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Found 2 results

  1. When trying to change the load order of some of my mods via the dependencies section (creating a new rule?) I get this message, "Doesn't match the file name" under the Name matching section. The folders related are named as such: Archived zip: "[CP] OhoDavi's StardewValley Anime Mods SVE-1.0.0" Staging folder: "[CP] OhoDavi's StardewValley Anime Mods SVE-1.0.0" / "[CP] OhoDavi's StardewValley Anime Mods SVE" Games mod folder: "[CP] OhoDavi's StardewValley Anime Mods SVE" Name of the mod within the mods manifest: "[CP] OhoDavi's StardewValley Anime Mods SVE" Everything is named exactly as it should, so I don't see what files don't match. The game even loads fine. But the load order is the problem. Because it is not recognizing the mod name properly, the deployment order doesn't change even if I set a rule in the dependency to "Must deploy after". After doing some investigating it only does this for mods I have modified, or made from scratch for personal use, and have the "source: user generated". What am I doing wrong? vortex 1.9.12 Game: StardewValley Mod Source: user generated
  2. The way the term "file" is used on this site is inconsistent and is thereby confusing. So i first like to clarify that by file name i mean the name of the individual files that are downloadable on their respective mod pages. So how do you search mods based on the names of the individual downloadable files? I ask this because whenever you haven't touched your mods for a while and like to clean up your mod collection you always come across mod files with generic names like "main-file.zip", "2k-assets.7z", "2k-textures.rar" etc. and you never know to what mod they belong nor are you able to reverse search them on Nexus or Google to find out. If there's a way or an accessible database file (XML, JSON) with all mod files then i like to know. Thanks.
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