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Found 3 results

  1. I am looking to create a Spell that does a sort of Force Choke effect on enemies - probably already exists, but I was looking to use the animations from FunnyBizness to get it just right. Specifically an animation used for the Mage Rape 'romance' scene. (It will be a private mod at first - if it looks good, then I will ask his permission to release it, or I will release the mod with his mod as a master etc ) I figured that with the enemies clothes on - it could be a reasonable approximation to a force choke / levitate / telekinetic attack spell. The only thing I do not want to do - is use ApplyHavokImpulse - because then we end up in a ragdoll state which does not look very lore friendly, it just looks like I am levitating a scarecrow or a bag of spuds. My first impressions are that I could 1. SetMotionType to Motion_Keyframed - which should prevent havok physics from affecting it - so if I move the character up into the air, they should stay there? Right? 2. Use TranslateToRef to move the Keyframed actor upwards towards an XMarker (this could be maybe 2-3 feet above their starting position) - this comes with a speed argument so I can make it a fast or slow elevation. 3. While they are being moved - they are playing the animation to make it look like they are struggling to get free. 4. After the effect expires - they are released and ragdolled My main question about SetMotionType - will this immobilize actors, or should I take care of that myself? If I am not mistaken, there is an Actor Value that should freeze/paralyze actors - just want to make sure that while are immobilized, that they can still animate etc In any case- the spell effect will end and ragdoll the actor, dropping them to the ground- by setting their SetMotionType back to dynamic and giving them a gentle havok impulse to restart their physics. Does anyone have experience with the Motion_Keyframed - does it sound like the sort of thing I would need to use for this purpose?
  2. I have a request regarding the Airstream Levitation spell. My goal is to have a spell like Dishonored's blink, which is already functionally done by this spell elegantly. There are just a couple things I would love to have tweaked, if someone would be so kind. It'd be a great service to Dishonored fans, too. I've asked the author about whether he'd be interesting in partaking in the endeavor himself, but he seems to have been away from the Nexus for quite some time. With the Airstream Levitation spell: Replace the purple conjuration portal effect with the white spectral conjuration portal effect.Replace the in-hand visual effects to something that matches said spectral conjuration portalReplace the casting and execution sounds. I can provide four of these. Two for the casting, two for the execution of the blink.If you want to go the extra mile, if possible/viable: Add Whirlwind Sprint's visual UI overlay effect, that which you see whilst rushing forward with the shoutIncrease the player's travel speed with Airstream Levitation's effectIncrease the travel speed of Airstream Levitation's projectileRemove the spell's casting charge-up.
  3. I am looking for a mod that let's you use the skyrim levitation (vampire lord , atronach and dragon priest) to use with the mod "more draconic aspect". there are mods that levitate high in the air like morrowind, and a combination mod that uses FNIS and the flying mod, but I just want to be able to use the levitation that's already built into the game, just move around like the vampire lord. Anyone know of a mod like this, anyone could make one please if not?
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