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Found 17 results

  1. Whenever i try to install FOOK2 for fallout 3 through the NMM or the FOMM it keeps coming up with the error that an error has occurred within the script path and that it cannot find the script pathway. I am quite new to modding and haven't seen this error before does anyone know how to fix this problem. Update turns out that the problem is that the main file can't find the calibr.esm and i don't know how to make it so that it will work.
  2. My installation of FOOK2 has been a complete mess. For some reason, some of the weapons are invisible (mainly the miniguns), lots of weapons have missing firing sounds, and some of the NPCs have missing meshes where you can only see and target the head or the gun. Load Order: Fallout3.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmStreetLights.esmURWLENB-001-Weather.esmMart's Mutant Mod.esmCALIBR.esmFOOK2 - Main.ESMRH_IRONSIGHTS.esmProject Beauty- Point Lookout.espProject Beauty- Broken Steel.espURWLENB-002-Interiors.espURWLENB-003-MegatonLights.espURWLENB-004-WeatherPL.espURWLENB-005-WeatherPitt.espURWLENB-006-WeatherBS.espRealistic Interior Lighting.espHZSmoothLight - FO3.espFOOK2 - Main.espFOOK2 - Main [Hotfix].espFOOK2 - Main - Ironsights.espFlora Overhaul.espSprint Mod.espRubblePilesFix.espMart's Mutant Mod.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Hunting & Looting.espDarNifiedUIF3.espDK_BulletTime.espFasterWaiting.espMMM, FOOK2.espMMM, FOOK2 - Natural Selection.esp Total active plugins: 42Total plugins: 49 Help pls?
  3. Hi everyone! I try to get fook2 to work, but the game crashes with the "please wait" screen in Fallout 3. I followed the description for installing. I installed via Nexus Mod Manager. This is my load order. [x]Fallot 3.esm [x]Anchorage.esm [x]ThePitt.esm [x]BrokenSteel.esm [x]PointLookout.esm [x]Zeta.esm [x]CALIBR.esm [x]FOOK2 - Main.ESM [x]FOOK2 - [DIK] DLC Improvement Kit.ESM [x]DarNifiedUIF3.esp [x]FOOK2 - Main.esp [x]FOOK2 - [DIK] DLC Improvement Kit.esp [x]FOOK2 - Main [Hotfix].esp [x]FOOK2 - DIK [HOTFIX].esp When I installed the hotfix I got a question to replace some files, can that be the problem?
  4. Installed FOOK2 with WeaponModKit and the FOIP but it has removed almost all of my ammo files. So when ever I shoot a gun it creates a giant red exclmation point Used LOOT to try and fix load orders and it gave me Fallout3.esmStreetLights.esmUnofficial Fallout 3 Patch.esmCALIBR.esmFOOK2 - Main.ESMCRAFT.esmCALIBRxMerchant.espCRAFT - Activation Perk.espFOOK2 - Main.espFellout-Full.espWeaponModKits.espFOOK2 - Main [Hotfix].espDarNifiedUIF3.espStealthboy Recon Armor - CRAFT.espWeaponModKits - FOOK.espWeaponModKits - BrokenSteel.espWeaponModKits - Zeta.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWMKAA12Shotgun.espWeaponModKits - PointLookout.esp Total active plugins: 21Total plugins: 29 Which still gives me the same errors firing guns.LOOT also says that FOOK2 1.2 is not the most up to date file but I according to the Nexus site it is the most current file
  5. So ive downloaded fook2 off of a different website because the nexus one wouldnt comply with my torrented version. So it works pretty good and i love the mod. Ive continued to play it although after round 30 mins and it will crash. Not only that but certain armor (so far only on Raiders) is effed up. The NPC will either have no body and appear blank except for head. Hands and gun. Or they will appear as the classic Exclamation point. Oh and some NPC's will appear with purple skin tone. Need help on fix Thank you. :smile: Pirate banned bben46
  6. Hey folks After many years, I decided to dig up my Fallout 3 GOTY edition. After I successfully modded Skyrim and Fallout NV, it was time to do the same with Fallout 3. I went through most popular mods, checked mod lists here on Nexus etc. I downloaded about 100 mods, which I think a are necessary for a completely new Fallout experience. I also stumbled across two big overhauls, Fallout 3 wanderers edition and FOOK 2. I tried FWE first, since it has good ratings, but I didn't like it, because only thing it does is getting you killed my everything much easier. I don't think Fallout 3 really needs that, it's already quite challanging in hardest dificulty. Then I tried FOOK 2. It's much more what I like, it adds tons of new gear to the game, but also it changes very, very much other things. Because of this, it is almost impossible to use together with most other mods, so I deinstalled it again. Still, I miss all the good weapons and armors FOOK 2 brought to the game. So here my question: Is there any way, to just take out weapons/armor from the mod and only add those to the game? I mean, how hard can it be? Thanks for useful answers
  7. Hi there! I installed FOOK2 1.2, it's the only mod/package I have installed, and it's working great except for the fact that within several seconds of starting combat inside Germantown Police HQ, the game freezes. It's probably also happening in other places, that is the nature of the beast, this is just where I've run into it. It only happens when starting combat with the supermutants inside the building: doesn't happen outside, and I can stealth around inside all I want as long as no fighting happens. It doesn't crash, mind you. It hardlocks, and takes over my entire system so the only way to get out of the game is to ctrl-alt-delete and either Sign Out or Shut Down. Also, the audio just finishes whatever's playing when it freezes, then just plays the ambient noise like nothing is wrong, so "freeze" isn't even exactly the right word. I'm playing on PC with Win10, an i7 4790K and a Radeon HD 6850, and before you say anything, yes, I know. 16GB RAM and the game is running in Win7 Compatibility Mode with "Run As Administrator" enabled. Anybody have any advice? Thanks!
  8. Hey everyone, I'm really sorry to have to post this as I'm sure it's been seen numerous times. I have, however, searched the forums and can't come up with a conclusive fix for my problem, so here it goes: Quite a while back I installed FOOK2 and afterwards I installed RH Ironsights. Everything seemed to work well, and I downloaded the patch that was supposed to make them work together called FOOK2 - Main - ironsights.esp At first everything seemed fine, but in a short while a major issue arose. Any enemy using an automatic weapon would aim straight up or down and be unable to hit me. The same went for my character- if I'm in 3rd person mode and aim while shooting then my character aims either straight up into the sky or straight down to the ground. Does anyone out there know the fix for this issue? Thanks much for any assistance.
  9. I have over 30 mods, I think I have the most mods ever! I want you to show me your outrageous numbers of mods! My loadorder: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Lings.esm[X] LingsDLC.esm[X] CRAFT.esm[X] CALIBR.esm[X] xCALIBR.esm[X] Mart's Mutant Mod.esm[X] CINEMATECH.esm[X] iHUD.esm[X] Enhanced Weather - Rain and Snow.esm[X] FO3 Wanderers Edition - Main File.esm[X] FOOK2 - Main.ESM[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] My Utility World.esm[X] ColbyEast-MovinOnUp.esm[X] LingsFinerThings.esm[X] RRCompanionVault.esm[X] TheProject.esm[X] KKOFour.esm[X] FO3 Wanderers Edition - Alternate Travel.esp[X] CASM.esp[X] ImaginatorFO3.esp[X] KillableChildren.esp[X] KillableChildren - MMM.esp[ ] KillableChildren - CotW.esp[X] ENB_Lighting.esp[X] GNR Enhanced.esp[X] Omegared99-ENB Transparency Fix.esp[X] Directors Chair - Fallout 3.esp[X] DYNAVISION - Dynamic Lens Effect.esp[X] Realistic Interior Lighting.esp[X] Realistic Interior Lighting - OA.esp[X] Realistic Interior Lighting - BS.esp[X] Realistic Interior Lighting - PL.esp[X] DarNifiedUIF3.esp[X] dD - Enhanced Blood Main.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] WeaponModKits - FOOK.esp[X] WMKAA12Shotgun.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Master Menu Module.esp[ ] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Regulators.esp[X] TProject.esp[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Main [Hotfix].esp[X] Lings Finer Things.esp[X] LingsPrettyThings.esp[X] LingsPrettyThings-BrokenSteel.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FOOK2 - DIK [Hotfix].esp[X] MyUtilityWorld.esp[X] RRoverride.esp[X] FOKmergeNoAA.esp[X] LPTpatchNoAA.esp[X] FWEoVerRideNoAA.esp[X] FWELoadLastNoAA.esp[X] FWEDRAGOON.esp
  10. Hi everyone I downloaded FOOK 2 for Fallout 3 and have been playing it for awhile until I hit an issue with levelling past 20. I unchecked the mod and went back to my save to get around the issue. The problem I'm having is that once I reapplied the FOOK 2 mod many NPCs are wearing no armour and just walking around in shirts and pants. Does anyone know a way to resolve this issue. Regards Neil
  11. hello, i'm having a problem with my Fallout 3. After few years of not playing Fallout 3, i installed the GOTY version.i also installed some mods (FWE, FOOK2, MMM, CALIBRE, WMK, CRAFT, and other small mods)i played for a few hours UNTIL i realised that my DLC is not activatedwell, i activated it at FOMM, but there's no notification/quest/radio that's related to start the DLCi tried to deactivate all the mods and start the game again, i received the notification/quest/radio for the DLCs. i saved the game, and activated the mods. BUT, when i went to the ferry dock to meet Tobar the Ferryman to go to Point Lookout, the ferry is not there can somebody help me?
  12. Title about says it all. I've pretty well isolated the problem to Fook2 by deactivating all other mods and DLC packs in FOMM. What happens is every time I try to enter through either door of Moriarty's Saloon, I get a crash. For some reason it doesn't happen if I use the cheat that lets you fly/walk anywhere...could this indicate some kind of bad ground mesh? My FO3 modding is very novice. More information gladly made available on request. PLEASE help me solve this...it's the only problem I have with Fook2 and it's very annoying as you almost have to enter to even continue the main storyline. I can get around that by catching the man on break just outside the Saloon, but it's still frustrating.
  13. I just started to play Fook2 and everything seemed fine until the point when the game kept freezing on me. All downloaded the files manually and put them up on NMM. Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1HairPack.esm=1CALIBR.esm=1FOOK2 - Main.ESM=1FOOK2 - [DIK] DLC Improvement Kit.ESM=1Mart's Mutant Mod.esm=1DCInteriors_ComboEdition.esm=1Abbreviated Effects.esm=1Sydney Follower.esp=1CASM.esp=1DarNifiedUIF3.esp=1GNR Enhanced.esp=1DynamicCrosshair.esp=1VDSP-01.esp=1DTOMRC3.esp=1LNC StealthSuit.esp=1Responsive Kill Reactions.esp=1Pure_Lust.esp=0AfrosNukaCola.esp=1FOOK2 - Main.esp=1FOOK2 - [DIK] DLC Improvement Kit.esp=1FOOK2 - Main [Hotfix].esp=1FOOK2 - DIK [Hotfix].esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Master Menu Module.esp=1MMM, FOOK2.esp=1MMM, FOOK2 - Natural Selection.esp=1MMM, FOOK2 - DIK.esp=1SR - Increased Weapon Damage.esp=1SR - Increased Radiation.esp=1SR - Stimpak Changes.esp=1PH NPC and Terminals.esp=1PiPBoy Light Range x6.esp=1F3UmpaAnimation.esp=1The Groovatron.esp=1The Groovatron_DLC_Anch_Addon.esp=1The Groovatron_DLC_Pitt_Addon.esp=1The Groovatron_DLC_PL_Addon.esp=1CanterburyCommonsInteriors.esp=1Flora Overhaul.esp=1DC Moods.esp=1The Pitt Moods.esp=1PointLookout Moods.esp=1PointLookoutNoTravelTime.esp=1Sydney Follower - Load Order Fix.esp=1 I deleted the merged patch, so that's out of the question.
  14. Does anyone know what kind of models that FOOK2 uses for both genders? Also, is there a nudity mod that would be compatible with it? I only ask because it always struck me as odd that, in the wreckage of post-apocalyptic Washington DC where people can barely find food or shelter and every day is a constant struggle to survive that everyone would have crisp, clean underwear that, often times, covers more of their body than their actual clothing.
  15. Hello Everyjuan, Just downloaded FOOK and I love everything about it, but there is one problem i've noticed and I don't know how to fix it: Everyone's head/neck is pale white, and yet it seems like their bodies have kept their original color. SO, is there like a mod I can install to fix this? I have no idea what i'm doing wrong. Everything else works fine except this one thing. This might not have any relevance to the problem but, -The only other mod I have installed is the iPip Player -I have downloaded FOSE -I have set the mods in the correct load order, as indicated by the FOOK installation If any could you help me out it would be greatly appreciated! Regards, DB
  16. Hello again, Was just curious about where I would find a download for the vanilla camera so I can overwrite the FOOK2 custom camera to fix a bug. Any sort of help would be much appreciated. -DB
  17. Whenever I pullout any sniper rifle in FOOK 2 and aim down the sights, my weapons disappear and I am forced to look around by aiming down the sights again unless I restart my game. This is the only issue i'm having with FOOK. :\ could i have some assistance please? I searched and it appears that i'm the only one with this problem Regards, -DB
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