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Showing results for tags 'npc animation'.
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Hi all, I have a large list of mods, as most of us probably do. So I'm coming to you to see if anyone has also encountered this same issue and has been able to identify which mod or mods are causing this issue where NPCs with dialog get stuck in this loop and I can't continue the conversation or the quest. My current mod list is attached for reference. I would greatly appreciate any help on this. cyberpunk2077__Modlist.txt
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Hello all, Reading through the requests and having searched the mods daily, I still haven't found a mod like this. I know I've had this type of mod for previous Bethesda games such as Oblivion, New Vegas and FO3 I believe. I haven't had time to delve into animations or even the Creation Kit for that matter, but it would be lovely to have an animation for NPCs/Companions (including modded companions) to actually smoke cigarettes, cigars, etc. I know they already will sandbox into drinking from glasses, but to have a drink of liquor or beer would also be fantastic. There is a mod for the player to smoke and drink, it would be awesome to be able to give your settlers and companions a tobacco or alcoholic product and see them use the cigarette, cigar, blunt, throw back a shot glass of vodka, or have a beer, etc. If anyone is interested, I'd love to see this implemented in game. Not sure how labor intensive or tricky it would be to create, but it would sure add to immersion and give a nice visual for those characters. Thanks for considering!
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- companions
- animations
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Is there/could someone make a mod that gives you the ability to place an animation marker (like the animation rug mods) where settlers will go and shoot? Like the Brotherhood at the airport, or the raiders at Nuka World who are shooting that cappy statue. That way it at least seems like they're getting some target practice in.
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- shooting range
- target practice
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