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Found 2 results

  1. We all know there's a max number of enemies in cell, and if active hostiles were turned into corpses, those corpses would be despawned to allow other active (previously invisible) hostiles to appear. This could be instantanous, or could take a few minutes for engine to calculate. Example would be Final Hoover Dam, particularly the interior plant cells if you use a spawn mod that add more hostile to that battle for example. Or hell, Fallout3, the central metro map that open to several other metro maps. That one has plenty of active hostiles, and if you use any mod that add more hostiles to that one, all the (vanilla designed) dead corpses would be despawned so they could appear. Or even better, Deathclaw Sanctuary. If you dont ever visit it at all, and the first visit is after Enclave invasion start, all the extra spawns appeared in that stage will be together with the things designed from beginning stage, and make a lot of corpses disappeared. No need for mod, just timing. It is the bane to players dealing with those humongous maps. My question is: is there a way to raise the limit of max enemies for one specific cell. NOT all cells, since that could tax engine and can create CTD on lower to middle rigs. @JimboUK , @madmongo ,HALP????
  2. Hello,i am Amateur. Does anyone know how big a maximum of an interior cell may be?I have not started yet and I'm well over 100 percent.Is there more detailed information than older CK documentation for Skyrim, but it is only one percent of my project. So far no problems, but its´s only 1%Sometimes only a few houses, walls, floors ...nothing else. Thank you :confused:
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