Jump to content

Search the Community

Showing results for tags 'fault'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Nexus Mods Hub
    • Site Updates
    • Site Support
    • Account Support
    • Vortex Support
    • Nexus Mods app
  • Modding Discussion
    • Mod Troubleshooting
    • Mod Ideas
    • Modding Academy
    • Articles and Guides
  • The Lounge
    • Newbies
    • General Chat
    • Gaming
    • Hardware and software discussion
    • Off-Topic
  • Moderation
    • Formal Warnings, Bans and Takedowns
  • Discussions
  • Vortex
  • Cyberpunk 2077's Mod Ideas
  • Cyberpunk 2077's Discussion
  • Baldur's Gate 3's Discussion
  • Baldur's Gate 3's Mod Ideas
  • Blade & Sorcery's Discussion
  • Blade & Sorcery's Blade & Sorcery: Nomad
  • Elden Ring's Discussion
  • Elden Ring's Mod Ideas
  • Fallout 4's Discussion
  • Fallout 4's Mod Ideas
  • Fallout 4's Creation Kit and Modders
  • Skyrim's Skyrim SE
  • Skyrim's Skyrim LE
  • Skyrim's Skyrim VR and Consoles
  • Skyrim's Mod Ideas
  • Skyrim's Creation Kit and Modders
  • Monster Hunter's MH Rise
  • Monster Hunter's MH World
  • Morrowind's Discussion
  • Morrowind's Spoilers
  • Morrowind's Lore
  • Morrowind's Construction Set and Modders
  • Morrowind's Troubleshooting
  • Mount & Blade II: Bannerlord's Discussion
  • Mount & Blade II: Bannerlord's Old Games
  • Oblivion's Discussion
  • Oblivion's Mod Ideas
  • Oblivion's Mod troubleshooting
  • Oblivion's Oblivion Construction Set and Modders
  • Oblivion's Spoilers
  • Ready or Not's Discussion
  • Red Dead Redemption 2's Discussion
  • Red Dead Redemption 2's Mod Ideas
  • Resident Evil Remakes's Resident Evil 4
  • Resident Evil Remakes's Resident Evil 3
  • Resident Evil Remakes's Resident Evil 2
  • Resident Evil Remakes's Resident Evil Village
  • Starfield's Discussion
  • Starfield's Mod Ideas
  • Starfield's Creation Kit and Modders
  • The Witcher's The Witcher 3: Wild Hunt
  • The Witcher's Mod Ideas
  • The Witcher's The Witcher 2: Assassins of Kings
  • The Witcher's The Witcher
  • The Witcher's REDEngine and Modders
  • Spider-Man's Spider-Man Remastered
  • Spider-Man's Miles Morales
  • Spider-Man's Mod Ideas
  • Fallout New Vegas's Discussion
  • Fallout New Vegas's Mod Ideas
  • Fallout New Vegas's Mod Troubleshooting
  • Fallout New Vegas's GECK and Modders
  • Fallout New Vegas's Spoilers
  • Stardew Valley's Discussion
  • Fallout 3's Mod Ideas
  • Fallout 3's Discussion
  • Fallout 3's GECK and Modders
  • Fallout 3's Spoilers
  • Fallout 3's Mod Troubleshooting
  • Dragon Age: Origins's Discussion
  • Dragon Age: Origins's Builder Troubleshooting
  • Dragon Age: Origins's Mod Troubleshooting
  • Dragon Age: Origins's Mod Ideas
  • Valheim's Discussion
  • Dark Souls's Dark Souls
  • Dark Souls's Dark Souls 2
  • Dark Souls's Dark Souls 3
  • Dark Souls's Dark Souls Remastered
  • Mass Effect's Legendary Edition
  • Mass Effect's Original Trilogy
  • Mass Effect's Andromeda
  • Hogwarts Legacy's Discussion
  • Subnautica's Subnautica
  • Subnautica's Below Zero
  • XCOM's Discussion
  • XCOM's Mod Ideas
  • XCOM's Enemy Unknown
  • XCOM's XCOM 2
  • Jurassic World Evolution's Jurassic World Evolution 2
  • Jurassic World Evolution's Jurassic World Evolution
  • 7 Days To Die's Discussion
  • Anno 1800's Discussion
  • Assassin's Creed's Odyssey
  • Assassin's Creed's Valhalla
  • Fallout 76's Discussion
  • Fallout 76's Mod Ideas
  • Far Cry's Far Cry 3
  • Far Cry's Discussion
  • Final Fantasy's Discussion
  • Final Fantasy's VII Remake
  • Final Fantasy's XII The Zodiac Age
  • BattleTech's Discussion
  • Dying Light's Dying Light
  • Dying Light's Dying Light 2
  • Dragon's Dogma: Dark Arisen's Discussion
  • Dragon's Dogma: Dark Arisen's Mod Ideas
  • Dragon Age: Inquisition's Discussion
  • Dragon Age: Inquisition's Mod Ideas
  • Dragon Age: Inquisition's Troubleshooting
  • No Man's Sky's Discussion
  • No Man's Sky's Mod Ideas
  • The Elder Scrolls Online's Discussion
  • State of Decay's State of Decay
  • State of Decay's State of Decay 2
  • Planet Zoo's Discussion
  • Neverwinter Nights's NWN Discussion
  • Neverwinter Nights's NWN2 Discussion
  • Neverwinter Nights's Mod Ideas
  • My Summer Car's Discussion
  • Metal Gear Solid V: The Phantom Pain's Discussion
  • MechWarrior 5: Mercenaries's Discussion
  • Kingdom Come: Deliverance's Discussion
  • Kingdom Come: Deliverance's Modding Tools and Modders
  • Devil May Cry 5's Discussion
  • Star Wars Jedi's Fallen Order
  • Star Wars Jedi's Survivor
  • Star Wars: Battlefront II (2017)'s Discussion
  • Sekiro: Shadows Die Twice's Discussion
  • Pillars of Eternity's Pillars of Eternity
  • Pillars of Eternity's Pillars of Eternity 2: Deadfire
  • Palworld's Mod Ideas
  • Palworld's Discussion
  • Palworld's Unreal Engine and Modders
  • Dragon's Dogma 2's Discussion
  • Dragon's Dogma 2's Mod Ideas

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 3 results

  1. Trying to create something with collision, just to get the understanding of the process. Apologies for the very detailed steps. What I do P.1 Open max 2013 Create box of 24x32x2 called c_letter. Convert to poly and make sure it's at 0,0,0 for convenience. Create text Arial black, 64 size, called LargeLetter. Set text to A. Rotated 180 Z and 90 X Extrude for 4 Move to 0,-2,0 to correspond with collision box. Convert to poly. P.2 Open material editor. Get material (G) Double click BSLightningFX Click on Load, select Materials\interiors\RedRocket\RedRExt07.BGSM as my material Drag and drop new material on text poly (materials remain white, not sure why they don't render) P.3 Select c_letter Press Select and Link Link c_letter to LargeLetter P.4 Select both, go to Havok Content Tools menu, Physics>Create rigid body with proxy(s) Select LargeLetter, set weight to 100 Select c_letter, give it a box collision (it's convex shape for some reason when first created) Go to Tools, More, d-click CollisionGroup Set Default Material to MetalLight and object type to Static Apply to selected P.4 Select LargeLetter Export as .nif <etc> as A.nif to Desktop/Export/Meshes Open Elric.exe (it is properly setup) Click Convert, select A.nif. Open A.nif with nifskope to check structure tree THIS is what I get. Why? If at P.4 I Select both objects again before applying CollisionGroup, I get same thing. If I apply the material to both objects, I get same result. I know it works, I was able to get some working nifs at one point or another. There's obviously the issue of having materials actually load and show up, even if it would be incorrect. I can't unwrap if I can't see what I'm doing.
  2. Hey everyone I am hoping to get some help, I am not experienced with load order or anything. My Fallout New Vegas CTD's a lot at random times when out in wasteland but 100% crashes when I enter an area like the Goodsprings bar. I was getting issues with it before, I was always getting CTD so I removed everything and started from scratch and now its doing it again. I guess its just one mod that is doing it to me but I just can't figure it out and i've run NVEdit and it says everything is fine. Any help would be greatly appreciated, here is my load order: Will attack file with load order if it makes it easier to read falloutnv.esmFalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmFOOK - New Vegas.esmFOOK - New Vegas DLCs.esmAWorldOfPain(Preview).esmMore Perks.esmMore Perks for Companions.esmMore Perks for Dead Money.esmMore Perks for Honest Hearts.esmMore Perks for Old World Blues.esmMore Traits.esmProject Nevada - Core.esmProject Nevada - Equipment.esmWeapon Mod Expansion.esmWME - DLCs.esmoHUD.esmMikotoBeauty.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espRustTownV1Master.esmWME - GRA.esmCASM.espReadius_NV.espThe Mod Configuration Menu.espMikotoBPWastersOverhaul.esppopulatedcasino.esppopulatedcasino-medium.espFOOK - New Vegas.espFOOK - New Vegas DLCs.espCONELRAD 640-1240.espAG Weapon Reload SFX.espNewVegasBounties.espMore Perks Update.espMore Perks for Companions Update.espMore Perks for Dead Money Update.espMore Perks for Honest Hearts Update.espMore Perks for Old World Blues Update.espMore Traits Update.espchristinecos.espDevil'sMistressReturns.espM14.espModdable Unique Weps.espRHINO45-70MX_NV.espNVLadyoutfit1.espAWOPDeadMoney.espAWOP DLC + GRA Conflict Error Fixes.espWeaponModsExpanded.espWMXUE.espWMX-GunRunnersArsenal.espWMX-ModernWeapons.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espWMX-LonesomeRoad.espWMX-MW-GRA.espWMX-ArenovalisTextures.espWMX-PreOrderPackMercenary.espWeapon Mod Expansion.espWME - FOOK.espWME - DLCs.espWME - DLCs Arenovalis.espWME - FOOK DLCs.espEVE FNV - ALL DLC.espWMX-EVE-AllDLC.espFewPosesMore NVedition.espBouncing Natural Breasts.espMikotoBeauty.espAWOPDeadMoneyVendorPatch.espAWOP NO DLC Conflict Error Fixes.espAWOP DLC Conflict Error Fixes.espRustTownAdditions3.espnu_women_of_the_wasteland.espEVE FNV - NO GRA.espEVE FNV - NO DLC.espWMXUE-CouriersStash.espWMX-EVE-NoDLC.espWMX-EVE-NoGRA.esp1911.espWME - GRA - Unique Integration.espWME - GRA - Just Guns.espWME - GRA - Weapon Integration.espWME - GRA - Vendor Reform.espWME - GRA - All Weapons.espWME - GRA - Complete.espWME - GRA - Arenovalis.espjotoughgirl.espNWIxiaarmor1.espManTrap.espFree Tribal Outfits.espepock.espType3 Leather Armors.espdragongirl.espsexysleepwearnr.espsexysleepwear.espUzi.espRagingBull.espMillenia_Tokarev.espM37Ithaca.espTG Blackwidow type3.espCouriers Blunder + Rifle.espRWKNV.espBody by Race.espArmor by Race w Undies.esp
×
×
  • Create New...
  翻译: