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  1. Dear community, You probably have this post very often and are kind of annoyed by it. I have been careful when choosing and installing mods to skyrim, doing nothing too crazy as well as reading all descriptions anf following installalation orders. and generally learning about modding. But still I get a very annoying problem with random Crashes to desktop. This happens on five occasions. First: Randomly when I'm outside. This occures every couple of hours but sometimes a lot more often. Second: I had a problem around Silent moons camp and behind the Morthal Pale borders(which I believe where addet by the Hold Borders mod) where the game kept crashing at the same location until I Fast traveled to Whiterun and back. Third: When I try to enter some caves. It happened a couple of times but I only recall the Silent Moons camp. When I tried to enter it the game chrased. I had to reload an older save. Fourth: When I'm crafting while schrolling through the menu.(probably due to A lot of items added by immersive weapons and armor, bandoliers, cloaks ect.) Fifth: While quicksaving. During even the most spectacular fights involving Dragons, multiple NPC's massive explosions and summonings the game whont even stutter. My Load order is the following: Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espFalskaar.esmSkyTEST-RealisticAnimals&Predators.esmLanterns Of Skyrim - All In One - Main.esmWinterholdDestruction.esmSPERG.esmCampfire.esmClimatesOfTamriel.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espWyrmstooth.espSkyUI.espBrawl Bugs CE.espClimatesOfTamriel-Dungeons-Hazardous.espClimatesOfTamriel-Nights-Level-1.espClimatesOfTamriel-Dawnguard-Patch.espWetandCold.espWetandCold - Ashes.espClimatesOfTamriel-Dragonborn-Patch.espClimatesOfTamriel-Interiors-Warm.espSupreme Storms - Cot Version.espRaceMenu.espRaceMenuPlugin.espdD - Realistic Ragdoll Force - Realistic.espCollegeOfWinterholdImmersive.espSPERG.espThe Void Walker.espSkyrim Immersive Creatures.espHelgen Reborn.espRealisticWaterTwo.esphold guard.espOBIS.espThunderchild - Epic Shout Package.espSkyrim Immersive Creatures - DLC2.espMoonAndStar_MAS.espHothtrooper44_ArmorCompilation.espPopulated Lands Roads Paths Legendary.espExpandedWinterholdRuins.espInconsequential NPCs.espRealisticWaterTwo - Legendary.espCloaks.espCloaks - Dawnguard.espOBISDB.esp1nivWICCloaks.esp1nivWICSkyCloaksPatch.espSabreFurBag.espDrSMeadKegPack.espDr_Bandolier.espChesko_WearableLantern.espDual Wield Parrying_SKSE.espDSerArcheryGameplayOverhaul.espFootprints.espSkyTEST-RealisticAnimals&Predators-Dawnguard.espSFO - Dragonborn.espSPERG-DB.espSPERG-DG.espInigoPerkPointGiver.espWerewolfPerksExpanded.espPKNordicSpellweaver.espCampArgentum.espUFO - Ultimate Follower Overhaul.espPopulated Cities Towns Villages Legendary.espImmersive Patrols II.espCampVarglya.espflaho_shi_eagles_nest_ENG.espCompanionValfar.espAgentOfRighteousMight.espCampNewZainab.espSkyTEST-RealisticAnimals&Predators-Dragonborn.espSkyrim Flora Overhaul.espFrostfall.espDA_Skyship.espSpace Wiking's Dwemer Exoskeleton.espAetheriumSwordsnArmor.espvampirelordroyal.espRealisticWaterTwo - Waves - Wyrmstooth.espHallsOfDovahndor.espHoldBorderBanners.espEquipping Overhaul.espPortal.espMy Home Is Your Home.espForgottenMagic_Redone.espApocalypse - The Spell Package.espApocalypse - SPERG Compatibility Patch.espThunderchild - Wyrmstooth Compatibility Patch.espSimple Spell Scaling.espDeadlyDragons.espDragon Combat Overhaul.espLore Weapon Expansion.espDeadlyCombat.espCombat Evolved.espposesivecorpses.espConvenient Horses.espMountedCasting.espRealisticWaterTwo - Waves - Falskaar.espImmersive Weapons.espHothtrooper44_Armor_Ecksstra.espSmartCast_1_0.espBashed Patch, 0.esp My SKSE.ini looks like this.: [Display]iTintTextureResolution=2048 [General]ClearInvalidRegistrations=1EnableDiagnostics=1 I do have SSME enabled with the first block at 512 and the second block at 256.My V-sync is onI do have EnBOOST with disabled visual effects (just the boost)My system is quite capable with a GTX 970M and an i5 According to Memory Blocks.log the crashes do not have anything to do with the used memory as they occur randomlyAnd I pushed the memory to 512 with about 320 Witerun guards in Witerun. I suspect that my ctd's are the outcome of script conflicts between either Skytest, OBIS, Immersive Creatures, Immersive Patrols or Populated Lands Roads and Paths. But that is just me guessing. Does anyone have an Idea of what could be causing my Problem. Are any of these mods I've installed known to cause CTD's? How do I solve my problem? I would be very thankful for help on that matter. Salutations
  2. Hello! I reinstalled Skyrim a month back and have been playing it quite a bit, but then I ran into a problem last week and it has been bothering me since. My game seems to crash everytime I come across a Immersive Patrol having a fight. Such as Stormcloaks vs Imperials etc. The game doesnt crash if I just walk by or ignore them, but if I draw my weapon with intent of helping my fellow Stormcloaks, the game crashes. No matter who fights whom, if I draw my weapon during the fight, the game will CTD. No pop up, nothing. This is pissing me off, since IP is such a good mod and I wouldnt want to delete it because of this CTD. Can anyone offer any insight on the matter?
  3. So, after downloading the Immersive Patrols mod a long while back, I had noticed a plugin for Witchhunter's. This got me thinking. 'What if there a guild for these Witchhunters'. Using the same mechanics from Oblivion style Witchhunters, and modern day Witchhunters (Uses magic but only the pure kind, like healing opposed to necromancy). You could join up and be sent on missions to hunt down spawned NPCs of various types placed within dungeons. It could also have a quest line or two, like where you can join up with the Dawnguard, (For Dawnguar users) the SilverHand and Vigilants of Stendarr (not at the same time, just recruit them or do missions with them.) The main aspects of the quests is that there is a group of highly trained, and deadly group of necromancers, lead by several heads called "Viper's Fang" who use poison, poison magic, and conjuration. (Poison can be used as a darker part of Restoration.) These people are planning to take down all the thanes of Skyrim, replace them with high ranking members, and place their leader as king. Within their ranks, there are Vampires, Werewolves necromancers, normal necromancers of many different rankings, and Daedric worshipers. The three highest ranking members, those who have moved passed the others are a Necrowolf, an undead werewolf and ex-general of the Imperial Legion who left because he got too bloodthirsty and forgot his oath to the people and the Emperor, a Thousand Year Vampire, having been around for a thousand years (give or take some years) this vampire has mastered all that he could with his 'tainted blood' not being a proper vampire, having been given the disease instead of made a proper way, and the highest of Daedric worshipers, the champion of Mehrunes Dagon, carrying with him/her the book Mysterium Xarxes. This can be turned in to the Vigilants of Stendarr, or if read allows the player to summon his old champion wielding his razor. (The champion is like a ghost, so ethereal.) Because the champion of Mehrunes is here, the Mythic Dawn shall be reborn. After killing the three generals, the player has a chance to go up against the big man/woman his/herself. They main enemy will be an Arch Necrolich. Already undead, they can use the spells of necromancy and bone. Bone spells are new spells added to the conjuration class. When nearing death the Arch Necrolich turns into an hulking, floating skeleton. Using powerful bone and poison spells, (as well as cloaked in the mist from Boethiahs armor without the poison) they summon corrupted shades archers, warriors and mages. When finally killed, they drop one of each tome. Again, you can turn these in or learn them. You have the final option to become guild high ranking guild member or leader. The player, also has a chance to join the other side, A new group of guilds shall be added in. The Mythic Dawn for one. The next is a unique group of vampires specializing in blood magics. They shall be known as 'The Tainted'. The last is the undead werewolves that use necromancy in their human form, but turn into undead werebeasts when they lose enough health. They are known as the Canis Mortis, a group of Necrowolves founded in Cyrodiil. The last faction of the "Viper's Fang" is the necromancers guild; a group of people who use the bodies of their enemies to fight on their behalf. If choosing to join this side, you cannot join the other side and vice versa. In this, you start off with only the necromancers. You must recruit the others to you guild. Each time you start recruiting, you gain more enemies. You start off with only the Witchhunters guild after you but as you progress you gain the Silverhand, the Dawnguard and finally the Vigilants of Stendarr. (Or the werewolf hunters, the vampire hunters and the demon hunters.) Your job here would also be to gain power over the holds, seeing as you cannot take the jarls on yourself, you go for their military commanders (New NPCs added to further the quest) these commanders, once killed must have a spell, potion or something hit them to bring them back to 'life' they will return to their post and your job shall be complete. there will be skirmishes where you and the Witchhunters guild fight it out. A main part of the quest will also be to wipe out the Witchhunters headquarters. Some side quests might be to wipe out resistance or kill a Witchhunter making too much of a name for themselves. At the final quest, the leader of your guild and the leader of the enemy guild shall fight. As you help the Vipers leader out, all he/she will do is support from the side lines. Once the battle (relatively easy, because it is not the final battle) is over, the leader will talk to you. all options lead to the same thing. You have to fight the leader. Once you fight (same as above,) and win, you can either become new guild leader or disband the guild. Disbanding the guild causes a clash for power, making all factions hostile to each other. They will also hate you and attack on sight. Some new spells shall be added as well as some armors and weapons. Hopeful i can add them in when i come back. This was all rushed as i had to leave. I will edit this soon. Anyone willing to take such a shortly though out idea has my sincere gratitude and any ideas that come from you all will be greatly appreciated. Also, I'm not very creative at naming.
  4. I have a problem with missing content that actually is there, When I go to load game says I'm missing content, used Wrye Bash to look at a savegame and it appears the save file thinks Immersive patrols and Dragon Combat overhaul are not activated on that save which they are in skyrim load screen, I've updated all the mods cleaned them and used loot for load order so I seriously do not get it and am in serious need of help. I have skse and all the required stuff to make it work so why now is my 150 hour progress doing this? Any advice or ideas will do!
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