wanted to be translated, will often result in tiny error messages with which you recognize the issue. But why do these occur in the first place? Do the master has different FormIDs regarding the language version? This would be horrible. :sad: I've tested to load the mods with the english FalloutNV.esm, I don't get any single error there so it seems the master is really different between english and german language. oO At least I know why I love FNVEdit so much. Awesome program. Not just convenient but an awesome tool. :D However, can anyone confirm this issue? As it would bring way more trouble to translating mods as it already is a chore. :/
-
So. Where to begin. I just "Started" modding (I just installed G.E.C.K) and when I open FalloutNV.esm from the Data menu, it gets to roughly 5% and then crashes. The version is 1.4.0.518 for that matter. Can anybody help a hand?
- 2 replies
-
- percentage
- g.e.c.k
-
(and 3 more)
Tagged with:
-
I tried to change the "fallout new vegas dictionary" in the settings, because the folder containing the falloutnv.esm changed from "C:\Program Files (x86)\Steam\SteamApps\downloading\22380" to "C:\Program Files (x86)\Steam\SteamApps\common\data" and the mods won´t work otherwise after that you have to re-open nmm, but if you do so your nmm has changed the path back to "C:\Program Files (x86)\Steam\SteamApps\downloading\22380" does anyone know how to solve this problem? Ps: sorry for my english, enlish isn´t my mother tongue
-
So, I Recently Downloaded the Updates for the Geck, I have everything Needed, Problem is FalloutNV.esm wont Load up, I tried checkmarking it, but it didn't let me load it, when I try to checkmark, I am greeted with nothing, not even a checkmark, please help ----------------------------------------------------------------------------------------------------------------------------------------------------- "Theres a bear in my bed!" "NOPE, CHUCK TESTA!"