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Showing results for tags 'modpacks'.
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Ever since the whole paid modding catastrophe happened, I've been thinking of ways in which it could work, and recently, I got an idea. I play skyrim on PC, and as such I mod heavily. I have over 120+ mods such as SkyRe, Apocalypse, Immersive Bloody Everything, all of Gopher's stuff of course, amongst others. Recently, I wanted to pick up playing it again, and opened the mod manager to discover that, as expected, more than half of the 120+ mods had been updated. A lot. SkyRe is now a defunct mod and it scares the living daylights out of me. Knowing that any attempt to try and update this, especially now while my time really needs to be devoted to other things, will cause my game to break and me to have to reinstall all 120+ mods as well as skyrim again SAFELY and methodically in an endeavor that will doubtless take at least a full week of dedicated work, I have realized something: I would pay the game's value again to get these mods bundled into installers. Twelve, for each ten mods, or some such anyway I'm not gonna work out the logistics. I would pay for a premade modpack with an easy install, I would throw money behind it on Patreon, Indie-Go Go or Kickstarter. It seems like a good idea, and I'm sure others have it too, so I would like to generate some buzz for it, maybe get Valve and Bethesda to collaborate again, but properly, this time. It sounds perfect to me, mod for free but have to install each one individually, or pay some money and get it all locked down. Even if you needed multiple packs to create an install like mine, money would drop from me in seconds to save myself an entire week's work of dedicated, "stay cooped up in my room for eight hours a day" work. Thoughts?
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hey guy's how are you all doing? I'm really exited about the new engine of SSE and hope you are to. the mod creators did a amazing job in skyrim and i can't even imagine what would be possible in SSE. but what i noticed in the original Skyrim was that there where multiple mods that did the same thing. if those modders worked together on the same mod they could share there experience and together make a even better mod. i'm sad that i had to choose between the mods and by that missing what the other mod had to offer. example: 2 mods adds a food, thrust and sleep needs system. 1 mod is more focussing on more food types and ways to get your food. the other mod is more focussed on a dynamic needs system like when jumping, running and fighting you get hungry and thirsty. by choosing 1 you miss the other features while they would be making a perfect combo. both mods added a needs system, and probably both made there own. i think it would be more efficient if they used the same basics script and have a add-on that give it more content instead of having to creating a new needs system and start from scratch. my questions are: is there a system or such so modders would be able to work together and distribute there mods in modpacks. are mod makers interested in this? and where can i sign up? i have a bit of experience on the skyrim creation kit and would love to help where i can. Greetz Jostice
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I've made a decently-sized Stardew Valley modpack (50+ mods) for myself and my friends. I plan to make a video series (and stream) using the pack. However, all of the mods are downloaded off of Nexus, which I paid for an account to use. Which means... if I share this modpack with all of my viewers, would that cause any legal issues? If so, is there any possible way that I could share the pack through Nexus, so that only Nexus users can download it? I want to do this as appropriately as possible. Detailed instructions are much appreciated!