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Showing results for tags 'ninode'.
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There was nothing to see here but a crazy exhausted person asking nonsensical things..
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- effectshader
- ninode
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So I have a speed loader mesh ready to go which I want to have animate-able, imported it, made a new NiNode which I called WeaponSpeedLoader, parented the mesh to it (and named the mesh WeaponSpeedLoader:0) - crashed CK. My next attempt was to parent the speed loader TriShape under the apparently unused WeaponMagazineChild5 (I've used all the other Childs for TriShapes with no issues) - once again this crashes CK. I've checked for Extra Data underneath all the NiNodes and TriShapes but nothing. Anyone know how to achieve this? Here's a picture of essentially all I've done; This is based on the double barrelled shotgun receiver nif
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Does anyone know what to do when this error pops up? "Skyrim has crashed due to a missing NiNode. This could indicate an incompatible skeleton, make sure you: 1. Have XPMS skeleton installed. 2. Dont have another skeleton overwrite XPMS in your mod manager. 3. Have run FNIS. If this happened while you removed a clothing item, its definitely incompatible skeleton." I did everything the error directed me to do. I made sure XPMS was installed and not overwritten, I ran FNIS and it did NOT happen while I removed an item. I even get this error after uninstalling all the animation mods I have, and its quite random as well. Last save it was around Winterhold, so I couldnt enter without getting this error. This new game, its Windhelm. Simply cant load into the city without getting ctd with this error. Please help, its annoying.
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you are attempting to add a child to an ninode that is already the child of another node that really says it all, I keep getting this error when trying to export a mesh from 3ds max using the morpher skript to rig a skeleton to my mesh. i have done this successfully in the past and I cannot for the life of me figure out what I did differently. Thank you for having a look!
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I looked for solution on Google and here and found nothing. When I export a file from Blender in Nif type, everything goes right: no errors, nothing. But when I try to open my file in NifSkope, I get this error: "Failed to load block number 0 (NiNode) previous block was NiHeader" My best guess is that I failed to put right numbers into some Nif settings in Blender, but I have no idea where to start looking. Perhaps someone here knows what's the problem? Thank you for any help - my frustration with creating this cursed mod grows with every day...