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Found 4 results

  1. Hi, I'm making a personal mod with a custom tree, and I wanted it to produce fruit in two different seasons (I.E Summer and Winter). But I literally can't figure out why it keeps giving me errors when adding another season. Is it just not possible with trees, or am I just doing things wrong?
  2. Hello my fellow gamers, I would really appreciate any help with the load order on BGMM. With the load order I have so far talking to the goblins during the ambush crashes my game and icons for spells and attacks don't show up, Any advice for how to fix it? Posted below are the mods im using
  3. Hello. I seem to be having an issue with rain being invisible. I can hear the rain, NPC's will comment on the rain, but I cannot see the rain. I had Cathedral Weathers installed and was having this issue, and still do after getting Azurite Weathers II. The rain reappears if I uninstall my weather mod. EDIT: I'm using the most recent version of Skyrim AE, and I'm using Vortex. This is my load order. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccBGSSSE001-Fish.esm ccQDRSSE001-SurvivalMode.esl ccBGSSSE037-Curios.esl ccBGSSSE025-AdvDSGS.esm _ResourcePack.esl Unofficial Skyrim Special Edition Patch.esp TrueHUD.esl Landscape and Water Fixes.esp Lanterns Of Skyrim II.esm Occ_Skyrim_Tamriel.esp RealisticWaterTwo - Resources.esm Natural Waterfalls.esp Natural Waterfalls - Dawnguard.esp AnimatedShips.esl Natural Waterfalls - Dragonborn.esp BSAssets.esm BSHeartland.esm BS_DLC_patch.esp Better Dynamic Snow SE - DisableRefs.esm Animated Ice Floes.esp DynamicCollisionAdjustment.esl UHDAP - en2.esp UHDAP - en3.esp UHDAP - en4.esp UHDAP - en0.esp UHDAP - en1.esp UHDAP - MusicHQ.esp SkyUI_SE.esp Audio Overhaul Skyrim.esp SMIM-SE-Merged-All.esp Better Dynamic Snow SE.esp Immersive Sounds - Compendium.esp Fabled Forests.esp RelightingSkyrim_SSE.esp Nature of the Wild Lands.esp Landscape Fixes For Grass Mods.esp Book Covers Skyrim.esp Cutting Room Floor.esp Bandit War.esp Landscape and Water Fixes - Patch - LFfGM.esp Guard Dialogue Overhaul.esp EconomyOverhaulandSpeechcraftImprovements.esp Immersive Encounters.esp Bandit War - Expanded Enemy Coverage.esp EconomyOverhaulCellsandWorldspacesEditsAddon.esp SkyTEST-RealisticAnimals&Predators.esp Point The Way.esp Mists of Tamriel.esp Regional Sounds Expansion.esp Cathedral Weathers.esp DarkerNights-BeyondSkyrimBruma.esp DarkerNights.esp Bandit Lines Expansion.esp Unmarked Locations Pack.esp Inigo.esp LoS II - CRF patch.esp Spaghetti's Towns - AIO.esp Immersive Patrols II.esp Natural Waterfalls - Realistic Water Two Patch.esp Cathedral Landscapes.esp Skyrim Flora Overhaul.esp LoS II - Bruma patch.esp EconomyOverhaul CV - CuttingRoomFloor Patch.esp The Paarthurnax Dilemma.esp LoS II - SMIM patch.esp Natural Waterfalls - SLaWF Patch.esp BlendedRoadsFixes.esp LoS II - USSEP patch.esp Unmarked Locations Pack - Fixes.esp Natural Waterfalls - LFfGM Patch.esp Landscape and Water Fixes - patch - LoS II.esp CarriageAndStableDialogues.esp Guards_Armor_Replacer.esp Reverb Interior Sounds Expansion.esp AcousticTemplateFixes.esp AcousticTemplateFixes_CC_Seducers.esp AcousticTemplateFixes_ReverbInteriorSounds.esp Mists of Tamriel for Cathedral Weathers.esp Simple Snow Improvements - Skyrim.esp SkyUI_Weapons_Pack.esp I4IconAddon.esp Simple Snow Improvements - Snow Forts.esp Real Clouds.esp AmbientBirdsExpanded.esp Dynamic Activation Key.esp CameraSwitchDuringDialogue.esp PhotoMode.esp Simple Fishing Overhaul.esp Keytrace.esp Wildcat - Combat of Skyrim.esp Conditional Expressions.esp DVLaSS Skyrim Underside.esp MCMHelper.esp MBO.esp Nature of the Wild Lands - Autumn Birches.esp Precision.esp Reverb Interior Sounds Expansion_VolumeSlider_Rain.esp Reverb Interior Sounds Expansion_VolumeSlider_Thunder.esp Rumble - Crafting - AOS Patch.esp Rumble - Jumping - AOS Patch.esp Rumble - Swimming - AOS Patch.esp Rumble - Weapons - AOS Patch.esp BlendedRoads.esp WetandCold.esp EconomyOverhaul CV - WetAndCold Patch.esp Footprints.esp Visible Favorited Gear.esp BecomeABard.esp dD - Realistic Ragdoll Force - Reduced.esp UnreadBooksGlow.esp Chesko_LoreBasedLoadingScreens.esp SkyRem Economy.esp Complete Alchemy & Cooking Overhaul.esp CC-Fishing_CACO_Patch.esp CACO Rare Curios Patch.esp CACO_BookCoversSkyrim_Patch.esp CuttingRoomFloor_CACO_Patch.esp Inigo_CACO_Patch.esp SkyTEST_ CACO_Patch.esp Nature of the Wild Lands - CACO.esp Ordinator - Perks of Skyrim.esp CACO_Ordinator_Patch.esp EconomyOverhaul CV - Ordinator Patch.esp Immersive Citizens - AI Overhaul.esp Landscape For Grass Mods -Immersive Citizens PATCH.esp Relationship Dialogue Overhaul.esp RelationshipDialogueOverhaul_CACO_Patch.esp RDO - CRF + USSEP Patch.esp RDO - USSEP Patch.esp Alternate Start - Live Another Life.esp Nature of the Wild Lands - Alternate start.esp nwsFollowerFramework.esp RealisticWaterTwo.esp RealisticWaterTwo - Beyond Skyrim Bruma.esp IcePenguinWorldMapPaper.esp
  4. I'm trying to create a giant version of the power armor that I can stomp around in like a mech suit. The idea is to add in some other giant enemies around the wasteland to break up the gameplay between interiors (traditional Fallout 4) and exteriors (Mechs vs Behemoths). I can create a giant power armor frame, but as soon as I get into it it shrinks down to normal player size and then scales itself back up as soon as I get out. I have a feeling this has to do with some sort of model swapping that gets triggered when the player enters the suit, but I can't find any references in the PowerArmorFurniture that link to what model or animation is being used, and I can't find it in the asset list either. Does anyone know where I should be looking or if this is even possible?
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