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Hey guys, My name is John. I'm a passionate gamer, programmer, and modder (game side and dev side), but I truly specialize in all things audio engineering and production. My degree is in audio sciences and engineering, but I was an engineer for five years before I ever attended university for audio sciences. I have tons of paid experience under my belt, and plenty of school and practice experience, and many happy clients. I really want to contribute to the modding and game development community, and I have noticed for many years, a great deficit in audio processing skills and compositional know-how for audio programmers. I'd like to change this by offering free classes to teach game developers the industry-standard, record-making strategies for compelling audio in video games. I strongly want these classes to be 100% free, ad-free, subscription-free, hassle-free, data-collection-free, and BS-free. But I need your help... I'm just not sure how to begin teaching classes online. I have experience in education, but I have never taught an online class, and don't know where to begin. I'd like to start by making my services open mostly to Nexus members and fans of Skyrim and Fallout. I was wondering if we could all brainstorm ways for me to get my knowledge out to you guys as soon as possible. I'd appreciate any ideas you guys have and help you can provide. Please note that video tutorials are not possible at this time (I have looked into it extensively), due to issues with sound drivers. To summarize, some drivers on old devices cannot unlock from the host application in Windows 10 due to their age, so recording video is not possible while the audio software is running. I probably won't do video tutorials anyway - I want to actually teach classes, real classes, with homework and lab work and grades and exams. I want students to interact with the industry through hands-on projects, so I can help each student develop their skills on a case-by-case basis. I want to have an "open office" policy where students can come to me with audio questions at any time, and I can either answer them myself through a queue, or have a teaching assistant or outside engineer answer them for me. I'd like to help modders and developers acquire a higher standard of audio so that all of our gaming senses can be enticed - so that what we hear with our ears during a game is as compelling, moving, and jaw-dropping as what we see with our eyes and feel through controls. Let's work together to find ways to make this work, Thank you, -John