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Showing results for tags 'playstyle'.
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Hi everyone, I never saw a way to develop Playstyles/Playstyles+ in FC 24. It would improve alot if there was a way to develop any playstyles by the training session in the example below. Is it possible? Thank you.
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- FC 24
- playstyle build
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Which quest mods are ideal for which kinds of characters... I'm putting together a list, I figure this could help people looking for spoiler-free ways to choose quest mods... Archer Voyage to the Dreamborne Isles Mage Dwemertech Spectraverse Summerset Isles (follows Mage Guild questline) Undeath (for necromancer) Winterhold Rebuild Thief / Assassin (Stealth / Sneak) Agent of Righteous Might (has several missions requiring stealth) Aldmeri Domain - Fight against the Thalmor III Arissa (follower) Brotherhood of Old (follows Dark Brotherhood questline) (RECOMMENDED!) Dark Brotherhood Resurrection (follows Dark Brotherhood questline) Grey Cowl of Nocturnal (thief) Warrior Immersive Idiots - Roderick Redbeard (follows Companions questline) Pit Fighter Vigilant (rewards are many heavy armors) BY RACE... Nord Blood of the Nord (follows Civil War) (RECOMMENDED!) Helgen Reborn (could be any race, but seems more meaningful for a Nord) Orc Adal Matar - Fight against the Thalmor I ANY PLAYER CHARACTER Beyond Reach (not good for orc) (RECOMMENDED!) Beyond Skyrim: Bruma (not good for high-level character) (RECOMMENDED!) The Forgotten City (more RPG than combat) (RECOMMENDED!) Clockwork Tower (best for scholars of Dwemer culture) Dragon Break Falskaar (maybe not best for thief) A Forsworn Story (best for mage or warrior) Here There Be Monsters (not best for thief) Legacy of the Dragonborn (good for completionists) The Rabbit Hole (arena-style mod, maybe not best for thief) Wheels of Lull Here are other popular/well-reviewed mods that I've collected from my Google research. Anyone got suggestions for what type of character they're good for? (many may be good for any playstyle/character) Bhruce Hammar Darkend Descent into Madness Dragon Under Whiterun Interesting NPCs Main Quest Molag Bal's Inferno Moon & Star Moonpaths to Elswyr Rigmor of bruma Sea of Ghosts Shadow of Meresis Sulfur and Fire Wyrmstooth
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- quest
- play style
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Hey, So - when last I posted here I was about to make a bosmer playthrough which went with mixed success, restricting myself to meat and animal-product based potions (Which generally meant throwing all unidentifiable potions away) as well as boycotting all plants, except those used in bows, for example. Now this time, I'd like to try out something once more, but the playthrough of a mute character, whom could she interact with, which factions could she join? How would I go about a potential marriage candidate - or acquiring a Hearthfire homestead? Anything interesting you think could be added to this challenge should be noted here, and any roleplaying suggestions would be greatly appreciated. Here is a list of my current ideas: > I'm imagining her with a certain enticement for music and song, listening in whenever she's in the taverns, perhaps preferring that to the somewhat more hectic outside. > Interacting with as few NPCs as possible would make sense, basically removing trading from the game for me, any mod suggestions for making arrows or weapons more scarce would add quite some depth to this playthrough. > Using someone else's equipment (Alchemy Lab, Enchanting Table etc.) seems a bit rude without asking, hm? - Well I can't ask, so... No using these things unless I can find some kind of... Quiet place, to work by myself. > Perhaps she doesn't start off mute, and the problems first manifest after going to the Greybeards? (Thus explaining how I can so eloquently use the Thu'um to make dragons magically spawn) > How would I handle guards, after a crime? - Perhaps it'd be best to hide the shame of being mute, and simply run, attempt to evade arrest. > I will be modding the more voice-like grunts and so out, and stick to the mostly breath-like sounds. > Likewise I will be keeping most magics out of reach, as I always imagined they'd at least take a whispered incantation (Only somatic components is boring!) > Most magics in this case include using the Thu'um, so... Yeah, this'll be a down-to-the-roots physical character. ... I'm probably going to be a bosmer, again :D
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- silent
- playthrough
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So I have a lot of experience with Skyrim. Well over 1,000 hours. I've "seen it all," "done it all," and "heard it all," when it comes to using popular mods. I've run everything from a perfectly smooth masterpiece to a stuttering crash-ridden mess with my mod configurations. I've used crazy custom spells and extravagant weapons and even combat overhauls. I've played every difficulty from Vanilla novice up to Requiem with some extra mods for added challenge. And then I got bored. But I never stopped visiting Skyrim Nexus. Every single day, a couple of times usually, I stop by and check out some of the new mods to watch for the diamonds in the rough. Some of the new ones have me itching to play again. I want to ask the general public's opinion: What primary mod setup should I use for my next playthrough? I don't mean which ENBs, with or without IA or RND or Frostfall, etc. I mean the big meaty mods that change gameplay drastically. I have used almost all of the big ones and I'd rather have someone tell me what I should do than simply choose from the list again. I know that sounds lazy but honestly, I've done it so many times and I'd rather be surprised for once. Also, if you know of any great must-have mods that didn't get much attention let me know about them. I'd love to hear peoples' suggestions. [Note for forum Moderator: I wasn't sure if I should post this in the general section or the modding section. The modding section seems to be mostly technical stuff so I didn't want to clutter it with this. Sorry if I put this in the wrong section.]
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- mods
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Yes, you read that right, or well... maybe you didn't. Either way I'll elaborate. Okay so imagine spells, cast in your sword-hand, not the off-hand, where the spell transfers to the current equipped weapon. Example 1, a simple fire spell: ignites the blade, or arrow, or bolt, etc. This would do some sort of burn damage, or maybe something like "Scorch" damage where it doesn't last like a burn does, just staggers the victim and does a little extra damage. Oh yeah and the weapon ought to be tastefully on-fire (like Beric's sword from Game of Thrones). Ex 2, frost: lays a blue frosty ice over-lay across the sword, and you are essentially freezer burning everyone with this like the "ice-cube challenge of 2010's. Since the concept isn't to make the sword ridiculously OP, just utilize an aspect of your magic abilities, it shouldn't negate the ability to cast other spells with your off-hand, whether reserving that for a ward, heals, or extra dps. I have literally ZERO notion of how to create anything like a mod, so if anyone were to make this, steal my idea, take it as your own. I want no credit, just message me in secret to tell me it is available to play, that is my price.