Search the Community
Showing results for tags 'forts'.
-
delete this post
-
- mod problem
- attacking far away
-
(and 5 more)
Tagged with:
-
OK so here is the deal, I have a good size werewolf pack on skyrim and I am looking for a place to put them when we aren't out killing stuff. I have scowered the internet and nexus and can't find anything close to what I'm looking for. I want something like the cave/abandoned mine that the lycans lived in in the movie "Underworld, Rise of the lycans" or maybe even like a big fortified abandoned fort with a portcullis and what not. Somewhere I can run to if my pack is getting overpowered and close the gate and be safe, and that if I'm just out hunting I can drag my kills back here to field dress and what not. I would like this place to have furniture and whqt not for while in human form and of course human necessities. The only place I can think of (and this is including all the mods I have looked at) is southfringe sanctum from the vanilla game. I like how it is set up and what not but it lacks a certain umph, and lighting. I know this post sounds for picky and what not but I have just spent the last couple days trying to find something like this and have had little to no luck! If anyone can think of a mod or even help make a mod. I'm shite when it cokes to making mods and have tried and it always comes out bad.
- 2 replies
-
- werewolf pack
- caves
-
(and 2 more)
Tagged with:
-
I was thinking how it would be nice a mod which adds the ability to dominate a fort. Like if all forts have bandit chiefs, and when I kill him/her I assume the control of the fort. Or simply killing all bandits and when they respawn it is under my command. Any ways of do that? Sorry about my english.
-
Hello everybody! I have a feeling that this is something that has been asked for, but never done. Every time I see fort Frostmoth I think to myself, man, this'd be really cool to excavate and rebuild for myself. So, thats it. I'd like to request a mod maker to take a look at the idea of rebuilding fort frostmoth as a player home. A short quest to purchase the land, and fund an excavation team, Buying servants, showing allegiance with banners, That sort of thing.
- 2 replies
-
- player home
- forts
-
(and 3 more)
Tagged with:
-
Hi Everyone I was looking for a mod about siege weapons(catapult and ballista and others) in which The PC can buy or rent these weapons and use them himself or use followers or NPCs like in "Mixed Unit Tactics" to command them.This will be perfect for capturing forts and hideouts rather than storming the fort with your followers.It's somehow more realistic too.So I'm asking everyone to suggest me a link if there is any mod like that or I would ask the modders to develope a mod about this.I think it would be a good mod. Thank you all.
-
Over time I've noticed that various strongholds in Skyrim are built in such a fashion as to enable the player to climb onto cliffs and whatnot which then puts the player above the hold and enables them to fire various noxious and pointy missiles down onto/into the vile heart of darkness. This enables the player to be much more secure as he/she picks off the neerdowells in a relatively leisurely fashion. These are bad tactical locations, which any right thinking medieval lord would have worked to avoid. Of course, from the view of an ES player it's a lot of fun and is likely to have been something which the game designers did on purpose. Fortunately, the various mod dwellings that are located in the same fashion don't have bitmaps with evil intent that are programmed to climb onto the mountainside above in order to rain down death and destruction...but that might be an interesting mod. Anyway, as a result of my own particular way of looking at dwelling mods, I generally shy away from those that do the following: 1) Locate smelters and forges in places that have no way to vent poisonous fumes safely to the outside. I'm going to try applying this bit of reality to Hearthfire if it can be done sensibly. 2) Have locations that cause them to be vulnerable to plunging fire. (Makes the self-preservation drive itch. Can't help it.) One exception being a mod that also has outerworks located in such a fashion as to defend against evildoers intent on occupying the high ground. 3) Have interior arrangements that are open to the elements. I mean, who wants to crawl under the furs while exposed to a raging blizzard? I know Nords are tough but seriously... ? 4) Have big/huge open interiors that have no feeling of warmth or humanity. Frex, I find it nearly impossible to like Dwemer holds. I loot'em and leave'em. Don't want to live in'em. 5) Have no provision for retainers, merchants, or other bitmaps that provide a lived in atmosphere. I'll be the first to admit that I have no modding skill at all, and truly appreciate any and all modding efforts but I can't build a car either though I still want to drive one that appeals to me.