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Hi there! Soooo, I'm totally new to modding, tried it on my old computer which couldn't run anything but am going to be re-downloading the creation kit once again on my new laptop in order to get things rolling but I'm putting out a recruitment call for anyone who has more experience than me in creating large scale mods. I'm wanting to create a modular set of mods that will eventually be combined, loosely based on a fantasy series I have been writing, for inclusion within the Skyrim Universe. I am wanting to create a story driven piece of work that will serve as a 'portfolio' for future advancements in this kind of industry. First and foremost, I'm a writer and will handle the majority of creative direction but will of course be open to input and criticism, to this end I will design the locations, characters, conversations, questlines and would also love to lay the groundwork for some unique asset development such as armour and weapons which I have been trying my hand at designing (on paper) for a while now. The mod will eventually encompass several different factions and will take a high level player through a power struggle in which they decide the ruler of the City of Sevenstar, a city rife with political intrigue, corruption, and a few good men :smile: As this is based on pre-existing ideas, much of the groundwork is lain, and I'm going to be starting up the modding tools of Skyrim and see how far I get, though I doubt it will be too far. Importantly, this is (unfortunately) not a paid offer, this is a work of passion and would suit someone looking to make a name for themselves and hone their skills. This is something that I will be committed too for a long haul if I can get this off the ground and any input will be appreciated and credited! If you want to come in three months down the line, model a few unique assets, then leave with a credit, that's fine :smile: Right now I'll be looking for anyone with experience of 3d modelling that could take my ideas from paper into the world as an asset but if you have any skills that you believe could benefit me, or little tips or tricks for dealing with the idiosyncrasies of Skyrim's modding creation world then I'd love to hear from you! A little further down the line I'll be looking for scripters and a couple of people to take up responsibility for the creation of areas of the Mod, locations or character creation, asset placement and testers so if anyone is interested please give me a shout! Little bit nervous about all this but I'm pretty confident in my own abilities as a creator and am well organised as a project leader, if a little green to the subject matter! Thanks for your time and well done if you made it to the bottom of this essay! :smile: Jacob
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Hi y'all I'm Imaginary(thats my handle). I'm new to the modding community and I'm currently learning how to make my own 3d models for skins I would like to make for Monster Hunter World. I'm not quite finished with the model just yet but if someone can point me towards how to change skins/ the geo model of an existing character, so I can do some early reading/watching of videos and planning, I would very much appreciate it. Here's where I'm at with the model currently, I've got a long way to go but it's a start.
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I am working on a mod and I need somebody that can create (creation kit compatible) armor and a sword for the end boss of the mod. It has to be a "ancient demon-like" armor and weapon. It has to be pretty detailed to make the "epicness" jump out. With a huge "Wow-factor". If you are interested and think you can handle the job, then please reply to this topic with a picture of what you have created before.