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Found 2 results

  1. Hello friends... I've often felt the serpentine dragon of the "Dragonborn" DLC looked ridiculously stupid & goofy (infact it never looked like a dragon at all) :confused: I've looked through the mods that overhauls this, but unfortunately all are just texture mods, that aren't satisfying... :sad: Hence, I'm requesting a mod that modifies the meshes of that dragon's head to look like a real life snake's head (I mean no more ugly lower jaw protrusion & human like teeth :sick: ) Snake head probably like the one of KING COBRA or BLACK TIGER SNAKE or ANY CLASSY SNAKE HEAD... I guess many other people too have a desire of such a mod coz vanilla serpentine is an eyesore.
  2. Hello, was wondering if If anyone could help me out. Basically, I'm a fan of the Geralt on Steroids Mod by oneofmanypeople, ( http://www.nexusmods...her3/mods/946/?) but that mod only refitted the Cat School Armor to the edited proportions. I've managed to uncook and export the Kaer Morhen Armor, and the shirt outfit in the prolog out as .obj and edited them in Maya 2016, and saved the results as new .obj files. However, I can't seem to get them back into .w2mesh format to put back into the game. I uncooked my files using QuickMod, and converted the .w2mesh to .obj using The Witcher Converter, as I couldn't for the life of me get the .bundles to uncook with just wcc_lite. alone as it keeps throwing this error back at me. ([2017.05.08 22:11:57][Error][Engine] Unable to open collision cache file. No collision cache data will be accessed. [2017.05.08 22:11:57][Error][Engine] Failed to create collision cache 'C:\Program Files (x86)\Witcher_3_Mod_Tools\r4data\collision.cache) Problem is I can't find any means other then wcc_lite to turn the obj back into .w2mesh so I can package it as a mod. I would appreciate it if someone who has done mesh modding for TW3 could help me out, or point me to something helpful as I really would like to see this mod through and hopefully convert all school armors. Many thanks, Shadowphonic
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