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Found 2 results

  1. I would like to know if there is any relatively simplistic way to get rid of certain weapons from Weapons of the New Millenia without destroying other existing levelled lists or causing NPCs to spawn without any weapons. The problem with WotNM is that it adds quite a few weapons, but not all are of the same quality (such as the difference between the very good Colt M4A1 and the less well done Bushmaster M4A1), and some of which I do not want in my game for various reasons. I cannot simply delete references in Milleniaâs levelled list script because that causes various problems (such as the aforementioned NPCs spawning without weapons, or the main menu disappearing if entire weapons are simply deleted) Is there any sort of toggle for individual weapons in the script(s) that I can try? I am somewhat forced to using WotNM because I also want CaliberX compatibility, for which no support exists for Milleniaâs individual weapons, therefore warranting me using it. Can someone advise and/or help me with this?
  2. 1. What file, and where, contains the info about containers\merchants loot\inventory? 2. I would like to figure out which container is which, and what loot list it uses. For example, I would like to know, what loot list the containers in Borsodi's Vault use. Tried to figure it out looking at loot lists, and comparing with what I get ingame, but it didn't work :( 3. Is there a way to place a new container, merchant\whatever?
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