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  1. Hi there. Short and simple: I'm curious as to what the "landscape" of modding is like for Dragon's Dogma, and whether or not specific ability effect values can be easily, or reliably altered as of now. As the title suggests, one of my primary concerns would be a mod that specifically targets potentially under-performing abilities and gives them a fractional boost to bring them in line with the standard expected from other abilities and combinations, to give both new and returning players a means of trying radically different concept / gimmick builds and still have them perform under pressure. In particular, I see the Ensnare/Implicate ability to be a prime candidate, having both a compelling aesthetic, and potentially lucrative payoff if only it could be touched up a bit. Having the tier 2 skill Implicate extend the reach and area (AoE cone) of your tether, while also boosting its pulling power, might have it see much more frequent use against things bigger than a wolf. I'd personally love to see the affect strike a low-flying Griffon and watch the Strider wrench it down from the sky.
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