Jump to content

Search the Community

Showing results for tags 'modernfirearms'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Nexus Mods Hub
    • Site Updates
    • Site Support
    • Account Support
    • Vortex Support
    • Nexus Mods App
  • Modding Discussion
    • Mod Troubleshooting
    • Mod Ideas
    • Modding Academy
    • Articles and Guides
  • The Lounge
    • Newbies
    • General Chat
    • Gaming
    • Hardware and software discussion
    • Off-Topic
  • Moderation
    • Formal Warnings and Bans
  • Discussions
  • Vortex
  • Cyberpunk 2077's Mod Ideas
  • Cyberpunk 2077's Discussion
  • Baldur's Gate 3's Discussion
  • Baldur's Gate 3's Mod Ideas
  • Blade & Sorcery's Discussion
  • Blade & Sorcery's Blade & Sorcery: Nomad
  • Elden Ring's Discussion
  • Elden Ring's Mod Ideas
  • Fallout 4's Discussion
  • Fallout 4's Mod Ideas
  • Fallout 4's Creation Kit and Modders
  • Skyrim's Skyrim SE
  • Skyrim's Skyrim LE
  • Skyrim's Skyrim VR and Consoles
  • Skyrim's Mod Ideas
  • Skyrim's Creation Kit and Modders
  • Monster Hunter's MH Rise
  • Monster Hunter's MH World
  • Morrowind's Discussion
  • Morrowind's Spoilers
  • Morrowind's Lore
  • Morrowind's Construction Set and Modders
  • Morrowind's Troubleshooting
  • Mount & Blade II: Bannerlord's Discussion
  • Mount & Blade II: Bannerlord's Old Games
  • Oblivion's Discussion
  • Oblivion's Mod Ideas
  • Oblivion's Mod troubleshooting
  • Oblivion's Oblivion Construction Set and Modders
  • Oblivion's Spoilers
  • Ready or Not's Discussion
  • Red Dead Redemption 2's Discussion
  • Red Dead Redemption 2's Mod Ideas
  • Resident Evil Remakes's Resident Evil 4
  • Resident Evil Remakes's Resident Evil 3
  • Resident Evil Remakes's Resident Evil 2
  • Resident Evil Remakes's Resident Evil Village
  • Starfield's Discussion
  • Starfield's Mod Ideas
  • Starfield's Creation Kit and Modders
  • The Witcher's The Witcher 3: Wild Hunt
  • The Witcher's Mod Ideas
  • The Witcher's The Witcher 2: Assassins of Kings
  • The Witcher's The Witcher
  • The Witcher's REDEngine and Modders
  • Spider-Man's Spider-Man Remastered
  • Spider-Man's Miles Morales
  • Spider-Man's Mod Ideas
  • Fallout New Vegas's Discussion
  • Fallout New Vegas's Mod Ideas
  • Fallout New Vegas's Mod Troubleshooting
  • Fallout New Vegas's GECK and Modders
  • Fallout New Vegas's Spoilers
  • Stardew Valley's Discussion
  • Fallout 3's Mod Ideas
  • Fallout 3's Discussion
  • Fallout 3's GECK and Modders
  • Fallout 3's Spoilers
  • Fallout 3's Mod Troubleshooting
  • Dragon Age: Origins's Discussion
  • Dragon Age: Origins's Builder Troubleshooting
  • Dragon Age: Origins's Mod Troubleshooting
  • Dragon Age: Origins's Mod Ideas
  • Valheim's Discussion
  • Dark Souls's Dark Souls
  • Dark Souls's Dark Souls 2
  • Dark Souls's Dark Souls 3
  • Dark Souls's Dark Souls Remastered
  • Mass Effect's Legendary Edition
  • Mass Effect's Original Trilogy
  • Mass Effect's Andromeda
  • Hogwarts Legacy's Discussion
  • Subnautica's Subnautica
  • Subnautica's Below Zero
  • XCOM's Discussion
  • XCOM's Mod Ideas
  • XCOM's Enemy Unknown
  • XCOM's XCOM 2
  • Jurassic World Evolution's Jurassic World Evolution 2
  • Jurassic World Evolution's Jurassic World Evolution
  • 7 Days To Die's Discussion
  • Anno 1800's Discussion
  • Assassin's Creed's Odyssey
  • Assassin's Creed's Valhalla
  • Fallout 76's Discussion
  • Fallout 76's Mod Ideas
  • Far Cry's Far Cry 3
  • Far Cry's Discussion
  • Final Fantasy's Discussion
  • Final Fantasy's VII Remake
  • Final Fantasy's XII The Zodiac Age
  • BattleTech's Discussion
  • Dying Light's Dying Light
  • Dying Light's Dying Light 2
  • Dragon's Dogma: Dark Arisen's Discussion
  • Dragon's Dogma: Dark Arisen's Mod Ideas
  • Dragon Age: Inquisition's Discussion
  • Dragon Age: Inquisition's Mod Ideas
  • Dragon Age: Inquisition's Troubleshooting
  • No Man's Sky's Discussion
  • No Man's Sky's Mod Ideas
  • The Elder Scrolls Online's Discussion
  • State of Decay's State of Decay
  • State of Decay's State of Decay 2
  • Planet Zoo's Discussion
  • Neverwinter Nights's NWN Discussion
  • Neverwinter Nights's NWN2 Discussion
  • Neverwinter Nights's Mod Ideas
  • My Summer Car's Discussion
  • Metal Gear Solid V: The Phantom Pain's Discussion
  • MechWarrior 5: Mercenaries's Discussion
  • Kingdom Come: Deliverance's Discussion
  • Kingdom Come: Deliverance's Modding Tools and Modders
  • Devil May Cry 5's Discussion
  • Star Wars Jedi's Fallen Order
  • Star Wars Jedi's Survivor
  • Star Wars: Battlefront II (2017)'s Discussion
  • Sekiro: Shadows Die Twice's Discussion
  • Pillars of Eternity's Pillars of Eternity
  • Pillars of Eternity's Pillars of Eternity 2: Deadfire
  • Palworld's Mod Ideas
  • Palworld's Discussion
  • Palworld's Unreal Engine and Modders
  • Dragon's Dogma 2's Discussion
  • Dragon's Dogma 2's Mod Ideas

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 3 results

  1. Now that I am coherent in the use of fo4edit, for example I know my way around the interface and know a lot of the programs capabilities, I am looking for what the vocabulary is. Currently, I am working in the Leveled Items selection. I am adding the weapons list for Modern Firearms 2.5-1.4 to the Leveled Items and Leveled NPC lists. What I want to know is that do the abbreviations for "LL_" and "LLI_" mean. I am sure that the meanings of these will add to my scripting ability, this is because I will know what exactly I am linking. Also, If you could tell me and "LVSG" means. Again this will add to my knowledge of Modding and my overall gameplay.
  2. I was watching a YouTube video about the M249 and I thought it would be cool to have in Fallout. Then I remembered that ModernFirearms has one, with a wide range of modifications. So I though "Why wouldn't someone take one of the weapons from the mod and just refine them by balancing it and adding animations?"
  3. Hello everyone, I am new to modding games so please take this into consideration. OK so after years of wanting to get into modding but being to busy with life I have put it off.... until now! First there are probably a few things to note about my setup. OS - Debian 9 64bit Graphics chip - Mesa DRI Intel® Sandybridge Mobile Game - The.Elder.Scrolls.V.Skyrim.Legendary.Edition.With.update1.9+ALLD Wine version - 3.17 Installation method - Fully manual (**see below) I know skyrim has a massive modding community, and I LOVED the game on xbox when it was released (I played for years), so I thought it would be a good place to start. **I tried installing skyrim with playonlinux but it would just fail saying "steam.exe ot found" although steam was installed inside playonlinux and it worked and started up. So I just gave up on that and downloaded a version from a particular torrent website we all know but which shall remain nameless lol. I used the playonlinux environment in which steam was installed and chose "Run a windows executable (.exe) in this virtual drive" and selected the Setup.exe. I had very little hope and thought it would fail straight away, to my surprise the game installed - and wait for it - actually worked!!! Well thats not entirely the case.. During the initial intro in the game (when you are a prisoner in the back of the wagon) the wagon would walk into a wall and stayed there, I left it for about ~ 30 mins and it just stays there, so I downloaded some vanilla saves and just started the game from after we leave Helgen. So far so good! But then on trying to interact with NPC's and characters I realised that I could not hear any voices, annoying but I could put up with this as I was only going to test mods on it anyway and find out how to apply mods and find out what works and what doesn't and what will make the best modded game to play through. I installed SKSE manually, I tried to install various mod managers (Nexus Mod Manager, LOOT, plus two more that I can't remember), non of them would install into my wine environment so I quickly gave up and moved on to learning manual mod installation - which is so simple! - I started with the Merta Assassin Armour mod, I copied various files into my Data folder and downloaded more dependency mods and copied those files over. I ran into some issues with the game crashing when I tried to wear either the stockings or tunic and decided to go with the Dream Girl Version - this worked flawlessly! My point in the above is to let you know I have mods working even in my strange setup (I say strange because I have not yet seen anything about anyone doing it this way). Now my main point - I found the MF_ModernFirearms_MOD and thought I'd give it a try. So I downloaded the zip and copied the files over in all the right places, launched skyrim from SkyrimLauncher.exe and made sure the data files were activated/checked and closed the launcher and relaunched using skse_loader.exe. I went to the skyforge to craft a weapon but there are no options for any firearms!? I checked the files were all there and tried again - no luck! Now I am wondering what would cause this, I imagine it's something simple like needing another item first in order to craft the firearms (similar to needing the crafting manual for Merta Assassin armour) but as there is very little in the way of guidance for the MF_ModernFirearms_MOD I am stuck, but I want to learn as much as I can about modding so it would be nice to find out whats happening etc. Any ideas or knowledge about the MF_ModernFirearms_MOD?? Please ask me questions and I will give you the info I may have missed. TIA
×
×
  • Create New...
  翻译: