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Showing results for tags 'multiplier'.
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I am working on a custom weapon mod, and I'd really like to add a custom enchantment or effect that will give a gun increased headshot damage. I want the effect to be tied to a weapon, i.e. not a permanent character perk. However, I don't know if such an effect is even possible. I assume it would require some scripting, but I don't know. Any advice would be appreciated.
- 10 replies
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- damage
- multiplier
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I have been looking for a mod that adds damage multipliers based upon the body part that you hit. For example you get 5x damage if you hit them on the head and 0.5x damage if you hit their hand. I think it is really ridiculous that bows do the same damage no matter where you shoot someone so if anyone knows a mod that adds something like or similar to what I have described here could you please link it below?
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With almost 700 hours in to Fallout 4, I'm all about "cheating" and being "godly" to get through the things I no longer care for. A lot of battling is a part of what I like to skip. I love to just one-hit my enemies and move on. So, I've noticed that the console command, "player.modav 357" (# multiplier goes after) does not effect energy weapons. Not fusion, laser, none of it. While I now have a 10mm that can do 5821 damage/27163 DPS, my energy weapons like the Laser Pistol are still sitting at 48 damage/240 DPS. I've searched Google high and low and can't seem to find a console command to remedy this. Is there one? Does anyone know of one? Could you share it with me?!
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Hello, Having small problems with SimpleElevatorMaster elevator time / speed. By default, time ( seconds ) is set float 2.0 and I can't get lower / faster than this. Can I add an extra property or script multiplier to a SimpleElevatorMaster script ? I need this for moving simple objects, by any means not for a player..
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- elevator
- multiplier
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Hello. I have a small mod request to TES IV Oblivion - player "overall" speed multiplier... By "overall", I mean both movement and attack speed multiplier, independent of speed stat, encumbrance and weapon type currently used (just multiply current speed values which player has from current speed attribute/encumbrance and weapon type currently used). I've browsed internet for console commands, cheat engine tables, mods, but found nothin. Only console commands for Fallout 3/NV and TES V Skyrim. Don't work in Oblivion. And just walk/run speed changes through console/mods for TES IV. Would be happy if latest Unofficial Oblivion Patch supported (to make it work with most of mods, like Maskar's Overhaul). For what do I need that stuff? Just want to increase every opponent "overall" speed compared to hero with that - just speedhack whole game (with Cheat Engine Software), and then just lower overall player speed with modded speed multiplier. I've done that stuff in Dark Souls PtdE, Dragon's Dogma, Gothic 2 and had a blast from playing it with that speed changes, can't return to vanilla speeds anymore. I want to replay Oblivion (hmmmm couldn't count which replay will be :laugh: ) but I would like to make melee combat more intense. Not interested in enemies power boosting, I prefer melee AI mods + speed increase changes over that. Thank You for any help.
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- mod request
- speed
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Hello, so I have been searching for a while and I cannot find a thread that addresses my issue, as I think that it is unique. My weapon speed is rather screwey, and it has something to do with the perk Dual Flurry, or vampirism (better vampires mod), or ACE combat mod. The Thing is my weapon speed multiplier, when i learned how to check it (after noticing this issue and searching online how to do so) was at 2.35 (with both ranks in Dual Flurry) As some of you may know, the better vampires mod adds a small percentage to attack speed as you progress through the ranks of vampirism. The ACE melee overhals do this as well. Somewhere along the line my weapon speed was screwed with and without the two ranks in Dual Flurry, the Status frame in the better vampires MCM says that my weapon speed is at 99%. With both ranks in Dual Flurry, my weapon speed (while dual wielding) is 249%, but only for right handed weapon. My left handed weapon swings perfectly normal (either the odd 99% or regular 100% speed) So i am wondering if the ACE mod and Better Vampires mod conflicted. The ACE mod is completely deleted from my mod manager, and from what i can tell there is no file for it in my game's data directory at all. \ Is this possible that ACE screwed with my scripts, and even though its gone the scripts are still messed with? If i were to download ACE again, take the attack speed perks away, and then uninstall it, would that do anything? The better vampires weapon speed seems to take no effect on my character when I do not have the Dual Flurry perk. Is there a command I can use to completely reset the variables for weapon speeds to normal, reinfect myself with vampirism, and just gain the small attack speed bonus + Dual Flurry? And also, I took all of my gear off and that seemed to effect my weapon speed drastically. If you read this far, I thank you for your time.
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Is there a mod that give you high damage and give your punch a little more force, like knocks them back futher than normal?