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Showing results for tags 'marcy long'.
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Hello; Anyone know of a way to use console commands to get Marcy Long as a companion? Yeah ... I know this is a bit on the masochistic tendencies ... I wanna see how long I can last with her as a companion ... with her full dialog. I have already killed off Mama Murphy ... (OD on chems) ... so Marcy's dialog should now be extra ratty. Thanks!
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so...trying to fix whatever Bethesda broke in 1.7.15 that made Jun and Marcy immortal again for saves in which the Sanctuary quest hadn't been completed...and I'm stuck. Here's my current testing script. Scriptname JunMarcyFixBoxScript extends ObjectReference ReferenceAlias property Alias_MarcyLong auto const mandatory Event OnActivate(ObjectReference akActionRef) JMFix() EndEvent Function JMFix() Actor jun = Game.GetFormFromFile (0x00019fdb, "Fallout4.esm") as Actor WorkshopNPCScript marcy = Alias_MarcyLong.GetRef() as WorkshopNPCScript Debug.Notification("is Jun Immortal? " + jun.IsEssential()) jun.GetActorBase().SetEssential(false) Debug.Notification("1") jun.GetActorBase().SetProtected(true) Debug.Notification("2") jun.SetScale(4) Debug.Notification("3") Debug.Notification("How about now? " + jun.IsEssential()) Debug.Notification("Is Marcy Immortal? " + marcy.IsEssential()) marcy.GetActorBase().SetEssential(false) Debug.Notification("1") marcy.GetActorBase().SetProtected(true) Debug.Notification("2") marcy.SetScale(4) Debug.Notification("3") Debug.Notification("How about now? " + marcy.IsEssential()) EndFunction Now...I followed two different methods for testing... For Jun it is a mashup of what I remember from Skyrim plus some tutorial references plus mass wild guessing (the turning into a giant is just for quick visual confirmation, and the notes are to show that the script is actually stepping through). For Marcy it is an exact copy of the lines from the Patch 1.6 script. (... ... ...which no longer works either...but I figured what the hell, let's try anyway) The file compiles with no errors and was successfully attached to a test object that runs it on activation Neither npc accepts the changes...the "Is x Immortal?" check returns false even though when confirming through CK and in game that they are Indeed marked essential...and the script will hang up every single time right after the "Is Marcy Immortal?" note, never displaying the next. which I assume to mean something happens in marcy.GetActorBase().SetEssential(false) I assumed that maybe there was something holding persistence on them and tried to select them in console and run DPPI... ... ...but it doesn't seem to work anymore. I am also fairly certain GetFormFromFile isn't even supposed to work that way...but I was randomly mashing keys at that point and it compiled so I was all "fuggit" As rusty as I am at all this...I am completely at a loss. Edit: Oh glob I forgot a letter in the title...THE FREAKING TITLE! ... ... ...I'm going to go to bed and pretend this last day didn't happen.