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Showing results for tags 'nerf pls'.
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As many of you might know, merchants and traders refresh their stock after every long rest and every level-up. And personally, I find this to be waaaaay too generous in a game in which its economy is already super forgiving and overtly bloated with a surplus of supplies available at nearly every merchant. Now, I know it's because they don't want players to feel as though they can permanently run out of supplies like arrows, but I think there could be a nerf mod that could de-incentivize buying out and/or pillaging merchants so frequently. The behavior in which that merchants refresh their stock after every long rest and every level-up also makes it so that players looking to optimize will know to almost obsessively check and buy out every available merchants' inventories, turning it quickly into a mind-numbing game of buying/stealing after every such long rest and level-up, meaning you can very easily get enough money and items to go through the entire game comfortably without running out super early on. Of course, it also enables frothing-at-the-mouth hoarders like myself to go on shopping-stealing sprees every time a character levels up or a long rest passes. And, well, as someone who now has well over 200,000 Gold and more scrolls, potions, elixirs, arrows, explosives, and Absolute-knows-what-else than I know what to do with, I can tell you that it's just a massive time-wasting chore that I wholly regret. It's still my first playthrough and I'm only just starting out Act 2, for the record. Getting to the requests, I would love it if there's a mod to be made that makes it so that traders only restock their inventories only after a long rest, as opposed to both every long rest and every level-up. I mean, why is it that they re-stock when I level up? It's not as though a level-up implies any significant passage of time like a long rest does. In addition, I think it'd be great if there's a set of mods that modularly disables what gets restocked. For example, a mod that disables merchants restocking on armors in particular, because seriously, who uses any of that cruddy stuff? Except you, Hide Armor +2. You're lovely. Lastly, perhaps to emulate a hardcore campaign rule, it would be great if there's a mod that makes it so that merchants just don't restock their inventories whatsoever. In other words, a 'What you see is what you get, and that's it' kind of rule. It'd make for a much more scarce playthrough that I think at least some of us would crave! #notstonks
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About a month or two ago I restarted playing Fallout 4 with all DLCs, all Creation Club mods + a few user-made mods like Project Valkyrie and my own mods. Even playing it just on just official content on SURVIVAL (I've been ignoring non-official content for now) the game is very unbalanced. Fun as hell, but not hard, in fact it doesn't even create the illusion of being hard. So I think I will start working a mod that makes things harder but rather than changing the world around the character, I'd rather change (or at least focus on changing) how the player character works. Mostly looking at some of the perks. You have perks that: 1. make it possible to run around with unlimited items just not sprint (combined with 21+ Endurance you don't even run out of energy so you can just sacrifice sprint for unlimited carrying capacity), this is by far the most game breaking aspect as unlimited items can also be crafted into stuff which give experience which means you can level far quicker 2. double the damage of all weapons with 5/5 points 3. increase leveling speed by a lot (Idiot Savant) 4. reduce damage by a lot encouraging ditching companions 5. extend chem benefits so much you can literally use them for one in-game day 6. high levels are OP alone as you gain too much HP to be killable realistically, at level 210 now an entire Castle of almost 50 settlers with miniguns and nuke grenades cannot kill me before I kill them 7. combining certain perks gets you even more OP results The explosive and instigating legendary effects are also too powerful. Instigating is especially powerful on a weapon with high damage in one hit, like a missile launcher. Taking advice now on what should change to make Fallout 4 (sort of) hard again. What player stuff will have to be nerfed and how, without modifying too much the spirit of the original game. I don't really expect it to be super hard, but you shouldn't be able to enter a dungeon and oneshot everything. Perhaps even a level cap would be great. Or maybe a soft cap like once you reach 50, going from 50 to 51 takes a heck of a long time.