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Found 6 results

  1. Vehicle Headlights after the 1.5 update no longer have the option to be switched between Normal, High-Beam(or Auxilliary) or OFF. Now it's just ON/OFF. It would be so cool if there's a way to retun that removed functionality, as I've seen quite a bit of posts both on Nexus and Reddit addressing that issue, breaking immersion for some, me included. Thank you in advance if someone is willing to do it!
  2. The taunt animations in DMC5 are amazing. Their practicality in combat is terrible. Before you nail me to a cross, please, think about how when you initiate the taunt, you're still losing style meter since you're not landing any attacks, then when the taunt completes, the meter you gain back fills up the amount you lost while taunting at absolute best. In my eyes that's terrible, that's why I air taunt every time, because it comes out quickly, and gives you a decent amount of style meter without losing very much at all in the process (plus it's safer in the air). In my eyes, taunting was at its best in DMC3 and 4, for different reasons: 3: you would still lose meter while initiating the taunt, but the animations tended to be quick, and the meter you gained back was almost an entire bar, so it was worth doing this a lot. 4: the best example to me, as soon as you initiate the taunt, you start gaining meter, albeit slowly. When you reach a "sweet spot" you gain a LOT of meter immediately. Certain animations continue to play out past the sweet spot and let you gain a little bit more before the character returns to their idle position. Animations tended to get longer with each ranking, but the meter gain for the sweet spot tended to push you right into the next letter grade once you hit it. So, the mod I'm requesting someone make is: make ground taunts in DMC5 behave like they do in previous games, either example I provided. I'd honestly prefer 4's mechanics, as I think that suits the longer taunting animations shown in 5. BUT the overall point is that I want there to be more initiative to use these animations in a fight and not feel like I'm sacrificing optimization.
  3. I've been using the creation kit for a while now and know how to create new spells, enchantments, scripts and so on. But I can't figure out how to add or change default functionality. If I need to use a different program for these, let me know. Some of the things I can't figure out are for example: Making scrolls of all spells (I understand this was done in the mod "Perkus Maximus", so it must be possible), increasing overall damage done or taken, changing all scrolls to not be destroyed upon use, making staffs slowly recharge over time (This has also been done in Perkus Maximus and other mods as well), changing the cost of items to equal specific stats of that item (for example making all weapons cost as much as they weigh times 10), checking for a condition every time a spell is used and changing how recharging works for specific enchanted items (such as staffs) (For example recharging double the amount). If anyone knows how to do any of the above examples, please let me know how it's done, it would be even better if you knew how it was done so it included things (like staffs and spells) added by other mods. I understand that I might be able to create quests or change perks to have some of the desired effects (for example the staff recharge over time effect, and possibly the condition when a spell is cast), but I'm not sure if that is reliable. I hope there is a way of doing this through scripting, since I have most experience with that. I believe I will also need a way for a script to run whenever an event occurs. But I have no idea how to do that I understand this can be done through quests events, so I'm currently looking into that. But I have no idea how to even approach the other stuff, so that's why I'm asking. There's no need to post complete code, just direct me towards what could be done or link me to some tutorial page (I haven't found one myself, other than the official creation kit quest page).
  4. I have lost ability to use M1 and M2 buttons, this happened right after being killed using the tfc command. Also, random Draugr eyes have appeared on PC, not sure how they got there. I'm not using any mods that would cause this to happen, at least, to my knowledge. I have some magical spell packs including Apocalypse spells and Master of Time and Space, which were used shortly before these events happened. Was also on the Last Altar/ Spell-making quest when both of these bugs occurred. Any help is highly needed and appreciated.
  5. I have been modding Fallout3, New Vegas and skyrim for while with quite a few mods out there. Now I want to have a go at making a big mod for Oblivion and could use a few pointers if anyone is willing to help me out, as I am still finding my feet in the CS. Firstly a very basic question - where are the navmesh options in the CS? I can't find info on this for some reason but after a bit of testing it seems like NPCs are dependant on it. Secondly, and slightly more complicated - I am using OBME to create a new summon spell that will take effect upon activating a custom activator using an edited script, the problem is that the actor I am trying to summon doesn't show up in my test cell. The script is based on a nine divines alter script which I edited to suit my needs, did I go wrong at some point? ScriptName I5KAltarofSatyress short doonce short DayofLastUse ref target Begin OnActivate if IsActionRef player == 1 if GetDayofWeek == DayofLastUse MessageBox "You've already summoned a Satyress today." else MessageBox "You have summoned a Satyress protector!" Cast I5KSpellSummonSatyrF Player Set DayofLastUse to GetDayofWeek endif else set target to GetActionRef Cast I5KSpellSummonSatyrF target endif end begin gamemode if doonce == 0 ;days are numbered 0-6 - prevents first visit on 0 day and being told you've used it today set DayofLastUse to 10 set doonce to 1 endif end
  6. Just as the subject says i bought this while it had finally gone on sale only to now not be willing to play cause modding at the time broken
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