Jump to content

Search the Community

Showing results for tags 'mod-request'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Nexus Mods Hub
    • Site Updates
    • Site Support
    • Account Support
    • Vortex Support
    • Nexus Mods App
  • Modding Discussion
    • Mod Troubleshooting
    • Mod Ideas
    • Modding Academy
    • Articles and Guides
  • The Lounge
    • Newbies
    • General Chat
    • Gaming
    • Hardware and software discussion
    • Off-Topic
  • Moderation
    • Formal Warnings and Bans
  • Discussions
  • Vortex
  • Cyberpunk 2077's Mod Ideas
  • Cyberpunk 2077's Discussion
  • Baldur's Gate 3's Discussion
  • Baldur's Gate 3's Mod Ideas
  • Blade & Sorcery's Discussion
  • Blade & Sorcery's Blade & Sorcery: Nomad
  • Elden Ring's Discussion
  • Elden Ring's Mod Ideas
  • Fallout 4's Discussion
  • Fallout 4's Mod Ideas
  • Fallout 4's Creation Kit and Modders
  • Skyrim's Skyrim SE
  • Skyrim's Skyrim LE
  • Skyrim's Skyrim VR and Consoles
  • Skyrim's Mod Ideas
  • Skyrim's Creation Kit and Modders
  • Monster Hunter's MH Rise
  • Monster Hunter's MH World
  • Morrowind's Discussion
  • Morrowind's Spoilers
  • Morrowind's Lore
  • Morrowind's Construction Set and Modders
  • Morrowind's Troubleshooting
  • Mount & Blade II: Bannerlord's Discussion
  • Mount & Blade II: Bannerlord's Old Games
  • Oblivion's Discussion
  • Oblivion's Mod Ideas
  • Oblivion's Mod troubleshooting
  • Oblivion's Oblivion Construction Set and Modders
  • Oblivion's Spoilers
  • Ready or Not's Discussion
  • Red Dead Redemption 2's Discussion
  • Red Dead Redemption 2's Mod Ideas
  • Resident Evil Remakes's Resident Evil 4
  • Resident Evil Remakes's Resident Evil 3
  • Resident Evil Remakes's Resident Evil 2
  • Resident Evil Remakes's Resident Evil Village
  • Starfield's Discussion
  • Starfield's Mod Ideas
  • Starfield's Creation Kit and Modders
  • The Witcher's The Witcher 3: Wild Hunt
  • The Witcher's Mod Ideas
  • The Witcher's The Witcher 2: Assassins of Kings
  • The Witcher's The Witcher
  • The Witcher's REDEngine and Modders
  • Spider-Man's Spider-Man Remastered
  • Spider-Man's Miles Morales
  • Spider-Man's Mod Ideas
  • Fallout New Vegas's Discussion
  • Fallout New Vegas's Mod Ideas
  • Fallout New Vegas's Mod Troubleshooting
  • Fallout New Vegas's GECK and Modders
  • Fallout New Vegas's Spoilers
  • Stardew Valley's Discussion
  • Fallout 3's Mod Ideas
  • Fallout 3's Discussion
  • Fallout 3's GECK and Modders
  • Fallout 3's Spoilers
  • Fallout 3's Mod Troubleshooting
  • Dragon Age: Origins's Discussion
  • Dragon Age: Origins's Builder Troubleshooting
  • Dragon Age: Origins's Mod Troubleshooting
  • Dragon Age: Origins's Mod Ideas
  • Valheim's Discussion
  • Dark Souls's Dark Souls
  • Dark Souls's Dark Souls 2
  • Dark Souls's Dark Souls 3
  • Dark Souls's Dark Souls Remastered
  • Mass Effect's Legendary Edition
  • Mass Effect's Original Trilogy
  • Mass Effect's Andromeda
  • Hogwarts Legacy's Discussion
  • Subnautica's Subnautica
  • Subnautica's Below Zero
  • XCOM's Discussion
  • XCOM's Mod Ideas
  • XCOM's Enemy Unknown
  • XCOM's XCOM 2
  • Jurassic World Evolution's Jurassic World Evolution 2
  • Jurassic World Evolution's Jurassic World Evolution
  • 7 Days To Die's Discussion
  • Anno 1800's Discussion
  • Assassin's Creed's Odyssey
  • Assassin's Creed's Valhalla
  • Fallout 76's Discussion
  • Fallout 76's Mod Ideas
  • Far Cry's Far Cry 3
  • Far Cry's Discussion
  • Final Fantasy's Discussion
  • Final Fantasy's VII Remake
  • Final Fantasy's XII The Zodiac Age
  • BattleTech's Discussion
  • Dying Light's Dying Light
  • Dying Light's Dying Light 2
  • Dragon's Dogma: Dark Arisen's Discussion
  • Dragon's Dogma: Dark Arisen's Mod Ideas
  • Dragon Age: Inquisition's Discussion
  • Dragon Age: Inquisition's Mod Ideas
  • Dragon Age: Inquisition's Troubleshooting
  • No Man's Sky's Discussion
  • No Man's Sky's Mod Ideas
  • The Elder Scrolls Online's Discussion
  • State of Decay's State of Decay
  • State of Decay's State of Decay 2
  • Planet Zoo's Discussion
  • Neverwinter Nights's NWN Discussion
  • Neverwinter Nights's NWN2 Discussion
  • Neverwinter Nights's Mod Ideas
  • My Summer Car's Discussion
  • Metal Gear Solid V: The Phantom Pain's Discussion
  • MechWarrior 5: Mercenaries's Discussion
  • Kingdom Come: Deliverance's Discussion
  • Kingdom Come: Deliverance's Modding Tools and Modders
  • Devil May Cry 5's Discussion
  • Star Wars Jedi's Fallen Order
  • Star Wars Jedi's Survivor
  • Star Wars: Battlefront II (2017)'s Discussion
  • Sekiro: Shadows Die Twice's Discussion
  • Pillars of Eternity's Pillars of Eternity
  • Pillars of Eternity's Pillars of Eternity 2: Deadfire
  • Palworld's Mod Ideas
  • Palworld's Discussion
  • Palworld's Unreal Engine and Modders
  • Dragon's Dogma 2's Discussion
  • Dragon's Dogma 2's Mod Ideas

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 6 results

  1. Hey guys, in general i love to change the exploration radius with valheim plus, but sometimes i get the feeling of cheating too much with that. What i would really love to have would be a much higher exploration radius, but only when i travel trough the sea, because you can already see so much further if there are no trees and hills in your way, right? Would be cool, because so it would be more satisfying to uncover the sea parts of the map :) In Valheim Plus the exploreRadius is set to 100, maybe something between 200 and 300 would fit, or anything reasonably enough. In addition you could add an item to boost the radius further more, like a telescope or something. I have no idea, if that is too much effort or it is easier to just add an item for it, let me know if someone wants to work on that, i could maybe do the model for the telescope :)
  2. I am not sure whether it's possible or not, but I dislike how whenever I am using lumos it is disabled as soon as I cast any other spell or do any kind of climbing. Is there a way for someone to make Lumos a true toggle spell? So you cast it once and it turns on and only turns off when you cast it again? Or would that be too hard at this stage? EDIT: I realized that I forgot the [mod-request] tag in the title, but I can't figure out how to change the title to my post. My bad...
  3. Vehicle Headlights after the 1.5 update no longer have the option to be switched between Normal, High-Beam(or Auxilliary) or OFF. Now it's just ON/OFF. It would be so cool if there's a way to retun that removed functionality, as I've seen quite a bit of posts both on Nexus and Reddit addressing that issue, breaking immersion for some, me included. Thank you in advance if someone is willing to do it!
  4. I would like to see a revamp to the leveling system that makes it skill based rather than XP based, like older games. As you level up your skills, your player level increases. To achieve this, I propose the following: Every tier 1 perk would start at rank 0 with a simple challenge to complete to unlock level 1 (same as challenge for other tiers, but less needed, like "pick 1 lock").As you complete the challenge for a perk, you automatically gain one level and the next tier perk unlocks.Once you have 4/8/12 perks in an area, rank 0 of all perks in the next tier automatically unlock.The idea here is that challenge completion is used to pace the game rather than XP, and you can progress in a variety of areas at the same time just by playing the game. It also makes it so you can't "gimp" your character by picking bad perks, as it doesn't become harder to gain perks the longer you play like the default game does. This will likely make leveling to max level (all perks unlocked) notably faster, but for casual players reaching max level is currently completely unobtainable.
  5. I keep getting stuck in different bits of geometry. I need a teleport, momentary no-clip, suicide pill.. something!
  6. hello guys, as former wow-player I'm always surprised by the lack of information avaiable in the standard-ui as long as you not open the effects-page of your pip-boy. in a queen-fight i have up to 20 food-buffs, different chem-buffs and depending on the summoned trash sometimes multiple debuffs but all i get in the UI is 1 icon for all food-buffs, 1 icon for all mutations, 1 icon for all drink-buffs, 1 icon for all chems (if using antibiotics, which lasts 1h it's completely useless for the short-term chem-buffs). well rested and tuned don't even have an icon as well as most debuffs (bleeding wounds / poison etc) so my request: can someone build a buffbar where all the information (buff-icon / effect / duration) is avaiable in 1 single bar, that extend as far as you need to display all buffs and debuffs? bonus: cutomizable bonus2: weak-aura-style tool (wow-players know what I mean :D) edit: not to forget: adremaline, bolstering, nerd-rage, raging, unyieling etc ...
×
×
  • Create New...
  翻译: