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Found 6 results

  1. Hi! I love the nexus and all its mods and have been using many for quite some time. During this time I've also created a couple mods myself, though none of them are anything to write home about. One thing that has again and again annoyed me, particularly when coupled with mods like Hunterborn, is loosing ones recent kills in the foliage/area. Situation I think we've all had that situation. One strolls through the wilderness, looking for leather, and comes upon a deer or elk. Swiftly the bow is brought out, the soultrap enchantment recharged and the hunt commences. Sneak, Shoot, Killmove. So far so good, but didn't that camera slide off during the last moments of the killshot? Please Thalos, don't have that corpse slide off into the underbrush, never to be found again ... And then you go looking for it and, after looking for half an hour real time, you give up. Solution Here is the mod I request. Two miscellaneous quests. one keeps track of the last 10 kills you madethe other keeps track of the last 10 corpses you came acrossSuggested Approaches when you/follower deals damage grant 30-second "buff", if dies with buff, add to tracking listcheck 1 per 5 sec, 2000 range or on open their inventoryBoth place quest markers on the things they track. And yes, they can end up tracking the same entity (though if it isn't too much trouble, I'd like to avoid that).
  2. Hi Nexus people, i was wondering about an alternative for a sneak indicator when sneaking. Having the idea of a subtle blue hue at the corners of the screen to grow towards the center (not by much) as the character is fully undetected while having the blue hue to widen up towards the corners of the screen the more you are in the process of being detected, until eventually completely disappear once you are detected (as if you are not in sneaking mode even though you are in the position of). Had this idea for a long time now, a few years since a game "Penumbra black plague" came out and I liked the whole Sanity system with the sneaking experience. I will upload a picture for a reference of what I have in mind: Maybe also adding the ability to select how dense the blue hue is by levels. I'm assuming that it can be done by using the blur effect and replicate it into the sneak eye indicator, but please don't make it blurry... Already using mods to have the sneak eye indicator, crosshair and compass to hide but I thought that would be a good compromise for sneaking, while not entirely unable to tell if someone detected or not but the ability to sense. Even if its being made or not, I'm just happy with the game as it is, so it doesn't really matter. Just thought to share this with you people so it might bring you other and new ideas for mods. Have a fine day yelling at dragon's faces and "steal their power".
  3. Hi guys.I am new here and this is my first post.Discovered this like 2 weeks a go and i like it :) Maybe someone can help me pls.I have 2 issues. 1.I have met Shawn at the institute and talked with 1 or 2 leaders max but then i was lost there and used a console command to teleport my self out and now i realy dont know how to enter back cause i want to finish that mission.So pls, any help is welcomed 2.Hmmm, how to explain this better :) There was a green (maybe blue) on the ground after you pressed Q that showed you your way towards the objective. Now if i press Q it enters the Targeting System and thats it.I realy need that if someone can help me get that back....?
  4. Hi to all. Could you tell me how to show in hud the replased time of drug effects. Is the mod with that similar feature exists? I mean the time relapsed indicators of all drug effects on the user screen interface near the one of scren side. Sorry for my English.
  5. Firstly I write with (Google Translate). I do not know english. Sorry. In fact, the language does not need to know the fact. I'm looking for that mode that I share in the picture. I do not know your name. That's why I can't find it. When we activate some kind of power and spells, a pointer appears on the upper right that shows the ending times of the spells. I need that fashion. But I can not find. I thank you very much for your help. Good afternoon and evening. Picture URL: https://ibb.co/TWFppVt
  6. Let's say that you've finally walked up to the top of the Throat of the World, and have finally met Parthurnaax. Let's also say that you are a vampire (and are using Better Vampires by Brehanin) and thusly need to keep out of the sun. Garsh, you don't want to travel all the way down, so you decide to fast travel. Now, here's the problem: dawn is fast approaching, so it's really a matter of life or death. But oh, which travel location would take the least amount of time? If only there was some sort of indicator of how long it would take for me to fast travel from place to place.... And, there you have my suggestion. I'd love to have a small window that tells me how long it would take to fast travel from A to B. It'd be enough to have the time it takes to appear in the window, like this: "Travelling to Winterhold will take 2 hours and 49 minutes. Are you sure you want to travel here?" Now, I know I can't be the only one who has thought of this, but so far I haven't seen this kind of mod. So I'll just throw it out there. What'dya think?
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