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Showing results for tags 'morals'.
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One of the things Skyrim is lacking is moral choices. Not only is there few if any moral choices, but they are not rewarding if you pick the wrong one! The Dark Brotherhood is fun and rewarding, but if you go the alternate route where you take down the Dark Brotherhood... it's boring, unrealistic and... I guess 5000 gold is pretty cool. Then with the Thieves guild, you have no choice! And the Argonian in Solitude! AND THOSE ARE JUST SOME OF THE MISSING GOOD CHOICES What ever happened to being bad? Why is there bandits everywhere and unless you have 80 different mods, you can't be one of them? Why is it that when you are bad, the only thing you get is jail time, unless it happens to be a quest... Then if it is a quest, there is little to no risk! I doubt a fresh face who just made it to Skyrim with no training can join the Dark Brotherhood and literally get away with murder like it was nothing. The Dragonborn was never foretold as a hero. He was never told to be good or bad. His destiny was to slay Alduin. So why is it assumed that he has a good reason for doing so? ***Understand, these are just ideas to get the ball rolling. If anyone decides to take this mod seriously, I give you full permission to change it however you want, but it would be nice to have updates on how it is going and maybe even test it for you!*** In this mod, I would want to see many more opportunities to be bad or good in many different ranges and it should have an immediate effect and a long-term effect on the player. It should feature: A Karma or Morals system Immediate Effects should include gold and loot or blessings. Things of that nature. -Being bad should be the most rewarding generally for this- Long-Term effects should include permanent buffs, powers and such. Perhaps gaining health buff or a pray to Divines power. -Being good should be the most rewarding generally for this. In fact, being bad should have some negative consequences, unless Daedric Lords are watching your back. If you're going to be bad, do it right- Bad Choices Basic: Basically just generic NPCs that you can rob, kill or hold for ransom (assuming that is a viable option). Being able to sell Skooma and other such things. Moderate: Side quests (Two sided. You should be able to be good or bad). Laundering money. Collecting "Taxes" from businesses as seen in the Thieves guild quests and other such more rewarding bad guy things. High: Quest Lines, such as Thieves guild, Companions and even the main quest line. You should be able to be good or bad. Especially the main quest line. You should be able to end the story as a villain. (For example, perhaps you kill Alduin for an ultimate power. Perhaps for the Dark Brotherhood or a Daedric Lord.) Daedric quests should have much more effect. It feels like after you do their quest they disappear from the game. You should be able to worship them, sacrifice in their name and such things. *** It should be more rewarding to be a bad guy unless you are just really bad at.... being bad?*** Good Choices Basic: Those same NPCs should have the option to give money (assuming they need or even if they don't), escorted to safety, fed and watered, returning lost items and other such good deeds. It should also be more rewarding to not kill yielding NPCs. You should be able to inform guards of criminals or bring them in even. Perhaps only if you have a paralyzing spell or something. Other such things. Moderate: Side Quests... I really can't think of much for good guys. Maybe becoming Thane of a hold and adopting children assuming you have Hearthfire, I guess. High: Quest Lines. The Main Quest line already ends good, but still. Wouldn't hurt to have a few endings. Daedric Lords should not be able to be beaten, but there should be alternate quest lines. Perhaps, finding help in the Divines? Also, Divines should have more power. They do absolutely nothing in the game. It would be cool to have Divines quest, especially a Talos quest. However just general eccentric religious things would do. A few dialogue changes depending on your Karma Bartering prices somewhat influenced by Karma -Being good, gets better prices, being bad gets worse prices, being SCARY bad gets incredible prices- I think that's about it. If you have input post it! I hope everyone likes the idea or at least sees its potential. -New Thought- Good and Bad Skills Rituals = Bad (Would require animation and stuff, but able to preform rituals and rites for certain limited buffs and powers) Necromancy = Bad (Bring back the dead, obviously, but later on might even be able to revive self as lich once killed or something cool) Pickpocket = Generally Bad Restoration = Good Speech = Good (Generally) That sort of thing.