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Found 6 results

  1. The necro mod would be a disease that spreads through humans,if a human is fully infected, they will turn into necro zombies, but there are 3 types of necro zombies. The only way to stop it is by killing the necro crystals that spawn by towns and kingdoms. So make sure to look for them. Necro Types: Runner:fast speed,low damage,low health Assault:medium speed,medium damage,medium health Tank:low speed,high damage,high health Also if you destroy 100 crystals you can go to a necro zombie and if you kill it then let its body absorb the crystals, it will become a follower that has fast speed,high health,medium damage.
  2. Why are 90% of necromancy mods just some new summon skeleton? I mean seriously guy's there are some amazing dark magic mods out there like vile art of necromancy, corpse preparation, psykotic necromancy mod, undeath and undeath-addons. All of these mods work great individually and if used together they make being a necromancer on par with being a werewolf or vampire on a heavily modded game with its own quests, powers, magic and baddass transformation to boot. Unfortunately both vile art and psykotics mods have been abandoned before coming to fruition and they've given away full permissions rights to their work (although most of the feature work fine even now, they have many bugs). undeath has yet to be officially abandoned, but the mod author has not made any attempt to update his mod for 2 years. The maker of addons doesn't report that he intents to keep addons much longer due to responsibilities to other mods and life. My question is why, why is necromancy a dying field. It has a thriving community of supporters just waiting with baited breath for a dark magical fix. I request,no, I beg that a bright eyed and talented author take the abandoned works of the greats and turn them into the sparkling gem they were meant to be, A single mod that shows the spirit of the dark arts and shows young modders what a REAl necromancer is; not some small time conjurer hiding in the woods, but a scholar diving deep into forget lore and ancient texts for the dirty secrets of magic. A man looking for the wisdom of the ancients to and a visionary who not only practices, but combines ALL of magical study to make him a stronger mage.
  3. Does anyone happen to know where I can find this mod? Necro has this mod/files hidden now, and I heard this was the best one, by several different people. I'm looking for the nude version (assuming there's more than one). Likewise, anyone happen to know why he hid them in the first place? And last question .. assuming anyone has this body mod, what's the best texture to use with it? Or did it come with it's own? Any info/help would be appreciated, thanks in advance!
  4. I've been looking high and low and haven't really found any type of Necromancer gear, I remember a couple of years back there was a mod where you could equip books and scrolls onto your character and it woulds buff up his conjuration skills, restoration skills and other magic perks, but I don't remember what It was called. Also is there any sort of Necromancer armor with bones on it? Sorta like what had Diablo 2 had ? Any help with greatly appreciated.
  5. Ive been trying to create a skeletal assassin summon that uses 2 modded daggers and has a few items of armor on but just can get it to set up in CK. cant even get vanilla ebony daggers to work, in the preview screen it just sits at the seletons feet. the whole mod im trying to make is a summoned skeleton with blackend bone textures that uses 2 daggers, head, foot and hand armor plus its engulfed in white flames and last but not least has lingering magicka damage put on the player while its summoned( not sure if i can set it to unsummon when magicka runs out just yet) if anyone could help me it would be awesome cause im stuck, far more use to xedit over creation kit
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