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  1. I left Skyrim to wait for SKSE at SE release, but now i´m itching to get into it. I have a few questions though...and hope to be able to compile them all in a small list. 1: What Immersion / RP mods will NOT work without SKSE for Skyrim SE? To Clarify: I am not an advanced modder. I have had successful gameplay with 250+ mods and hours and hours of gametime with no issues, and as we speak am playing FO4 semi heavy modded with no issues. However, when a mod starts to acquire skills in tons of fiddling around and altering files and / or make use of third party software, that´s where i back away. So, i am not overly fond or interested in a mod if it requires me to constantly be on top of it with updating and rollbacks every other day to keep using it. RP and Immersion mods that is a must to use, and does not have the need for you to be an employee at NASA will be enough thank you. 2: Will stable SKSE arrival mean start over? To Clarify: When a stable SKSE arrives, will one need to start over to be clear of messy issues or probable crashes etc, or can you continue playing with what you got, add SKSE and then add perhaps a mod you really wanted but that NEEDS SKSE to begin with? 3: Mod Organizer now instead of Manager. Anything special to consider? To Clarify: I used to use Manager, but use Organizer now and find it miles and miles better ( in my own opinion ). Will there be any difference between Organizer or Manager for SKSE in performance or mod availability? 4: Old mod with SKSE needs - New version without? To Clarify: Are there any new version or similar mods that work without SKSE, but does what the old ones did as well? I remember something with Wet and Cold i think where NPC´s did not get dressed in snowstorms etc because of the lack of SKSE when using it. For my coming playthrough, i would love to have that function working. That´s my little list and hope there is a chance to compile some answers for it in one place. Wishing you all a Merry Yule and a Happy New Year. Best regards Optive
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