Jump to content

Search the Community

Showing results for tags 'grapple'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Nexus Mods Hub
    • Site Updates
    • Site Support
    • Account Support
    • Vortex Support
    • Nexus Mods App
  • Modding Discussion
    • Mod Troubleshooting
    • Mod Ideas
    • Modding Academy
    • Articles and Guides
  • The Lounge
    • Newbies
    • General Chat
    • Gaming
    • Hardware and software discussion
    • Off-Topic
  • Moderation
    • Formal Warnings and Bans
  • Discussions
  • Vortex
  • Cyberpunk 2077's Mod Ideas
  • Cyberpunk 2077's Discussion
  • Baldur's Gate 3's Discussion
  • Baldur's Gate 3's Mod Ideas
  • Blade & Sorcery's Discussion
  • Blade & Sorcery's Blade & Sorcery: Nomad
  • Elden Ring's Discussion
  • Elden Ring's Mod Ideas
  • Fallout 4's Discussion
  • Fallout 4's Mod Ideas
  • Fallout 4's Creation Kit and Modders
  • Skyrim's Skyrim SE
  • Skyrim's Skyrim LE
  • Skyrim's Skyrim VR and Consoles
  • Skyrim's Mod Ideas
  • Skyrim's Creation Kit and Modders
  • Monster Hunter's MH Rise
  • Monster Hunter's MH World
  • Morrowind's Discussion
  • Morrowind's Spoilers
  • Morrowind's Lore
  • Morrowind's Construction Set and Modders
  • Morrowind's Troubleshooting
  • Mount & Blade II: Bannerlord's Discussion
  • Mount & Blade II: Bannerlord's Old Games
  • Oblivion's Discussion
  • Oblivion's Mod Ideas
  • Oblivion's Mod troubleshooting
  • Oblivion's Oblivion Construction Set and Modders
  • Oblivion's Spoilers
  • Ready or Not's Discussion
  • Red Dead Redemption 2's Discussion
  • Red Dead Redemption 2's Mod Ideas
  • Resident Evil Remakes's Resident Evil 4
  • Resident Evil Remakes's Resident Evil 3
  • Resident Evil Remakes's Resident Evil 2
  • Resident Evil Remakes's Resident Evil Village
  • Starfield's Discussion
  • Starfield's Mod Ideas
  • Starfield's Creation Kit and Modders
  • The Witcher's The Witcher 3: Wild Hunt
  • The Witcher's Mod Ideas
  • The Witcher's The Witcher 2: Assassins of Kings
  • The Witcher's The Witcher
  • The Witcher's REDEngine and Modders
  • Spider-Man's Spider-Man Remastered
  • Spider-Man's Miles Morales
  • Spider-Man's Mod Ideas
  • Fallout New Vegas's Discussion
  • Fallout New Vegas's Mod Ideas
  • Fallout New Vegas's Mod Troubleshooting
  • Fallout New Vegas's GECK and Modders
  • Fallout New Vegas's Spoilers
  • Stardew Valley's Discussion
  • Fallout 3's Mod Ideas
  • Fallout 3's Discussion
  • Fallout 3's GECK and Modders
  • Fallout 3's Spoilers
  • Fallout 3's Mod Troubleshooting
  • Dragon Age: Origins's Discussion
  • Dragon Age: Origins's Builder Troubleshooting
  • Dragon Age: Origins's Mod Troubleshooting
  • Dragon Age: Origins's Mod Ideas
  • Valheim's Discussion
  • Dark Souls's Dark Souls
  • Dark Souls's Dark Souls 2
  • Dark Souls's Dark Souls 3
  • Dark Souls's Dark Souls Remastered
  • Mass Effect's Legendary Edition
  • Mass Effect's Original Trilogy
  • Mass Effect's Andromeda
  • Hogwarts Legacy's Discussion
  • Subnautica's Subnautica
  • Subnautica's Below Zero
  • XCOM's Discussion
  • XCOM's Mod Ideas
  • XCOM's Enemy Unknown
  • XCOM's XCOM 2
  • Jurassic World Evolution's Jurassic World Evolution 2
  • Jurassic World Evolution's Jurassic World Evolution
  • 7 Days To Die's Discussion
  • Anno 1800's Discussion
  • Assassin's Creed's Odyssey
  • Assassin's Creed's Valhalla
  • Fallout 76's Discussion
  • Fallout 76's Mod Ideas
  • Far Cry's Far Cry 3
  • Far Cry's Discussion
  • Final Fantasy's Discussion
  • Final Fantasy's VII Remake
  • Final Fantasy's XII The Zodiac Age
  • BattleTech's Discussion
  • Dying Light's Dying Light
  • Dying Light's Dying Light 2
  • Dragon's Dogma: Dark Arisen's Discussion
  • Dragon's Dogma: Dark Arisen's Mod Ideas
  • Dragon Age: Inquisition's Discussion
  • Dragon Age: Inquisition's Mod Ideas
  • Dragon Age: Inquisition's Troubleshooting
  • No Man's Sky's Discussion
  • No Man's Sky's Mod Ideas
  • The Elder Scrolls Online's Discussion
  • State of Decay's State of Decay
  • State of Decay's State of Decay 2
  • Planet Zoo's Discussion
  • Neverwinter Nights's NWN Discussion
  • Neverwinter Nights's NWN2 Discussion
  • Neverwinter Nights's Mod Ideas
  • My Summer Car's Discussion
  • Metal Gear Solid V: The Phantom Pain's Discussion
  • MechWarrior 5: Mercenaries's Discussion
  • Kingdom Come: Deliverance's Discussion
  • Kingdom Come: Deliverance's Modding Tools and Modders
  • Devil May Cry 5's Discussion
  • Star Wars Jedi's Fallen Order
  • Star Wars Jedi's Survivor
  • Star Wars: Battlefront II (2017)'s Discussion
  • Sekiro: Shadows Die Twice's Discussion
  • Pillars of Eternity's Pillars of Eternity
  • Pillars of Eternity's Pillars of Eternity 2: Deadfire
  • Palworld's Mod Ideas
  • Palworld's Discussion
  • Palworld's Unreal Engine and Modders
  • Dragon's Dogma 2's Discussion
  • Dragon's Dogma 2's Mod Ideas

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 4 results

  1. Brief intro: I wanted to make Titan armour the uber-est armour in the game by adding Ghost, Flight, and Grapple abilities. First stop - editing DCG.ini. Added Fly and Ghost to the abilities, Grapple to the properties. Upon testing, found that Ghost worked perfectly, nice. Fly worked functionally, but visually the soldier was running in mid-air. Not ideal, but workable. Grapple, however... well, that didn't even show up, despite being listed as an ability in the Unit Loadout screen. So, back to DCG.ini, this time adding Grapple to abilities as well as properties. It shows up twice in the Unit Loadout screen, but only once on the action buttons. But hey, at least it's there. Except that, when used, it shows the animation of the soldier firing their weapon, before they magically fly up to the grapple location, fail to initiate the "climbing up" animation, and spend the rest of the mission stuck in mid air. Needless to say, this problem required further investigation, which brought me to editing UPK files. Now, I think I have located what I need to change in the file Soldier_MaleTitan_SF.upk, CHH_Lv3MedMale_ANIMSET --> Meshes --> SM_Lv3MedMale --> SkeletalMeshSocket_47. Now, my understanding tells me that, if I replace SkeletalMeshSocket_47 with the value from the Ghost armour, SkeletalMeshSocket_31, then that should enable the Titan armour to use the Grapple animation of the Ghost armour, right? Or do I have it all wrong? If so, corrections would be very welcome. The second problem is making the Titan armour appear to fly. I have found four SkeletalMeshSockets in the Archangel armour that seem to relate to a jetpack, but also a whole bunch of animations in CHH_Lv3MedMale_ANIMSET --> Anims which no doubt are necessary to the visual effect. Any ideas what to do there? I'm not entirely sure how to add an entirely new branch using only a hex editor...
  2. I'm working on an update for my mod and I'll be adding a grappling hook arrow type. I have everything I need except a good looking grappling hook/arrow. Currently I'm just using the dragonbone arrow as a grappling hook so obviously there is no rope behind it. If someone could make me a mesh/texture for a grappling arrow I would very much appreciate it. A dragonbone arrow with a long rope on the end is basically what I'm looking for. Please respond if you can do this for me and are willing to help, thanks.
  3. I tried to do this, but for some reason if I give this ability to the armor, only the grapple model present on the titan, the ability not present in combat at all... :\ My limited knowledge ends here sadly. Can please some one help with this? Edit: appears to me after some trie and test, grapple is not working on armors which don't have this ability normaly. The grapple is there, but no effect.
  4. I came across the Pull Mastery Mod which adds a series of spells which can be used to grapple up to the target area, however I was wondering if it's possible to have a similar effect applied to arrows, rather than a spell. Sorry if this is simple, just my ability with Skyrim modding is almost non-existent.
×
×
  • Create New...
  翻译: