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Hey guys, The Wiki states that "Game.SetGameIniFloat" is an SKSE function while "GetGameIniFloat" is a native one. I was wondering if there might not me a mistake here. I've been using both in a small script after uninstalling SKSE just to check what I can do with that and it seems to work. I find that odd - Wiki pages are usually pretty reliable. Would you know if there may be an error on the Wiki page about this "SetGameIniFloat" or "SetGameIniInt"? Thanks. And cheers :).
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Hiya, I introduced myself to the Creation Kit about half a week ago and I really enjoy it. I'm currently making a massive dungeon, consisting out of 2 cells. However I ran into a few problems: 1. I want to be able to use a rowboat rather than a door to go from cell 1 to cell 2. So rather than to click on a door, create a trigger box on the boat that is the parent of the door, and when you click the trigger box, you will load to the other cell. Since the door is an activator, I thought that by adding the "simple lever base" to the trigger box, it should open the door when I click it, and trigger the teleport to the other cell. It didn't work. I could hear the door opening in the distance when I clicked the trigger box, but the teleport wasn't triggered and my character stayed put. So then I tried adding a script to the trigger box from the Creation Kit site which is called "creating a simple toggle": Creating a Simple Toggle ScriptName SimpleToggle Extends ObjectReference Bool bToggle Event OnActivate(ObjectReference akActionRef) bToggle = !bToggle ; Set Bool to whatever it's not If bToggle ; True ; Do stuff Else ; False ; Undo stuff Endif EndEventTo make this script work: Attach this script to an activator such as a button, lever, or container. Still didn't work. However, I wasn't sure how to add it as a script, since I've never done it before. First I copy/pasted the entire thing into the script box, but later I noticed it said ScriptName at the top, so I added that, and the Extend thingy, to the appropriate boxes in script creatior, and removed them from the script box. But I'm still unsure. So question 1.1: Which parts of this script should be in the script box, which parts should be removed or added to other boxes in the script creator, and what not, to make this script work? Question 1.2: This still probably wouldn't work even if I pasted it the right way, since the lever thing didn't work either. So does anyone have an idea how I could create an activator on the boat that would teleport me to the other cell? 2. Next, I wanted to make a hallway, that you could look in to, but not walk in to. I wanted it to display the debug message "You cannot go that way" that would also display in game. So I Googled it since I wouldn't know how to write that script myself and I found one thing on the nexus forums. Someone wanted the exact same thing, and another guy replied: "You can use a collision box to block the player and a trigger box for a "You cannot go this way" message. With the trigger box positioned slightly in front of the collision box add a script to the trigger box like this: Scriptname OutofBoundsScript extends ObjectReference Event OnTriggerEnter(ObjectReference akActionRef) If(akActionRef == Game.GetPlayer()) Debug.Notification("You cannot go this way") Endif EndEvent " The guy who originally asked the question, said it worked like a charm. However, for me, it did not quite. The collision box worked (obviously), but no message displayed. Likely I did the same thing wrong as with the simple toggle script, that I placed the wrong parts of the script in the wrong parts of the script creator. Question 2: What should I do to create this message and where should all the parts of the script go within the script creator? Thanks for reading, if you could answer either of these questions I would be really grateful.
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Hello, I hoping to get some help. I am getting very frustrated trying to troubleshoot my recent CTD's. I have all of the STEP Mods installed by following the instructions perfectly. In addition, however, I have a few non-STEP recommended mods as well. But I'm still hoping I can get them all to run well, unless of course I can discover what is wrong and one or two have to go, then fine, of course. But I am having continual CTD's and my Papyrus log always looks exactly the same; which indicates to me the same thing keeps happening, but if I could only identify what... Here is an example of one of my logs (I have ten of them that all look virtually the same, they always stop at exactly the same line of: Footprints: Switching to SKSE Footprints, SKSE Installed ): Now, I'm not a modder or a programmer, but I tried all the things that "seemed" obvious to me; such as: I disabled Footprints according top the author's instructions (not uninstall, only disabled via console); I uninstalled Convenient Horses after Clean Saves according to Author's instructions and neither of these things stopped my CTD's, other than their functions were no longer present in the end of the log any longer. I haven't removed Shooting Stars yet, but I'll probably try that next. My best guess is that whatever is causing these crashes is whatever the game is trying to access or open right after this series of lines that are shown with the "~~~~~". But the game crashes right then and there before anything further actually get reported in the log. I don't know if there is a significance to all these lines that start and end with "~~~~~" is there? If so maybe someone will know what the game is likely going to try to access or do next after it is done doing these things with the "~~~~~". And if so, maybe that is my culprit. By the way, all these crashes happen about fifteen minutes or so of play after I have had Vilja the follower join me for the first time; so I don't know if she has anything to do with it or not. I tried moving her plugins around in the load order from the mods tab in Wrye Bash and it didn't seem to make a difference. Oh, and here is the load order of all my mods: Active Mod Files: Any help or advice anyone can give me will be greatly appreciated! :biggrin: Oh and here is my hardware: Asus G75VWIntel Core i7 3610QM (2.30GHz)16GB DDR3 1600OCZ Vertex 4 Sata III MLC 512GB SSDGeForce GTX 670M (750Mhz, 1650 Mhz) And I'm currently playing with 3D Play output via HDMI @ 720P to a Vizio 42" LCD 3DTV.