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Showing results for tags 'mod-request'.
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Hey guys, in general i love to change the exploration radius with valheim plus, but sometimes i get the feeling of cheating too much with that. What i would really love to have would be a much higher exploration radius, but only when i travel trough the sea, because you can already see so much further if there are no trees and hills in your way, right? Would be cool, because so it would be more satisfying to uncover the sea parts of the map :) In Valheim Plus the exploreRadius is set to 100, maybe something between 200 and 300 would fit, or anything reasonably enough. In addition you could add an item to boost the radius further more, like a telescope or something. I have no idea, if that is too much effort or it is easier to just add an item for it, let me know if someone wants to work on that, i could maybe do the model for the telescope :)
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I am not sure whether it's possible or not, but I dislike how whenever I am using lumos it is disabled as soon as I cast any other spell or do any kind of climbing. Is there a way for someone to make Lumos a true toggle spell? So you cast it once and it turns on and only turns off when you cast it again? Or would that be too hard at this stage? EDIT: I realized that I forgot the [mod-request] tag in the title, but I can't figure out how to change the title to my post. My bad...
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Vehicle Headlights after the 1.5 update no longer have the option to be switched between Normal, High-Beam(or Auxilliary) or OFF. Now it's just ON/OFF. It would be so cool if there's a way to retun that removed functionality, as I've seen quite a bit of posts both on Nexus and Reddit addressing that issue, breaking immersion for some, me included. Thank you in advance if someone is willing to do it!
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I would like to see a revamp to the leveling system that makes it skill based rather than XP based, like older games. As you level up your skills, your player level increases. To achieve this, I propose the following: Every tier 1 perk would start at rank 0 with a simple challenge to complete to unlock level 1 (same as challenge for other tiers, but less needed, like "pick 1 lock").As you complete the challenge for a perk, you automatically gain one level and the next tier perk unlocks.Once you have 4/8/12 perks in an area, rank 0 of all perks in the next tier automatically unlock.The idea here is that challenge completion is used to pace the game rather than XP, and you can progress in a variety of areas at the same time just by playing the game. It also makes it so you can't "gimp" your character by picking bad perks, as it doesn't become harder to gain perks the longer you play like the default game does. This will likely make leveling to max level (all perks unlocked) notably faster, but for casual players reaching max level is currently completely unobtainable.
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hello guys, as former wow-player I'm always surprised by the lack of information avaiable in the standard-ui as long as you not open the effects-page of your pip-boy. in a queen-fight i have up to 20 food-buffs, different chem-buffs and depending on the summoned trash sometimes multiple debuffs but all i get in the UI is 1 icon for all food-buffs, 1 icon for all mutations, 1 icon for all drink-buffs, 1 icon for all chems (if using antibiotics, which lasts 1h it's completely useless for the short-term chem-buffs). well rested and tuned don't even have an icon as well as most debuffs (bleeding wounds / poison etc) so my request: can someone build a buffbar where all the information (buff-icon / effect / duration) is avaiable in 1 single bar, that extend as far as you need to display all buffs and debuffs? bonus: cutomizable bonus2: weak-aura-style tool (wow-players know what I mean :D) edit: not to forget: adremaline, bolstering, nerd-rage, raging, unyieling etc ...