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Found 5 results

  1. I'd like to see rarer versions of Legendary enemies and weapons. Example. Legendary Raider+ being the name. the + meaning an upgrade from the normal legendary. These Legendary enemies would be much harder to defeat and Mutate twice(You would have to kill them three times basically). The weapons/armor drops from these would have two Legendary bonuses. Also being able to use this with other mods that add in new bonuses would be neat as well. Also, the likelihood of running across these types of legendary enemies would be rare (Ex. Playing on Very Hard would basically give you the chances of running into one the equivalent of running into a Legendary on normal. You would not be able to run into one at all on Normal or at least a very small chance with it being a 0% chance on Easy. Meaning this is meant for a much harder difficulty Hard-Survival. With the option to be able to edit chances if one so chooses. *Other ideas Legendary enemies size/color scheme changes Legendary Aura visuals upgrade Special legendary+ item drops "Auras" that can go like on a ring slot or custom made item slot. Even give them small bonuses(2-5% dmg reduction from (Dmg type here)) and give you the aura of that legendary enemy. I don't know if this kind of mod does exist, so if it does please let me know. :D If you have ideas to add please comment. Also any mods that might change the color/look of Legendary weapons would be neat. Based on what bonus they have. Or just a mod that lets you paint/change the look of your gun would be sweet.
  2. P.E.N.Ultimate Lasers A legendary end-game weapon suite for laser weapons ------ Disclaimer: This is an "open letter" mod idea that I have been contemplating over some time. I wasn't quite sure if I should post this under Fallout 4 Mod Talk or the Fallout 4 Mod Requests sub-forum. I figured it was more well suited here as a potential suggestion and tentative request to any enterprising mod authors. ------ Preamble First, please consider listening to this ambient track from Fallout 4 Automatron's sound track. It will really set the mood for what I am trying to sell! Anyway, without further ado... I have been pondering for some time now a large scale end-game energy weapon suite that would incorporate legendary effects (likely attached to the "receiver") for added oomph and compatibility with other legendary effects. These would come in three flavors to accommodate various end-game player needs: proton weapons, neutron weapons, and electron weapons. Now hold on tight because loosely interpreted "Fallout science" and expository fluff are incoming! Proton Weapons Protons are the positively charged component of an atom's nucleus. As such, proton weapons incorporate a "positive" element and will revolve around the Furious legendary prefix (or a new similar effect). Every shot made with a proton laser will create additive damage that greatly benefits from saturating a target. Proton lasers would sizzle with bright yellow energy and reduce foes to smoldering yellow dust. Proton lasers would revolve around automatic variants of the AER9 laser gun and the gatling laser and act as potent front-line assault weapons. The lore around proton weapons would actually build off of neutron weapons. As a response to growing Chinese anti-power armor prototype weapons, the United States military established Project Proton. Military research and development adapted the existing AER9 and state-of-the-art AER12 crystal arrays to more efficiently benefit from microfusion power sources. Proton weapons extrapolate the energy extraction process from standardized microfusion cells to create vivid positively charged beams of energy that, upon initial impact with a hard surface, "primes" the stricken region for following laser fire. These experimental AER9 weapons saw limited preliminary testing around the Cambridge area just prior to the Great War; they have unpainted matte gray exterior polymer shells with military R&D insignia alongside bold yellow warning markings. Electron Weapons Electron weapons expand upon the ideas presented by successful proton weapon testing. They are the inverse "negative" to offset the "positive" element brought with proton lasers. Electron weapons "strip" a target of damage resistance very similarly to the Acid Soaker's acidic legendary effect and allow for potent follow-up fire. Where proton weapons promote continuous fire, electron lasers would work very well in tandem with other weapons or damage sources.... or, of course, continuous fire! Beams generated by electron weaponry would crackle with brilliant orange glow and vaporize foes into fine orange powder. Much like proton laser weapons, electron weaponry would be very experimental in nature and rather rare in the Commonwealth's wasteland. They represent an alternative train of thought in achieving the same net results: target destruction. Electron lasers proved to work extremely well in field trials in which they were used alongside AER9s and military ballistic firearms. As a spiritual successor to Project Proton, every electron laser has preliminary white shells with popping red prototype markings stated boldly all over. Neutron Weapons Lastly, we are left with neutron weapons. Neutrons present a "neutral" factor and behave similarly to electron weapons. Where an electron weapon's "acid effect" reduces a target's damage resistance, a neutron laser will bypass a portion of protective armor by utilizing the Penetrating legendary prefix. Nullifying purple neutron lasers would be capable disintegrating organic tissue and mechanical systems to purple mess piles that would surely make any foe think twice about engagement! These advanced lasers are the exact opposite of proton weapons and are more suited for heavy-hitting laser sniper rifles and shotguns. Proton and electron laser weapons were actually a direct response to neutron weapons emerging on the battlefield. Thanks to "generous asset acquisition" from invading American military forces, the research division of China's People's Liberation Army had no shortage of AER9, AEP7, and AER12 laser weapons to study, adapt, and reverse engineer. One of the results of their laborious experiments was the neutron-based crystal array -- a formidable generator of electromagnetic beams that showed exceptional anti-armor properties. Neutron laser weapons share the silhouette of American AER series weapons, however, they sport pale green polymer exteriors with Chinese characters and markings. In Conclusion I appreciate that you have shared your attention this far! Ultimately, this idea revolves around making laser weapons an appealing end-game alternative to plasma guns. As stated before, the "pseudo" legendary effects would likely be attached to the receiver of these new legendary weapons, or perhaps they could be affixed to a new material / paint system altogether. As an "open letter" suggestion, any and all parts of this idea are subject to change and can be used or discarded at will. On a very similar note, I have suggested a stealth laser weapon in the same vision of Project Nevada's stealth laser pistol that you may find interest in. Once again, thank you very much for your time and have an excellent day!
  3. Is there any mod out there that adds genuine *unique* effects to pre-existing or new "unique" weapons? IE: A combat knife that has the active effect of increasing movement speed but at the cost of -2 DT and suffering +25% more damage against (X)... or something more radical like a "broken" gun that can either fire double-damage criticals or make you suffer random critical failure based on luck? I'm not sure if a mod like this exists, and if not, can I commission someone to make it?
  4. Exactly what the title says, I want to make an armory of legendary weapons that are both lore friendly and unique in every way. I am only putting them into the boss chest, dragon, and boss enemies lvl list to make each of those things way more rewarding and fun... I want to make 100s of new weapons each with their own back stories and abilities... but I can barely think of like a dozen right now... Can you guys give me some ideas? Suggestions are great, but things to get inspired by would be even better! A list of legendary weapons from other games, random weapon generators, a good book filled with legendary weapon type ideas, ect. Finally if you are suggesting a weapon idea, please make it look like the following: Wolfbiter 1-hand axe Ability: After killing a human foe, a spirit of a wolf comes to fight for you for 15 seconds, deals increased damage to animals at night, increase running speed Backstory: Created for Hircine's followers who loved to chase down their prey, the Wolfbiter is a prized weapon for any who wished to hunt animals with their hand weapons. They say the souls of those men who are slaughtered by this axe forever belong to Hircine and become spirit wolves that fight for their slayer for a bit before fading into Hircine's realm. Anything else after that is great but I need at least this amount of info to even consider it! Thanks for the ideas! I'll list all of the ones I think I can do here Sword of the Righteous, blacksupernova Swift Fox, eLucifer Phoenix Blade, William Lionheart
  5. Hello, all. Trying to make an 'Ultimate' legendary weapon that has all of the applicable legendary effects for that type of weapon on it. Testing the 'The Ultimate' legendary effect on a shotgun, but it only seems to take into account the first effect applied even though they're all lumped together in a single new spell effect that is applied correctly to the weapon. It also refuses to use the proper naming convention of 'The Ultimate' and calls it an Assasin's shotgun. Any idea how to make this work?
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