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Found 5 results

  1. There was nothing to see here but a crazy exhausted person asking nonsensical things..
  2. So I have a speed loader mesh ready to go which I want to have animate-able, imported it, made a new NiNode which I called WeaponSpeedLoader, parented the mesh to it (and named the mesh WeaponSpeedLoader:0) - crashed CK. My next attempt was to parent the speed loader TriShape under the apparently unused WeaponMagazineChild5 (I've used all the other Childs for TriShapes with no issues) - once again this crashes CK. I've checked for Extra Data underneath all the NiNodes and TriShapes but nothing. Anyone know how to achieve this? Here's a picture of essentially all I've done; This is based on the double barrelled shotgun receiver nif
  3. Does anyone know what to do when this error pops up? "Skyrim has crashed due to a missing NiNode. This could indicate an incompatible skeleton, make sure you: 1. Have XPMS skeleton installed. 2. Dont have another skeleton overwrite XPMS in your mod manager. 3. Have run FNIS. If this happened while you removed a clothing item, its definitely incompatible skeleton." I did everything the error directed me to do. I made sure XPMS was installed and not overwritten, I ran FNIS and it did NOT happen while I removed an item. I even get this error after uninstalling all the animation mods I have, and its quite random as well. Last save it was around Winterhold, so I couldnt enter without getting this error. This new game, its Windhelm. Simply cant load into the city without getting ctd with this error. Please help, its annoying.
  4. you are attempting to add a child to an ninode that is already the child of another node that really says it all, I keep getting this error when trying to export a mesh from 3ds max using the morpher skript to rig a skeleton to my mesh. i have done this successfully in the past and I cannot for the life of me figure out what I did differently. Thank you for having a look!
  5. I looked for solution on Google and here and found nothing. When I export a file from Blender in Nif type, everything goes right: no errors, nothing. But when I try to open my file in NifSkope, I get this error: "Failed to load block number 0 (NiNode) previous block was NiHeader" My best guess is that I failed to put right numbers into some Nif settings in Blender, but I have no idea where to start looking. Perhaps someone here knows what's the problem? Thank you for any help - my frustration with creating this cursed mod grows with every day...
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