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Found 2 results

  1. Hello and I hope this day finds you well . When making a static collection the nif goes into the SCOL folder . I make a my folder in meshes to put the nif's in but it is extra steps to repath all the statics to that folder , how by default from start have the nif's go into my folder . Is it even necessary to do so . Looking at other peeps mods I see that they have there own folder . I have looked in the forums some and the webs but may have overlooked the info Also redirecting the static nif from the SCOL to my folder is ok but what of redirecting the same nif to the static collection that the static relys on for its mesh seem like both static colletion and static should point to the same path. Staying with the SCOL folder seems easy.>>> Update , when converting the ESP to ESL haveing to move and back up folders and delete others just to change file path , NOPE I will just continue to use the SCOL default setup as it has no prblem. also the missing texture thing when converting . Thankyou indeed .
  2. I know this is probably a newb question, but I have looked everywhere and cant find any info on this. My question is .... is there a list or tutorial somewhere that shows which types of files are required to be put into specific directories and which ones can be just dumped into my mods main subfolder?? Let me give you an example of what I mean: 1. Character mesh data, like body meshes ( like CBBE) has to go in the meshes/actors subfolder 2. where as the meshes for lets say a painting can go in my mods main folder like this meshes/mymoddername/mymodname/clutter/paintings Cause I am making a player house/follower mod that will offer multifple followers, as well as a player house, an inn, multiple npcs, etc, etc. and I am trying to organize everything into the proper places. But I cant find a comprehensive tutorial on which types of files are required to be in a specific subfolder and which I can just dump into my mods subfolder. Any help here or a link to a tutorial or web page that has the info I need would be greatly appreciated.
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