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Found 9 results

  1. Hello, all. I recently installed Dragon Age Origins and downloaded Dragon Age Redesigned and Improved Atmosphere. Well, it's been giving issues with missing textures, and textures becoming mismatched. For example, when doing Shale's DLC quest and you meet the villager's daughter with the demon, the daughter would wear the "cat's body" as a shirt, and the cat would be solid black, or flicker. Happens with weapons, armor, and clothing. I uninstalled and reinstalled both. No solutions so far. Anyone have any ideas how I can fix this?
  2. Hi all, Hope that someone will be able to offer assistance. Between wanting to install Qwinn's terrific Ultimate DAO Fixpack - which allegedly conflicts with elements of Improved Atmosphere - and finding some of the new IA equipment slightly overpowered, I recently uninstalled all parts of IA except the following: 4.1. Dialog Changes (party-barks.dlg only)7.3. Optional Campaign Mods7.5. Weapon VFX RemoverAfter doing this, I started a new game. I'm now at Redcliffe, and surprised to find Bann Teagan naked except for a sword, shield and underpants. I'm aware that installing some IA assets during a playthrough would result in naked NPCs, among other problems, but surely starting a new game would circumvent this. For further info, Bann Teagan is - I think - the first naked NPC I've encountered. He was also clothed during the first Denerim cutscene (where he berates Loghain and Anora.) I have a handful of questions, answers to any or all of which would be greatly appreciated: Any idea what might be causing this issue? Is it possible to either restore some assets or edit the save game file to preserve the Bann's modesty, without conflicting with Qwinn's fixpack or other mods? When are Bann Teagan's resources loaded - upon selecting Redcliffe as a destination on the world map, entering Redcliffe, or entering the Chantry? (I ask so as to determine how far back I need to reload if I can get a potential fix in place.)Thanks in advance!
  3. Hi all, I'll try to keep the background short. This is my third play through of the game so I felt comfortable baking in the mods I've previously used into it when I started. One of those mods was IA - mistake obviously. I was getting the Denerim Market crash so I uninstalled IA to fix it and it did. Now NPCs, specifically templars are missing their armor. This is a common issue that people report but there has yet to be a solution posted. I'd realllllllly rather not play through all of this again, so I tried installing a custom armor mod but id didn't overwrite what IA baked into the save files. So what Id' like to do is edit my save file to either add armor to these NPCs or just revert them to normal. I've only dug a little, but I am getting my toolset ready to do so. I am assuming that based off of all of the complex things people do with Toolset, this shouldn't be TOO hard(... I hope)? Could I get a few pointers in the right direction? IE, what files and attributes to edit, how you would go about this process and any thoughts to possible solutions or ideas to get me back playing again? Links to tutorials for Equipping or reverting NPC characters would be very appreciated too! Or if nothing else, is there any way to regenerate a clean save up to the point my game broke? Kind of like the save generator mod for DA2, but just up to a certain point? And just in case you feel compelled - I've already kicked myself enough for reading the mods more clearly when I first used them. All help is appreciated, thanks!
  4. Hello there, i had been searching this forum for a while, trying to find a way to make a custom classe work with improved atmosphere noble start, like the Spirt Eater Class Mod, i find very strange the fact that a noble warrior and the rougue start with the noble vest and the custom class, not, anyway,i would like to know if has a way to work this out, or its not possible without a compatibility patch, thx for the attention. ps: warn me if i had did something wrong in this post, i am new here =/
  5. Using DAMM, I cannot get improved atmosphere and rescale creatures to be compatible. I've tried for hours and cant think of what else to do. I followed all the instructions. Anyone out there that had this problem that has a fix? I'm running them both right now and they both work but there are minor bugs ie. main character wont use potions from tactics menu. I have to manually do it. Please help.
  6. Hey there, I'm new here and as the title suggests, have a few questions regarding the compatibility of a few mods. I've installed a series of mods and painstakingly went through the effort of replacing single files so that they're compatible with one another. However, I'd like to know in how far the following mods are compatible with Quinn's Fixpack, or whether I should replace it (and what to replace it with) in order to get these mods: Ferelden Elves - DA2 Style This is one I'd really like to heave but it comes with a lot of optional compatibility files. The thing is I don't know which to take (if I can at all) as I have a few Improved Atmosphere files installed (the ones listed in the descprion of Qwinn's Fixpack). So I don't know if I should use the Improved Atmosphere compatibility file or not. I also have Tranquil Brand 2.0, so I don't know if I should use the Tranquil compatibility file at the bottom of the page, as it suggests a different Tranquil Mod (which I don't like the look of too much) This also leads me to the "of Ferelden" Mods like Grey Wardens of Ferelden and Kirkwall Exports Again, I don't know if these work with Qwinn's fixpack, and Grey Wardens (and TommyIrianto's other "of Ferelden" mods) too has an Improved Atmosphere compatible file. As I only have parts of IA, I dunno if I should just completely ignore the optional file or just replace the parts I do have installed while deleting the files I don't need to replace. Those weren't all to be honest, but the most important ones. I'm just a little scared to install item replacements and such. Thankful for any form of help!
  7. Hello all my English is not very good but I wanted to know your opinions about AI I read that many people do not use it because it generates many errors of compatibility with their mod I would like to know what those mistakes are and how to have found a solution they managed to repair them do not I get the bug SpaceAlex want to do a Last Mod Modern Patch Patch I use it a lot and modulo well but I would like to append more 4 years ago that came out the last update patch ... I want to attach some new Armor ... improve some Things ... and make it compatible with new modern mod ... I'm still new to the toolset but I hope with the guides ... the desire to do something modern and their experiences using the mod and the errors that produced them can launch This last update I hope my message is understood and depending on the mod that cause conflict the possible solutions that I think already I'm working on some things ... but I want to know that you have ... par To contribute to my scheme of work and idea of corrections.
  8. So I've installed a few mods, including the natural bodies all in one mod, real skin and the improved atmosphere mods. I'm enjoying all the mods but the one problem is that several NPCs are now strolling around naked, casual as you like. Not just that, but several guards are also missing their swords, and now fights really aren't that exciting (who knew, bring fists to a sword fight isn't a great idea.) Does anyone know how to fix this glitch? Not only guards, but several civilian NPCs are naked too. Just redid the opening up to Ostagar, and Wynne is talking to me about the Fade with her bits out like nothing is out of the ordinary. Tis rather unsettling. Thanks!
  9. Irving has no armor and is a floating head when I have IA installed and when removed he's clothed again. Can anyone help me here?
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