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  1. May someone please help me with this? This start off as a bug and I don't know how and I am too far in to restart the game. The Synths roaming around and the Synths with Kellog are not hostile to me or to the minuteman but they are hostile to the raiders, mutants, etc. I just want to edit those Synths to be hostile to me and the minuteman. - I tried the console commands, it didn't work. - I opened the Creation Kit, went to the faction and tried setting the player faction and synth faction hostile to each other and it didn't work. This mod (Faction Maintenance) solved a part of my problem, I can make the synths hostile to me and my companions but the minuteman are not hostile to them (unless it's suppose to be that way). I'm trying to figure out on how you can make the Synths hostile to everyone again. I just opened the Creation Kit today (it's my first time) so I don't know how to mod anything properly.
  2. May someone please help me with this? This start off as a bug and I don't know how and I am too far in to restart the game. The Synths roaming around and the Synths with Kellog are not hostile to me or to the minuteman but they are hostile to the raiders, mutants, etc. I just want to edit those Synths to be hostile to me and the minuteman. - I tried the console commands, it didn't work. - I opened the Creation Kit, went to the faction and tried setting the player faction and synth faction hostile to each other and it didn't work. This mod (Faction Maintenance) solved a part of my problem, I can make the synths hostile to me and my companions but the minuteman are not hostile to them (unless it's suppose to be that way). I'm trying to figure out on how you can make the Synths hostile to everyone again. I just opened the Creation Kit today (it's my first time) so I don't know how to mod anything.
  3. some of my other mods are causing some issues that are fixed after having another fight. I would like a mod that gives me a skill to summon a weak aggressive enemy that I can use to start a fight anywhere and quickly end it. it would also be nice to have something inconsequential to test skills on. If anyone knows of a mod that does something similar I am also interested.
  4. I was wondering how I would go about making npcs in an interior hostile if I would to fire any weapon. I have about 10 different interiors in which the player can enter with a lot of npcs in it, but I want to make it so firing your weapon results in a penalty of npcs either being hostile or warning the player to stop firing initially before becoming hostile. I found that if you make a wall or object in the interior an activator, you can make a damage system so then when you hit it, it can call to a quest stage that makes all npcs inside hostile. But to do that would be VERY tedious to convert every static model into an activator. Is this my only solution or am I missing something here?
  5. Hello, I have been playing and modding skyrim for a while now and find it strange that even when wearing full ebony mail with the ebony blade having the azura's star on me, among other daedric artifacts that the vigilant of stendarr will not do anything at all even though they have a very public hatred for the daedra and daedra worshipers. I propose a mod that will make the any member of the vigilant of stendarr attack you if you are carrying a daedric artifact on you. if for some reason you have multiple on you, it would be nice if random events where the vigilants attack you happen outside of cities. While i do no know how much of this is possible, as I do no know if it is possible to detect inventory without crafting. and maybe add compatibility with RRoT and/or other daedric mods. Thank you very much for reading. -Justio314
  6. I am currently playing the Dark Brotherhood questline and I'm in the Gaius Maro mission, which I can't do because every member of the Penitus Oculatus faction attack me on sight. Same happened in Vittoria Vici's wedding with another Penitus Oculatus Agent but I didn't get bothered then because my follower killed him rather quickly. I don't know if it's a bug, or something regarding mods, I've tried disabling most of them (the ones that woudln't cause my game to crash the moment I load a save) and still no luck at all. This is my load order: I also had installed Master of Disguise which was my first suspicion, so I uninstalled it and cleaned the save with Fallrim Tools but still nothing. I've been testing a few other stuff, including starting a new save without any plugins enabled but Unbound in order to make it start quicker. I spawn in a Penitus Oculatus Agent and he doesn't attack me. Save, and then enable only USSEP and Unbound, come back into the game and the Penitus Oculatus is now named Silver-Blood Mercenary but still dressed as a Penitus Oculatus and doesn't attack me. The moment I spawn another PO, it becomes hostile. I've also tried installing this mod and put it last in my load order, as it's the only one I've seen that changed the PO's AI, yet still no luck. I'm out of ideas, and I don't know why it could be happening. Thanks in advance. And if there's some more info needed to ask for help that I'm missing please let me know.
  7. I have a question that involves a process I would like someone to tell me if they know what exactly is involved in this process ? I attack a workshop Robot, he and other robots will become hostile towards me, including new robots I create. What is active that needs to be reversed here ? is the player now an enemy of factions ? If I cancel some known things the robot still pursues to attack (Target as actor).SetAlert(false)(Target as actor).StopCombatAlarm()(Target as actor).SetRelationshipRank(Game.GetPlayer(), 4)(Target as actor).SetPlayerTeammate(True)(Target as actor).SetAttackActorOnSight(False)(Target as actor).StopCombat()(Target as actor).SetAttackActorOnSight(False)(Target as actor).EvaluatePackage()
  8. Has anyone discovered the solution to the Companions attacking the player in Beast Form? Considering the Companions are Werewolves and gave the gift to the player, it makes no sense that they become hostile when the gift is made use of around them. UPDATE: Fixed it in CK.
  9. I have had this strange bug in my game ever since I first started playing, which has been years since then, that I have managed to find no solution for and no other examples of other people having it. After the completion of the main questline, either the stormcloaks or the imperial legion becomes unreasonably hostile. I have done nothing in the civil war, and committed no crimes, but one side or the other wants to kill me for no reason. It's completely random which side actually becomes hostile, but it's a guaranteed bug for me on every save file I make. Usually I can either join the hostiles' side in order to calm them or I'm joining the non-hostile side anyway, but the bug still presents major issues if I don't want to do the Civil War questline. In the past, I have been able to use the "player.paycrimegold" command to fix it, but that has inexplicably stopped working. I doubt a mod is causing this, as I have had this glitch since before I started modding my game. The bug is not fixed by USLEEP, and according to both the TES Wiki and the UESP Wiki, the bug doesn't exist. I have seen no other instances of this happening across the entire internet despite days of searching. So can anyone please tell me what's going on?
  10. I used to be an adventurer like you... Where? there is no single adventurer! how about random adventurer encounters? Im not asking especifically for them to do side quests that you can do but it'd be a nice touch. All I ask for is for adventurers like in FO 3 and NV where you could trade or battle them.
  11. Hello , today i saw weird bug , when i was fighting with bandit i attacked him and his hp was droping but after seconds his hp was full again and he wasnt hostile anymore , and when i attacked him it happened all over again , same with other hostile creatures , dragons wont attack either , i disabled most of the mods and it still wont work , pls help anyone , Video: (me attacking bandit) GameMode=Skyrim Skyrim.esm=1Update.esm=1Unofficial Skyrim Patch.esp=1Dawnguard.esm=1Unofficial Dawnguard Patch.esp=1HearthFires.esm=1Unofficial Hearthfire Patch.esp=1Dragonborn.esm=1Unofficial Dragonborn Patch.esp=1Wyrmstooth.esp=1ClimatesOfTamriel.esm=1moonpath.esm=1paradise_halls.esm=1SkyMoMod.esm=1daymoyl.esm=1HighResTexturePack01.esp=1HighResTexturePack02.esp=1HighResTexturePack03.esp=1Chesko_Frostfall.esp=1Banditry.esp=1BellyachesNewDragonSpecies.esp=1Bloody Cannibalism.esp=1Dogs-of-Skyrim.esp=1HoldBorderBanners.esp=1huntingprofit.esp=1Named bosses in skyrim I v1.1.esp=1DudestiaOutfitChanger.esp=1Populated Lands Roads Paths.esp=1Silverupgrade.esp=1Skyrim Immersive Creatures.esp=1Skyrim Immersive Creatures - DLC2.esp=1Skyrim Flora Overhaul.esp=1The Bears.esp=1TrueDragonBorn.esp=1useablesawmill.esp=1WetandCold.esp=1AdventurersAndTravelers.esp=0RaceMenu.esp=1RaceMenuPlugin.esp=1SkyUI.esp=11nivWICCloaks.esp=11nivWICCloaksCRAFT.esp=11nivWICCloaksNoGuards.esp=1CraftableClothes.esp=1Hothtrooper44_Armor_Ecksstra.esp=1Hothtrooper44_ArmorCompilation.esp=1Immersive Weapons.esp=1Dragon Combat Overhaul.esp=1AdalMatar.esp=1AesirArmor.esp=1CollegeOfWinterholdImmersive.esp=1CWIDawnguardPatch.esp=1CWIDragonbornPatch.esp=1Immersive Darkwater crossing.esp=1Immersive Dawnstar.esp=1Immersive Dragon Bridge.esp=1Immersive Falkreath.esp=1Immersive Ivarstead.esp=1Immersive Karthwasten.esp=1Immersive Kynesgrove.esp=1Immersive Morthal.esp=1Immersive Orc Strongholds.esp=1Immersive Riverwood.esp=1Immersive Rorikstead.esp=1Immersive Shors stone.esp=1Immersive Stonehills.esp=1Immersive Whiterun.esp=1quest into the depths.esp=1jishrines&worshipers.esp=1Lakeview_Extended.esp=0MissingApprentices.esp=1moonpath_questdata.esp=1OBIS.esp=1OBISDB.esp=1Bandit Patrols.esp=1PlayerStatue.esp=1The Asteria - Dwemer Airship.esp=0the room.esp=1w2salem.esp=1Wrath Of Nature.esp=1Better Deadly Bandits.esp=1Biggger Baddder Bears - Standard.esp=1Civil War Repairs.esp=1JanusForbeare's Fighting Words.esp=0Rebirth Monster.esp=1SFO - Dragonborn.esp=1SkyTEST-RealisticAnimals&Predators.esp=1dD - Enhanced Blood Main.esp=1dD - Easy Lift Bodies and Objects.esp=1Helgen Reborn.esp=1Populated Cities 2.esp=1Populated Cities Towns Villages.esp=1BFT Ships and Carriages.esp=1ClimatesOfTamriel-Dawnguard-Patch.esp=1ClimatesOfTamriel-Dragonborn-Patch.esp=1Brevi_MoonlightTales.esp=1Improved Dragon Shouts.esp=1Improved Dragon Shouts - Dawnguard.esp=1Improved Dragon Shouts - Dragonborn.esp=1Enchanting Freedom.esp=1Duel - Combat Realism.esp=1DragonCombatOverhaulDragonborn.esp=1The Dance of Death - Ultimate Edition.esp=1ArcheryDummyXP.esp=1dD-No Spinning Death Animation.esp=13DNPC.esp=1RealisticNeedsandDiseases.esp=1RND_Dawnguard-Patch.esp=1RND_HearthFires-Patch.esp=1RND_Dragonborn-Patch.esp=1paradise_halls_farengars_study.esp=1paradise_halls_fellglow_slave_camp.esp=1UFO - Ultimate Follower Overhaul.esp=1UFO - Dragonborn AddOn.esp=1UFO - Dawnguard AddOn.esp=1UFO - Heartfire AddOn.esp=1UFO - Dragonborn AddOn - Unofficial.esp=1My Home Is Your Home.esp=1Consistent Vignar Gray-Mane.esp=1Lydia.esp=1Rachel Teenager.esp=1AskFollowerSkills.esp=0Follower Limit Increased.esp=0Alternate Start - Live Another Life.esp=0Height Adjusted Races - True Giants and Mammoths.esp=1Bandit Children.esp=1DeadlyMutilation.esp=1BloodyFacials.esp=1Champion of Kynareth.esp=1daymoyl_DawnguardAddon.esp=1RND_AnimalLoot.esp=1Chinook Bear Companion.esp=1CompanionArissa.esp=1Extended Encounters.esp=1races_skulls_sp0.esp=1CWINPCImprovements.esp=1ASLAL - Hearthfire Support.esp=1HigherSilverDamage.esp=1TRUE CITY TGES.esp=1vMYC_MeetYourCharacters.esp=1
  12. Is there any way to stop the other members of the Circle from attacking the player character when they transform as a Werewolf? This bug only occurs when they are NOT followers. When they are followers they are fine with transformations. When encountered wandering the wilds they will attack if the player character transforms as a Werewolf. Popular belief is that they are set as Guards and that is why they attack but upon downloading a mod that removes their guard faction status they still attack. Is there a console command to permanently PREVENT this issue? This is the last bug in Skyrim I have yet to see squashed. It is the last mod/fix I require and I cannot find ANYTHING to solve the issue after all these years! Completely absurd that a tonne of useless mods such as making NPCs naked are readily available but a true bug like this is still present and hasn't been addressed...
  13. So I've come across a bug or possibly two. The most irritating is that Draugr no longer seem to be able to wake up without being hit. I've tried looking this up elsewhere and only found one other posting of such a problem, but it isn't the same, as in his/her case the Draugr will not fight after being awoken but in my case they will. The second possible bug is that almost all enemies will forget I am there in the middle of combat, and after a sneak attack they will often only search for as long as it takes to draw their weapons halfway, then returning them to sheathed and acting like nothing happened. I don't know if the two are related, as the first issue with the Draugr is very recent, and the other has been around for a long while now. I thought it might be a mod-related issue but I can't seem to pin it down, as my only new additions are ASIS, PerMa and Resplendent Races of Skyrim. I know ASIS can affect AI but I don't think I activated that part of it. Here's my LOOT order thing (I think) : Nevermind, spoiler doesn't seem to want to cooperate :/ Anyways any help would be greatly appreciated, I'm kind of at a standstill right now since the Dragonstone is currently unobtainable without console commands.
  14. Solitude, Whiterun, Markarth, Mothal, and Falkreath's guards all attack me for no reason. I have not joined the Civil War. I have no bounty. I am not a vampire. Load Order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Unofficial Skyrim Patch.esp 3 3 Dawnguard.esm 4 4 Unofficial Dawnguard Patch.esp 5 5 HearthFires.esm 6 6 Unofficial Hearthfire Patch.esp 7 7 Dragonborn.esm 8 8 Unofficial Dragonborn Patch.esp 9 9 Falskaar.esm 10 a Wyrmstooth.esp 11 b ApachiiHair.esm 12 c ApachiiHairFemales.esm 13 d RaceCompatibility.esm 14 e AOM.esm 15 f JSwords.esm 16 10 Ket_ARMONIZER_v2.esm 17 11 SGHairPackBase.esm 18 12 SPIKE.esm 19 13 Cutting Room Floor.esp 20 14 chesko_wearablelantern.esp 21 15 SkyUI.esp 22 16 Dual Sheath Redux.esp 23 17 RaceMenu.esp 24 18 RaceMenuPlugin.esp 25 19 UIExtensions.esp 26 1a Customizable Camera.esp 27 1b Baraban-Dawnguard-Plate.esp 28 1c Baraban-Steel-Helms.esp 29 1d Baraban-Steel-Plate.esp 30 1e ElvenScout.esp 31 1f Ghosu - Weapon Pack 1.esp 32 20 LordOfWar_TW2.esp 33 21 Realistic Lighting Overhaul - Major City Interiors.esp 34 22 Rigmor.esp 35 23 3DNPC.esp 36 24 Realistic Lighting Overhaul - Dungeons.esp 37 25 Realistic Lighting Overhaul - Dawnguard Interiors.esp 38 26 Skyrim Immersive Creatures.esp 39 27 Helgen Reborn.esp 40 28 Undeath.esp 41 29 Realistic Lighting Overhaul - Major City Exteriors.esp 42 2a Skyrim Immersive Creatures - DLC2.esp 43 2b Castle Riverwood.esp 44 2c AuroraFollower.esp 45 2d Hebrock_Der Schatten von Meresis - EV.esp 46 2e zMirai.esp 47 2f Inigo.esp 48 30 ethereal_elven_overhaul.esp 49 31 Immersive Weapons.esp 50 32 Lore Weapon Expansion.esp 51 33 Ket_WEAPONIZER.esp 52 34 AOM.esp 53 35 Unique Uniques.esp 54 36 W2_HelmetPack.esp 55 37 W2_HelmetPack-2.esp 56 38 Wandererarmor.esp 57 39 WWW.esp 58 3a quest_thebiggertheyare.esp 59 3b 360WalkandRunPlus-RunBackwardSpeedAdjust.esp 60 3c Headtracking.esp 61 3d Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp 62 3e Realistic Lighting Overhaul - Weathers.esp 63 3f Realistic Lighting Overhaul - Brighter Dungeons.esp 64 40 Better Vampires.esp 65 41 RaceCompatibilityUSKPOverride.esp 66 42 UltimateCombat.esp 67 43 Dual Wield Parrying_SKSE.esp 68 44 VioLens.esp 69 45 ABT - Faster Arrows Improved +50%.esp 70 46 ABT - Faster Bolts Improved +75%.esp 71 47 ABT - Progressive Damage (Vanilla).esp 72 48 ABT - Bolts Renamed for BS and CCO.esp 73 49 vDynamicDifficulty.esp 74 4a Beards.esp 75 4b Fh hairs-by zzjay.esp 76 4c MacKom_LoreStylesHairSet.esp 77 4d Newhairpack.esp 78 4e SGHairPackAIO.esp 79 4f flanseyesforskrim.esp 80 50 BHWarPaints.esp 81 51 Half Giant.esp 82 52 EMCompViljaSkyrim.esp 83 53 loners_sword.esp 84 54 XAC.esp 85 55 Ket_ARMONIZER_LListsNPC.esp 86 56 BrhuceLegacy.esp 87 57 quest_nomercy.esp 88 58 buildablehouse.esp 89 59 Height Adjusted Races.esp 90 5a chesko_beltquiver_steam.esp 91 5b dD - Realistic Ragdoll Force - Realistic.esp 92 5c Facelight.esp 93 5d GreenWaterFix_v2withDawnguard.esp 94 5e SkyfallEstateBuildable.esp 95 5f GR123 Knights Templar.esp 96 60 tos_oakwood_hf.esp 97 61 quest_seaofghosts.esp 98 62 JSwordsDistributionBalancePlugin.esp 99 63 PrvtI_HeavyArmory.esp100 64 TCOSS.esp101 65 CrossbowsRevamped.esp102 66 Crossbows_Basic_Collection_EN_LL.esp103 67 LadyKdCirclets.esp104 68 Slower Leveling Fixed - 2x.esp105 69 BrynhildrFollower.esp106 6a The Ningheim.esp107 6b arnima.esp108 6c Killable Children.esp109 6d Killable Children - Quest Important Protected.esp110 6e Aurlyn.esp111 6f SofiaFollower.esp112 70 quest_sorcery.esp113 71 WheelsOfLull.esp114 72 quest_andtherealmsofdaedra.esp115 73 LPBards.esp116 74 LPBardsAnduniel.esp117 75 Atvir.esp118 76 companionarissa.esp119 77 Immersive Music Temples.esp120 78 Immersive Music.esp121 79 UniqueBows.esp122 7a throwingweapons.esp123 7b hg.esp124 7c vMYC_MeetYourCharacters.esp125 7d Injure Set.esp126 7e netchleather.esp127 7f VikingGuards.esp128 80 Ghosu - Horker Weapon Pack.esp129 81 BDYEB.esp130 82 WeaponsOf3E.esp131 83 RegentSword.esp132 84 guardlyfollower.esp133 85 ForgottenMagic_Redone.esp134 86 MarksmanArmor-byWitcher5688.esp135 87 MedievalArmory.esp136 88 zzArmormashups.esp137 89 KS Hairdo's.esp138 8a calyps-bosmer.esp139 8b TheEyesOfBeauty.esp140 8c LovelyHairstylesCE.esp141 8d Vindicator.esp142 8e Hrothmund's Axe.esp143 8f SimpleHauberk.esp144 90 EMages helmets pack.esp145 91 Omegared99-GalleryOfArmor.esp146 92 Perfect Legionnaire - Troops Re-equipment.esp147 93 Hothtrooper44_Armor_Ecksstra.esp148 94 PelinalFollower.esp149 95 Animations.esp150 96 CommonClothes.esp151 97 Faction Crossbows.esp152 98 Dr_Bandolier.esp153 99 Alternate Start - Live Another Life.esp154 9a Bashed Patch, 0.esp155 9b Dual Sheath Redux Patch.esp
  15. Yo how's everyone's day? Roldoi here and I wanted to ask your folks if anyone knows of any awesome mods that give you any enemies that fight you on horse back or fly (Aside from dragons obviously) Dragons are all well and good but after so many wins I feel like murdering something else aside from bandits who think attacking the guy who kills dragons for a living is smart. I'm requesting.... Horseback riders- You know guys who use horse combat to out maneuver our fabled custom hero's. I ran into a Nord woman who came at me with a horse, but she got off of it :sad:....then I dragon shouted her into the giants camp off the cliff XD Or Flying enemies....I guess some kind of reskinned dragon only smaller if possible (maybe a reskinned Wraith) Preferably something smaller than a dragon so it'd be a skirmish-like battle rather than grand battle.
  16. Hi everyone, Apologies if this is the incorrect section. I'm having trouble getting "populated lands roads paths by RS" working correctly. Some of The new NPCs added by the mod (wandering magician, bodyguard, mercenary, wandering knight, bodyguard ect) are all hostile to me on sight. I've tried console commands but they simply become hostile again (enable-disable, resetAI ect). Also, the wandering knight doesn't attack me, but he does show up as a enemy and taunts and moves like one. Here is the list of mods I have (Not load order). BLEED- A Blood Overhaul main file Moonlight Tails Werewolves jump higher The Beast within- passive werewolf perks Werewolf mastery and moonlight tails compatibility version Cloaks of Skyrim Cloaks of SKyrim- Dawnguard Heart of the Beast Change Spouse Outfits NIghtfall Gear DG Deadly Dragons Breezehome Counter Frostfall 2_5 release Convenient Horses Imps more complex needs Breezehome basement- spouse life bundle Immersive patrols manual installer immersive settlements immersive settlements solstheim Inconsequential NPCs Revenge of the Enemies SKyUI Any advice would be appreciated
  17. Hi! (sorry for posting another topic about this but I have not yet found a solution and I'm pretty desperate) I have a strange problem I hope you all can help me with. I'm level 32 and I've had no problems with my skyrim except a random crash every now and then... (we all do right?) So anyway, I was visiting Riften for my first time and I had to sleep. I head over to the bee and barb and purchase a room and head upstairs. Once I've slept I casually walk outside only to get an arrow to the chest by a guard. I was surprised of course because I hadn't done anything wrong. I try to calm the guard down by sheathing several times, but that doesn't help at all. Since there are no guards inside the bee and the barb I tried to steal a loaf of bread and then perhaps they will confront me as I walk outside. Nope, that didn't work either. They just keep attacking me. I THEN cast a calm spell on the guard and YES that worked! I can talk to him, I pay off my bounty but soon as I walk away from the guard, he starts attacking me again... sigh. I even tried to go to jail when I talk to him. As soon as I served my time in there they still want to kill me. I also tried to run away from Riften and fast travel to another hold. The guards there ALSO wants me dead. It didn't work to wait 3 days and then come back either. Many suggested that when I googled for help. 1. I have no bounty 2. I'm not a vampire 3. I have not killed anyone or done anything illegal so that the guards wants me dead What can this possibly be? This must be mod related somehow but I can't understand why it starts to be a problem NOW. I have played for so long without troubles. I do not run the mod "Civil war overhaul" either. Many people said that was a common cause. GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Unofficial Skyrim Patch.esp=1 Dawnguard.esm=1 Unofficial Dawnguard Patch.esp=1 HearthFires.esm=1 Unofficial Hearthfire Patch.esp=1 Dragonborn.esm=1 Unofficial Dragonborn Patch.esp=1 ApachiiHairFemales.esm=1 ClimatesOfTamriel.esm=1 Smoking Candles.esp=1 Extended UI.esp=1 83Willows_101BUGS_V4_LowRes.esp=1 Differently Ebony.esp=1 AH Hotkeys.esp=1 Footprints.esp=1 SGEyebrows.esp=1 AHZmoreHUD.esp=1 HelmetToggle2.02b.esp=1 AMB Glass Variants Lore.esp=1 Convenient Horses.esp=1 WetandCold.esp=1 RAS - Riverwood CharGen.esp=1 Headtracking.esp=1 SplashofRain.esp=1 iHUD.esp=1 moveit.esp=1 Auto Unequip Ammo.esp=1 Dragon Combat Overhaul.esp=1 The Dance of Death - Ultimate Edition.esp=1 RaceMenuPlugin.esp=1 RaceMenu.esp=1 SkyUI.esp=1 AchieveThat.esp=1 UnlimitedBookshelves.esp=1 RelightingSkyrim.esp=1 AOS.esp=1 Immersive Sounds - Magic.esp=1 AOS2_DCOd Patch.esp=0 AOS_DCOd Patch.esp=0 AOS2_WetandCold Patch.esp=1 AOS_WetandCold Patch.esp=1 Another Sorting.esp=1 ASM-Soul Gems-Alternative.esp=1 Hothtrooper44_Armor_Ecksstra.esp=1 Realistic Lighting Overhaul - Major City Interiors.esp=1 3DNPC.esp=1 Realistic Lighting Overhaul - Dungeons.esp=1 FCO - Follower Commentary Overhaul.esp=1 Realistic Lighting Overhaul - Dawnguard Interiors.esp=1 Relighting Skyrim - Dawnguard.esp=1 Book Covers Skyrim.esp=1 RealisticWaterTwo.esp=1 RealisticNeedsandDiseases.esp=1 RND_USKP-Patch.esp=1 AOS2_RealisticWaterTwo Patch.esp=1 AOS_RWT Patch.esp=1 Skyrim Immersive Creatures.esp=1 Guard Dialogue Overhaul.esp=1 Breezehome_Fully_Upgradable.esp=1 Better Vampires ML.esp=1 Immersive Weapons.esp=1 SkyRe_EnemyScaling.esp=1 Rebirth Monster.esp=1 HarvestOverhaul.esp=1 Realistic Lighting Overhaul - Major City Exteriors.esp=1 Skyrim Immersive Creatures - DLC2.esp=1 SkyRe_EncounterZones.esp=1 Crimson Tide - Blood.esp=1 dD - Enhanced Blood Main.esp=1 AOS2_EBT Patch.esp=1 AOS_EBT Patch.esp=1 dD-Reduced Splatter Size.esp=1 Relighting Skyrim - Dragonborn.esp=1 dD-DG-DB-Immersive Creatures EBT Patch.esp=1 Thundering Shouts.esp=1 Unique Uniques.esp=1 WetandCold - Holidays.esp=1 PerkusMaximus_Master.esp=1 DeadlyDragons.esp=1 PerkusMaximus_Mage.esp=1 PerkusMaximus_Thief.esp=1 PerkusMaximus_Warrior.esp=1 Hothtrooper44_ArmorCompilation.esp=1 aMidianborn_Skyforge_Weapons.esp=1 RealisticWaterTwo - Legendary.esp=1 RND_Dawnguard-Patch.esp=1 Cloaks.esp=1 1nivWICCloaks.esp=1 Run For Your Lives.esp=1 1nivWICSkyCloaksPatch.esp=1 SMIM-Merged-All.esp=1 Skyrim Shadow Striping Fix.esp=1 Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp=1 RealisticWaterTwo - Waves.esp=1 Random Alternate Start.esp=1 Acquisitive Soul Gems.esp=1 Relighting Skyrim - HearthFire.esp=1 Skyrim Flora Overhaul.esp=1 SFO - Dragonborn.esp=1 SkyRe_StandingStones.esp=1 Chesko_Frostfall.esp=1 RND_HearthFires-Patch.esp=1 SkyRe_Races.esp=1 AlchemistsHiddenValley.esp=1 Drinking Fountains of Skyrim.esp=1 RND_DrinkingFountains-Patch.esp=1 RND_AnimalLoot.esp=1 SkyRe_EnemyAI.esp=1 RealisticWaterTwo - Dragonborn.esp=1 RND_Dragonborn-Patch.esp=1 RealisticWaterTwo - Waves - Dawnguard.esp=1 RealisticWaterTwo - Dawnguard.esp=1 SkyRe_Combat.esp=1 dovahkiinrelax.esp=1 TheEyesOfBeauty.esp=1 When Vampires Attack.esp=1 PatchusMaximus.esp=1
  18. I have a problem I don't know how to fix. I made a friendly Protectron for a custom player home. The intention is that he, and other creatures in the area, are supposed to be friendly to the player (and his companions), but attack any raiders, aggressive animals and such. When the player enters the area and just walks around, everything seems fine. However, when I try to spawn a raider and see if the Protectron will react, he indeed attacks him, but shortly after he becomes a red dot on the compass and after the raider is dead, he proceeds to attack the player and the other friendly creatures standing nearby. How can I prevent this kind of behaviour? He obviously has factions that should make him consider the player an ally. I even tried to set his aggression settings to Unaggressive and Cowardly, with no results. It's even weirder in that the two other creatures in the location don't have this problem, and as far as I can tell, their settings are identical.
  19. Whenever I talk to someone from the temple faction, they alert the guards and start attacking me. I have unchecked every mod I have, but still the problem appears. Can somebody be so nice to enlighten me?! :laugh: Maybe someone had similar problems... (It happens with every character, new and old..)
  20. I'm looking for a mod that allows me to change whether or not a friendly unit will attack me, if I attack them. There's been many times where a stray arrow has hit a guard while I was fighting something else, causing the guards to then turn on me. I've been playing around a lot with Warzones, and it'd be nice to have a mod that would manage aggro depending on which faction you're a part of, or something like that. Say I was part of the stormcloaks, and in a battle that was stormcloaks vs imperials, and I accidently shot a stormcloak, I wouldn't have the whole stormcloak army fight me instead of the imperials because of one stray arrow. I'd love if someone could make this, I'd give them the biggest highfive Thanks
  21. I have been playing a Werewolf character which I am enjoying a lot but I found an interesting storyline issue. All of the members of the Companions faction are werewolves as well yet they all go nuts and attack you when you turn into a werewolf i front of them. Not very storyline friendly.Could someone come up with a work around to this problem?
  22. For whatever reason the legion always attacks me. I have almost a hundred mods installed, but only two of them directly affect factions and faction armor (to my knowledge). Those are Satchels and Raiders reloaded. Tried uninstalling both, but nothing. I know its a long shot but if anyone has had problems with this before, please let me know what mod you think is causing it. For the record, I don't have any companions with me, I'm not wearing faction armor, I haven't attacked or stolen from any of them, I really haven't done anything to make them hostile. Some small groups (like at the raiding camp and random groups in the wasteland) are totally neutral towards me however. Any help would be appreciated, thanks. EDIT: Problem has been solved. Turns out it was SCAV check the readme if you have the same problem.
  23. Greetings Nexus! I'm having an issue with the Dogs of Fallout: New Vegas. Every single one of them turns hostile to me, for some odd reason. I've checked my karma, and my reputation with the diffrent factions, and it all seems fine, but all dogs attack me on sight, including the Legion Mongrels, which is weird, because i am Idolized with the Legion. Same goes with my other savegame, in which i'm Idolized by NCR. Their guard dogs attack me on sight aswell. The dogs at Gibson Scrapyard attack me on sight aswell, and so does Cheyenne, when i'm in Goodsprings, which i'm also idolized with. Any suggestions, perhaps a fix for this? It's getting on my nerves.
  24. I'm having an issue with the Dogs of Fallout: New Vegas. Every single one of them turns hostile to me, for some odd reason. I've checked my karma, and my reputation with the diffrent factions, and it all seems fine, but all dogs attack me on sight, including the Legion Mongrels, which is weird, because i am Idolized with the Legion. Same goes with my other savegame, in which i'm Idolized by NCR. Their guard dogs attack me on sight aswell. The dogs at Gibson Scrapyard attack me on sight aswell, and so does Cheyenne, when i'm in Goodsprings, which i'm also idolized with. Any suggestions, perhaps a fix for this? It's getting on my nerves.
  25. Hey guys i just started a new character a dawnguard vampire but i dont know why just everyone attacking me everywhere in skyrim I am not Stage 4 Hatred i try to setrace console command it doesnt worked also i am not using custom Race i am just Dark Elf I am already using unofficial Skyrim,Dawnguard Patches any idea how to fix it ?
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