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Showing results for tags 'hazard'.
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Is there an easy way to add a hazard to a static object so it will be present on all the objects throughout the worldspace that have that Form ID? I am using Fo4edit, I don't know much at all about Creation Kit. There is an option to Add Script to static objects, but not many other options as far as adding references to spells or hazards. At the moment, I have been hand placing the hazards in the same location as the objects, but that method is going to take a VERY long time. an example is how the radioactive barrels have a radiation Hazard.
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Hey, I really need someone, or the knowledge, to add a hazard to barrels. The same way radiation barrels have a radiation hazard added to them that is proximity based. If you can do this or know how, pls message me or reply here. Thanks
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- fire barrel
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Hi all, I'm currently experiencing an issue with Cutting Room Floor. This mod adds a spell to the game: Circle of Vitality. It's meant to place a circle in which all your allies heal 20 points per second. I've noticed that the spell is actually not healing my followers at all. Not even me when I remove the Magic Effect condition: GetIsID: player = 0 Looking at the Guardian Circle spell, it seems the Magic Effect for Circle of Vitality is missing a script MagicPlaceHazard. However, TES5edit won't let me add one, so I have no idea how to get this spell to work, as right now it spawns a visual circle but has no real effect. Is anyone experiencing the same issue? Does anyone know a fix? Or does anyone have experience or tips for creating friendly hazard spells? If anything is unclear, please do not hesitate to ask and I'll clarify. Thanks in advance! Sam A full mod list is irrelevant as it's one bug/issue in one mod. I have no other mods that affect the spell Circle of Vitality. I am using Mod Organizer, and TES5edit + Creation Kit to mod my game.
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Explosion place hazard object issue
thousande posted a topic in Fallout 4's Creation Kit and Modders
Hi I have a custom grenade weapon that has a projectile with an explosion where the explosion places an object of type hazard (eg. copy of RadiationHazardDeadly256) My problem is that the hazard does not seems to have any effect when it is placed via the explosion object (the hazard is placed, but spell does not run). The hazard works as expected when placed statically (via the CK/render) Anyone here who knows what I am doing wrong here? Thank you in advance, T -
Request: M.O.P.P. Chemical Suit 1. 2. 3. -Use M.O.P.P. chemical suits as reference on search engines. Older models are better suited for the fallout universe. Previous attempts to make customs models failed due to incompetency, outsourcing idea to more capable persons willing to take up the mantel. (no patience and skills with software) Ideas: -Possibly use the institute cleanroom suit for bases of work. -(Exclude the gas mask and rely on 2287 assets). OR: Recreate the apparel down below. No longer available for download No need to include my person or ideas in the project- freelance -but it would me more than happy to see these in game or on the nexus web for fallout 4. Sincerely, This Guy