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Found 4 results

  1. So, I'll try to explain this as clearly as possible. I fired up nexus today to play some Skyrim and was hit with the update message. I of course updated, but was hit with the error, "MoveFile Failed; code183" cannot create a file when that file already exists The specific path was "C:\Program Files\Nexus Mod Manager\NexusClient.exe" I choose to ignore the file, assuming that it simply meant that it wasn't changing the exe. For reference, this is version 0.63.7. Now, I couldn't fire up nexus altogether, and when the installer finished I told it to run nexus mod manager, I get the error, Unable to execute file C:\Program Files\Nexus Mod Manager\NexusClient.exe CreateProcess Failed; code 2. The System cannot find the file specified So, now I'm wondering what I've just done, and try to launch the shortcut, and get the error Windows cannot access the specified device, path, or file. You may not have appropriate permissions to access the item. I think you can guess the file path at this point. So now I'm pissed, and I go to simply delete the offending file and just reinstall mod manager. However, when I try to delete it, I get the message, File Access Denied You need permission from this computer's administrator to make changes to this file. Alright, now what? I'm the only user on this computer, so I have no idea who to ask. I browse a few forums in order to figure out a solution, and come across one recommending this command: takeown /F "C:\Program Files\Nexus Mod Manager\NexusClient.exe" I enter this command, and I get the message ERROR:Access is Denied I'm at a loss for words, and I have no idea what to do. Some people have suggested file-assassin, but I have no idea how well that will work. I can't go into permissions, since I lack access to even read them. Please, anyone who thinks they can help, let me know. Also, I'm not sure if this is even the right place to post this, so if I need to post this in a different sub-forum, please let me know. Thanks in advance.
  2. Hello, this is my first mod suggestion I would like to suggest a skyrim mod wherein you would come to posses and run a blacksmith shop. This would preferably happen relatively early in the game, but I don't think it should be free. The shop I imagine should have minimal living space for you and a crafting area, probably outside the shop, in the fashion of the whiterun blacksmith. The smithing area however should be at the back of the shop itself, as in reality you hide your messy work-space from your customers, but obviously still under a patio-type roof. The shop itself should attract NPC's from all over skyrim, depending on the shop reputation, which grows and declines according to your smithing quality, time and cost. You need not sleep in the shop but you must be inside the shop during the day to answer customers' requests. Customers should come into the shop itself and wait for about an in-game hour or so fro service (however they should all disappear if you leave the shop itself). If you -unlike a good shop keeper- don't ask them if they are interested in buying something, they will leave. The average person will ask for a dagger or whatever. Later with growing reputation, shop owners must arrive and put in larger requests, i.e. 10 daggers or whatever. With increasing skill and reputation the shop should draw customers asking for more high end items i.e. dragonbone armor etc., however these should happen much less frequently then lower end items. Any request can be turned down and time for completion should be less of an issue with higher end items [also items like dragonbone armor should not be batch requests]. If you get tired of making simple daggers all day you should be able to either close the shop and also open when you like, for however long you like. Or you need to be able to hire workers. Custom NPC's of your choice, preferably through a ledger with their stats, which is only enabled as soon as the shop has a certain reputation level. The NPC's will automatically speak to customers, maybe with a small animation or something, and then gather letters from the customers. You should always be able to check the worker's inventory for all his letters of request. You should be able to add and take letters of appropriate levels. The workers themselves, if they cannot fill an order will bring it to you. If you reject it, the order to the customer will also be rejected, since the worker cannot fulfill it. The workers themselves must require pay and preferably be a net loss for you. This is because you are paying to keep the shop reputation at a certain level without crafting low level items all day. Perhaps you can train the workers at the ledger as well, wherein they would disappear for a few days and come back able to make better stuff. The thing is though, the workers must never be able to be completely autonomous. So even if they are leveled in blacksmithing to the final level, there must still be certain specific items that only you can forge. When they are high enough level, you could make it that the shop actually DOES make money without you, but it should be minimal. When closing the shop the workers must just be gone until you open it up again and then you must choose to hire new workers or the old ones from the ledger. A very interesting idea I had was to add markers for your shop the the items you craft. Not physical markers on the textures but to the name. The shop must have a +- 3 letter abbreviation that you can choose to add to all items you craft. This must then be evident if you find someone selling/using one of your items. As an addon I would like if NPC's bought items from the shop in real time. What I mean by this is that when a trader's stuff's sell well, as when you bought from him or if his cash gets refreshed, he must come to restock and consequently buy items from the shop. This must be done with the actual gold he possesses. These items should be limited, i.e. one merchant buys 10 daggers and then "sells" (distributes) them to other merchants. So that one merchant only ever has 1 dagger of your kind. The money loss should be spread according to the product spread as well please. It would be nice if the items were not possible to be removed from merchants' inventories by refresh, except if more than one is present in which case all but 1 would be removed with the refresh. A merchant already in possession of an item will not order that item again. It would be even nicer if citizens bought items if they have large amounts of gold, and then upgrade items and buy new ones as time passes. So that a jarl would get better and better gear each time you meet them with each having a preference to say, bows or leather armor etc.
  3. Hi all. Just had a mod idea that i have been thinking about for a couple of days and wondered what your thoughts were/the idea of it possibly being put into creation. Becoming the builder/creator and Jarl of your own Skyrim town. First off, you would need to buy a sizeable block of land. (I was looking on the map for a good place and i thought between Rorrikstead and Whiterun looked appropriate) I thought that maybe it could be purchased off a character in an Inn somewhere in Skyrim for around 15,000 - 20,000 septims and with the condition of he will be a settler in the new town without having to pay any taxes. Then once you reach your land for the first time you will see a drafting table, chest and carpenters work bench. Just like the hearthfire add on you start to build the towns walls and gate, the jarls quarters and watch tower, mine, a bank, your own private home, shops etc. Once you have built the town walls and gate you should be able to recruit a right hand man (or woman) who you can instruct to hire labourers for a fee or you can decide to build the rest of the towns needs and amenities and mine and harvest the materials needs for yourself. This helper you hire would be your constant go to guy throughout the whole game for things you need. Like more livestock for the town, decorations, recruit more guards, recruit private body guards, hire maintenance labourers etc. Once building of the township is complete, you would then need to recruit guards and train them and hire a guard leader to keep them in order. You can tell the guards and the guard leader what weapons to carry and what armour to wear. You would also need to supply them with regular wages and a place to sleep. Once you have guards you will then need to seek out shop keepers, Farmers, Townsfolk to come and live in your village by posting up signs and asking around and they will be taxed accordingly to live in the city. The tax you earn pays for the guards and the things needed to keep the city running and the rest is profit that will be put into the town bank which you can access anytime and take and add from accordingly. I was also thinking along the lines of bandits or the thalmor being interested in your recent activity and all the money that is being moved around and they demand you pay taxes to them. After denying them the money that will send your town broke they storm in and try to take down the city, until you stop them of course. You can also decide if your city has taken a side in the war or if you are independent and the city can be decorated with banners and signs accordingly. This would be a very involved mod and would be on going throughout the game. Like keeping up to date with the citys maintenance, handling demands from townsfolk, hiring more staff and most of all consistently checking the books to make sure you are getting a profit. The mod would include: -New armour and weapons. -A new home -A new inn with access to side quests that help the city. Eg, Kill the bandit leader who robbed a store in your town and return the money to the bank. -New followers, merchants and stores -New Jarls headquarters -Advanced Jarls Armour and weapons. -A bank to keep all of valuable items -Custom guards armour with the citys emblem on. - Private body guards - Stables with new horses The city will be surrounded by walls and will contain everything you need. From selling stolen items to a shifty Khajit wise guy street dealer to harvesting iron and refined moonstone, I would also really like this mod to be compatible so your spouse can live in the city with your children. I got some of the ideas for this mod from the Helgen Reborn mod and just wanted to expand from there. I have a more extensive plan of what the mod could be with character names and quest ideas so forth. Just wanted to hear some suggestions and see if it could go ahead from there.
  4. So I'm trying to make a store front and I have everything set up (from NPCs to keys to schedules to decked out interiors) just the way I want it. However, I have a problem. The store owner and his assistant follow my all over in the store and its annoying, I'd really like to at least get the owner to stand behind the counter and preferably get his assistant to do some idle animation. I'm pretty new, I've played with the other Creation Kits so I have a basic idea of what I'm doing but I'm not very good at the AI (never dived this far) so any help would really be appreciated as I'm beginning to feel like it's just not possible in the Construction Set.
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